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RF9 uses 3D modeled airfields.
There is a huge difference between the two.
That said RF9's graphics are not up to modern 3D standards. They attempted to improve the 3D airfield fidelity with RFX but got so much pushback about system requirements, that they software never caught on.
RC'rs seem to prefer the (now antiquated) DX9 graphics... sigh...
I never said otherwise. Rather the complaint was about the appearance of the airfields and the poster was not making an apples to apples comparison.
Reflex users touted "better looking" airfields when all they had was a panorama photo.
No that's why it failed. The numerous complaints about performance and people wanting to go back to the other engine forced Knifeedge to abandon development when the company was sold.
And yet the majority with higher end systems and RFX wanted to go back to the older engine due to performance constraints.
Personally I wish KE had stayed the course on a newer engine... but profitability of necessity, tends to trump all.
I can't tell you how many times I've seen that asserted. When you break it down to the specifics it is always the photo backgrounds that catches their eye.
They do not understand the difference and it is not worth going into how panoramic sims are severely limited by the "image on a fishbowl" programming they use.
You cannot quickly educate them as to the differences, so it is far easier to discuss photofields only versus 3D and avoid the whole "RF does both, Reflex does not" discussion.