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You sit there and wonder what it does, that is all it is meant to do for now. The dev hasn't implemented anything around this yet.
Anyhow, I disagree with your definition of a finished game. If a developer wants to keep adding side content (or even expand on the main content) after the main story of a game is complete, let them. If they're going to add it for free, a la Terraria, even better.
If getting from point A to point B is all that is required for a game to be finished then the entire idea of a finished product is arbitrary because you can pick any two points and say, "That's the goal of the game, everything else is extra." My opinion is when you have literally unfinished things in your game, especially at launch, then your game is unfinished.
Anyhow, cut content in games at release is NOT new. It's got 40 odd years of history.
He could have handled it better. However, I don't think it being there makes the game incomplete,
That is the abridged version of what I wish I could post...
2 years later and it's not implemented yet :')
but a great game nonetheless (that I'm playing at this moment btw)