Ethereal Enigma

Ethereal Enigma

Ethereal Enigma "Revised" (SPOILERS)
------------------------------------------------------------------------------------------------------------------------
Overall-
Ok to sum up the review for other people that don't want to read everything this game is great very fun you will definitely enjoy playing it 8/10.
------------------------------------------------------------------------------------------------------------------------
Opinions/ Critical Review-
This next section is my opinions on the game because really I'm kind of disappointed with the way it turned out. However, I don't think its a bad game I really like all of Pixel Fades titles they are all funny and enjoyable to play. If you ask me I think they make the best visual novels out of all the other ones out there. That being said I want to throw my opinions out there for everyone else to read to maybe help improve future games and help make Pixel Fade novels even better. The rest of this will be covering information and the story of Ethereal Enigma if you haven't played the game do not read the rest of this until you have completed the game.
------------------------------------------------------------------------------------------------------------------------
Main Story-
So the main story idea for Ethereal Enigma is actually really good it has a lot of room to grow and there is plenty of space for some funny moments with Erilynn. I say the idea because in my opinion it was poorly executed. There are many ways I feel this could have improved. I've read a lot of the other reviews and it seems that most people agree in the fact that it feels like Erilynn's main story or just the main story of the game is just put on the back burner and never really given any thought kind of just comes up randomly when its convenient to the story. In stead of this I would have liked to see a more active involvement in the first part of the game with Erilynn and Kira to find a way back home for her. This would allow the player to spend more time with both of the girls and get to know them a little better before going down each route while continuing the main story. Example scene would be them going back to the temple first to see if there is anyone that would have information regarding Velden and a way back home like in the story. Then maybe another day the go back to the temple ask around again and decide to look around the temple grounds to see if there is any hints as to how to get her back home. Then finally I would have Erilynn seem pretty depressed about not being able to go home or have something similar to what she said in the story about her parents coming to find her but wanting to look one last time to see if there is any sort of clue to get her back. Then I would have them go back down to the temple and find the same lady that gives the Velden saying to you in the story as the first hint that could help. However that's where I would end it there. After realizing that they had been to the temple 3 times and nothing had happened I would then start to show the worry in Erilynn. This way you get to see both of Kira and Erilynn and hopefully that will help you chose which to romance or to not romance. From here I would continue the story of Erilynn keeping a eye out for someone that seems to be from Velden while also trying to learn to live in the world she is in now.
------------------------------------------------------------------------------------------------------------------------
Erilynn Path
For the Erilynn romance I honestly think it was the best in the game way better that Kira's (This is coming from someone who finished Kira's route first)" Erilynn's had a lot more detail to it and felt miles more engaging than Kira's route. It had a lot of funny scenes and I very much like it for that fact I feel like they messed up here. They should have just made Erilynn the only romance path or given Kira as much love as Erilynn. Because holy cow Kira gets no love. To the main discussion I think that another way they could have made the story more engaging would be at the hot springs part. When they find the amulet it would have been much better if you were on Erilynn's route to have her find the amulet in the hot springs and you and her go out by yourselves later that night to see if there is any other clues to Velden. So instead of going to the cliff and jumping in the water with her you go to the same waterfall off the camp path but make your way to a cave that opens while Erilynn is looking at the amulet saying the Velden phase over and over because she is missing Velden. This in turn leads you to the cave confirming that there are other Velden here but no more than that. I would also include a scene here with the player and Erilynn where they sit down and the player reassure Erilynn that everything would be ok and at least they were making progress to find her home and then finally return to the cabins. Then I would continue the main story allowing for the character growth of Erilynn and make the random finds that occur though the story actually make sense. The reason I say that is through more interaction with Erilynn we find that she is very attentive and pays very close attention to detail so it would make sense that she would find these things or have ideas to get her back. I feel that would complete the main story much more and make Erilynn's route feel very much more clean and finished. Finally I would change the options that the end of the story. When you are on Erilynn's route Pixel Fade does a really good job of scaring you the player into thinking your not gonna see her again. Therefore at the very end when your at the temple and she is about to leave I would add two options. 1 jump into the beam of light with her to go to her world and 2 stay there and hope she will return back to see you again. Option 2 would result in the normal ending you get with Erilynn when she comes back to the house with the staff. After the end credit video rolls the option 1 should play as well allowing you to see Velden and I feel most players would have liked that. For this part honestly you could just repurpose some scenes from Crystalline as Velden I think it would have worked out perfectly considering the main character from Crystalline and the main character from Ethereal Enigma both share the same last name it would make sense in the Pixel Fade Universe. At the same time the path that would take you to Velden. There should have been some really cool scenes and dialogue showing what it is really like for Erilynn being a princess in Velden. should have included some cute scenes with you and Erilynn making something that would be similar to the experience she had in your world with making the sandwich. This scene specifically should have went something like this, She teaches you how to make the desert just like you taught her to make the sandwich you mess up making it just like she did and finally a cute scene to end on with her feeding you the one she made or you both sharing the one she made would have really made it seem a lot more polished.
------------------------------------------------------------------------------------------------------------------------
Kira's Route
Let me first start out by saying holy cow Kira's route was so terrible compared to Erilynn's. There seemed to be little to no Important scenes and zero growth. It feels extremely empty and lacking when compared to Erilynn's. If feel like just a little more involvement would have made a lot more sense a lot of times it was just like reading descriptions of what as happening around you rather than getting to know Kira and having fun. I mean its not like she isn't that kind of person in fact the first choice you have to hang out with her you go to a comedy club. It just left extremely lacking. For this route to tie in with my altered story line I would instead have Kira finding the amulet and making the big discoveries with Erilynn that way she feels like she has more of a impact in the story instead of just being emotional support and a excuse for some scenes because she's rich. We get it Kira's rich I just would have like to seen some more of her opening up and becoming more personal with the player. I feel like it would make sense as well seeing as she feels very lonely she has no parents is what she feels like and I would imagine she probably doesn't have much or any friends at all with her quite more reserved personality and the fact that she is rich would make her feel like anyone trying to get close to her is only doing it because she has money. So to have her seem very reserved and then open up more would have been very great to make it look like in her eyes that the player broke the mold and is actually someone who cares. For example instead of just walking up and being interested in seeing how Erilynn feel out of the sky also add that we find out that later she had a ulterior motive and was trying to get close to you because she saw that you were caring and being nice to a total stranger even though your not rich or anything. Secondly I would have her start opening up to the player more little by little through dates and making it climax at the part in the camp when you jump off of the waterfall. Because with out that build up of her opening up and spreading her wings to get to know someone else the event of her jumping off the waterfall really didn't fit in at all and could have been used differently like I stated as a turning point to show that she was finally starting to care. I would also include more background similar to Kosei in the fact he has no money and is very poor. To understand through hanging out with Kira why she decided to move schools. How she felt about getting adopted and getting treated differently. These could have opened lots of different answers. For my example we will say that Kira moved because she felt that all her friends at her old school were fake and really didn't care much about her and instead exploited her for her money in turn making her the very reserved Kira that we first meet. Following this later down the line we should instead find out what her life was like before she got adopted and all the changes she went though excepting her new role in the family as I would imagine something of that magnitude would have a great effect on you as a person. This would be a really great time to also note that when she got to this point she was getting a lot more friends and was even giving some of her friends back where she was adopted at. She would eventually find out that they really didn't like her and thought she was weird and only wanted to be with her for her money. This turned Kira's heart cold making her close off to everyone and forcing her to move somewhere else to escape it all. This made her focus more on her art and got her into manga as well as a outlet for her pain. During one of the times you spend with Kira you could ask her why she was at the temple in the first place to see Erilynn fall out of the sky? The reason for her to be at the temple we can say that she had went there to practice drawing landscape and buildings to get better and when she looked up Erilynn had fallen out of the sky. And because she was wanting to know what happened she packed up her stuff to check it out. Then she sees you and Erilynn talking knowing that she was definitely not from the world you live in she follows you to understand what is happening and then finds out you are caring for her and then she is reminded of what that feeling is like because she had not felt it in so long. However, she was to shy to say anything to you and does it the next day at school because she could not stop thinking about what happened at the temple and has some feelings for you because you were showing that you care about others and that they were genuine. Then after the scene at the waterfall when she fully spreads her wings and has excepted that everyone in the group truly cares about her and is not wanting to be with her because of her money she expresses her gratitude to you in which you confess that you like her through seeing her generosity towards others and is what made you fall for her in the first place. This revised route of Kira would have given her a lot more meaning in the group of friends if you didn't decide to do her route while also if you did do her route add a lot more character to her and make her seem more real.
--------------------------------------------------------------------------------------------------------------------------
Risa Route
Did you honestly think I forgot about Risa? I mean lets be honest her route was more impactful that Kira's and she only had like 3 scenes worth of dialogue. There isn't much to say about this other than a few things. One I would have liked to see a full animated character for her giving the player a hint that she is in fact datable and would have kept that fact that you meet her though doing Kosei's options because that made the relationship feel more real rather than fabricated. I would have liked to also see that if you had dated her that she show up at the going away party as well and that she have more dates and options. I really think that this was a missed opportunity here and a lot of people would have like to see a full dating path for her.
--------------------------------------------------------------------------------------------------------------------------
Mina and What's a Kosei?
Honestly really loved the relationship between these two I wouldn't change a thing it really made some scenes very enjoyable to play through to watch them poke fun at each other and to finally get together at the end. Wouldn't change a thing 10/The Wall.
--------------------------------------------------------------------------------------------------------------------------
Final thoughts
This really had the potential to be the best Visual novel Pixel Fade as made in my opinion. It just felt to unpolished and to many missed opportunities. It felt like a bad clash between Ace and Crystalline. Trying to combine the very story rich parts of Crystalline with the massive amount of choices and dating experiences that Ace offers. In the end I think that this combo had it had some more time to mature and been smoothed out a little bit more would have made this game go from 8/10 to 10/10 however it just feels a bit incomplete for other character and lacking in the story department. As for now Crystalline will still have to be my favorite novel that Pixel Fade has made but I really feel like this could have passed it up with some minor tweaking and editing.
--------------------------------------------------------------------------------------------------------------------------
Thanks for reading my review of Ethereal Enigma and please feel free to comment and leave your own thoughts and ideas below it will be really interesting to see what other people had thought about the story and my thoughts on what could have been. And keep up the good work Pixel Fade can't wait to see the next visual novels you make!
Last edited by SyntheticDesire; Sep 5, 2020 @ 5:04pm
< >
Showing 1-12 of 12 comments
insolentmeddler Sep 5, 2020 @ 9:24am 
Ace Academy set an insanely high bar for Pixelfade to live up to. Without that game hovering like a massive titan in the background, the later games wouldnt seem quite so .......lacking?
SyntheticDesire Sep 6, 2020 @ 10:17pm 
Originally posted by insolentmeddler:
Ace Academy set an insanely high bar for Pixelfade to live up to. Without that game hovering like a massive titan in the background, the later games wouldnt seem quite so .......lacking?
Yeah 100% ace academy was really good with just providing a bunch of options it really made it feel like it was your own story from the girls you picked to everything else It was really nice to see that and I definitely like them trying to lean back into the with Ethereal Enigma just wish that Risa had a actual route D: . But if this is anything to go off of then this would mean that with Ethereal Enigma being the first jump at trying to mash the very story based gameplay with many different options I then can not wait to see what "PROJECT ASTRA" is gonna look like!
insolentmeddler Sep 7, 2020 @ 7:44am 
Yeah. thier stuff is still significantly above average for VNs.
Mappingway Sep 22, 2020 @ 6:19pm 
I agree 100% with what you said on the Erilynn path. The ending honestly left a bitter taste in my mouth, just sitting around waiting for her to return for a couple of days, only to have to leave again for god knows how long. I kinda wanted an ending similar to Crystalline's, where you could either

A) Choose to go with her to Velden and you have a few scenes there with her. The ending scene is a few months later with both of you returning to visit your friends/family on Earth or

B) She decides to give up the crown and come live a normal life with you on Earth by going back and having her Aunt give someone else the crown. Although Idk if this is possible, since PixelFade didn't go into a great deal of detail about her family situation, which is another criticism I have.

C) Would obviously be if you became friends/never romanced her, in which she just goes back to Velden and you go back to business as usual. (Kinda defeats the purpose of playing this game, but oh well.)

And frankly I agree with you on Kira as well. Her whole arc felt like it just pulled you away from everyone else. She needed to be more inlcuded. A good route they could have taken would be to have Kira start to open up about her family to the WHOLE group instead of being Kira route exclusive, and a major area of character development for her AND Erilynn would be to have Erilynn try to help Kira out by being her friend, while Kira helps Erilynn out with some of the things you mentioned. Erilynn learns how to look after other people besides herself, and Kira comes to understand that not everyone is after her money/status.

The shared romance scenes were kinda lazy too. For example, the waterfall scene at the hotsprings made perfect sense for Erilynn. She loves nature and the beauty of the falls. It felt out of place for Kira to want to do something like that.

The last thing I'll mention is how, if you want to pursue a relationship route in the game, you spend NEARLY ALL of your time with that character, Kira/Erilynn, which locks off a lot of events or info about the others, including Mina and Kosei as well. IE, my first playthrough, I went with Erilynn's route, and I knew NOTHING of Kira's family status, and Vice Versa with the Kira route, you miss a lot of info on Erilynn and everyone else because you're forced to spend all your time with Kira.

All in all, i DID enjoy the game, I'm not trying to whine, I'm trying to offer constructive criticism for PixelFade. As a romantic myself though, I have a hard time getting behind that ending. Saying goodbye to Erilynn, arguably the best character in the game, was brutal, and even the romance ending with Erilynn was hard to swallow. Please, never again PixelFade.
SyntheticDesire Sep 29, 2020 @ 3:05pm 
Originally posted by Mappingway:
I agree 100% with what you said on the Erilynn path. The ending honestly left a bitter taste in my mouth, just sitting around waiting for her to return for a couple of days, only to have to leave again for god knows how long. I kinda wanted an ending similar to Crystalline's, where you could either

A) Choose to go with her to Velden and you have a few scenes there with her. The ending scene is a few months later with both of you returning to visit your friends/family on Earth or

B) She decides to give up the crown and come live a normal life with you on Earth by going back and having her Aunt give someone else the crown. Although Idk if this is possible, since PixelFade didn't go into a great deal of detail about her family situation, which is another criticism I have.

C) Would obviously be if you became friends/never romanced her, in which she just goes back to Velden and you go back to business as usual. (Kinda defeats the purpose of playing this game, but oh well.)

And frankly I agree with you on Kira as well. Her whole arc felt like it just pulled you away from everyone else. She needed to be more inlcuded. A good route they could have taken would be to have Kira start to open up about her family to the WHOLE group instead of being Kira route exclusive, and a major area of character development for her AND Erilynn would be to have Erilynn try to help Kira out by being her friend, while Kira helps Erilynn out with some of the things you mentioned. Erilynn learns how to look after other people besides herself, and Kira comes to understand that not everyone is after her money/status.

The shared romance scenes were kinda lazy too. For example, the waterfall scene at the hotsprings made perfect sense for Erilynn. She loves nature and the beauty of the falls. It felt out of place for Kira to want to do something like that.

The last thing I'll mention is how, if you want to pursue a relationship route in the game, you spend NEARLY ALL of your time with that character, Kira/Erilynn, which locks off a lot of events or info about the others, including Mina and Kosei as well. IE, my first playthrough, I went with Erilynn's route, and I knew NOTHING of Kira's family status, and Vice Versa with the Kira route, you miss a lot of info on Erilynn and everyone else because you're forced to spend all your time with Kira.

All in all, i DID enjoy the game, I'm not trying to whine, I'm trying to offer constructive criticism for PixelFade. As a romantic myself though, I have a hard time getting behind that ending. Saying goodbye to Erilynn, arguably the best character in the game, was brutal, and even the romance ending with Erilynn was hard to swallow. Please, never again PixelFade.

Yeah Mappingway I 100% agree with everything you said! I did not like the shared romance scenes ether it felt out of place for Kira and I wanted to get to know the others more like you said as well if your going to romance you have to spend all your time with them to make sure that you get them. And I as well enjoyed the game and just wanted to provide some input to help make it better thanks for your input as well!
Solinya Oct 9, 2020 @ 3:53am 
I just finished Erilynn's route (I did Kira first) and I think you summed up a lot of it. The difference between the two is pretty stark. Erilynn definitely feels a lot more like Ace Academy and Crystalline where you have more freedom to have fun with your options. Kira was like walking on eggshells through the first two thirds where many of the choices were simply "end the scene", "make things weird", or the obviously telegraphed right option. Fortunately the last third opened up a bit.

But Kira's route also had a second problem in that it felt really disconnected from everything...including itself. That VR game that was set up for two scenes? Never mentioned again. That cat you're forced to have Kira adopt and buy stuff for. I don't recall seeing it mentioned again when you spend the night at her house. Nobody comments on the giant stuffed bear she wins from limbo, even though that seems like it'd be hard to miss. (Also, why is the character extremely nervous around Kira, but not in any other situation?)

On the other hand, Erilynn's scenes are often full of callbacks. The sandwich at the end was a nice touch, Denna showed up in a few more scenes (even for the non-Erilynn route, though her introduction there was a bit abrupt), etc. It felt much more like a complete arc.

The clubs also suffered from the same problem. I know they were a kickstarter reward and written after chapter two was completed, but it would've helped to do a story pass to go back and add a few lines to integrate them better. After all, two scenes after you're recruited into the Student Vigilan-I mean Good Samaritan club, you're standing up to the lunch bullies, which would've been a perfect tie-in with the new club. As it is, the clubs are just four mini scenes off to the side with no bearing on anything else.

The main story also had some issues. I felt the marketing was a bit misleading, promising more of a mystery, but after the first chapter the characters just kinda give up and wait for clues to fall into their lap. It ended up about 85% slice of life school story, 15% Velden mystery (less if you're on Kira's route), which wouldn't be inherently wrong, but I don't think it's what the premise seemed to offer. Erilynn does grow as a character, but Velden itself is hardly relevant. And since all the revelations come to us instead of us seeking them out, it makes it seem like the main cast doesn't really care (outside of her occasionally breaking down or feeling sad).

That being said, I did enjoy the game. But I do feel it was the weakest of their three. Main recommendation is to make sure all the parts are integrated better in the next game. I know kickstarter rewards are tricky to make work and timelines get complicated, but I think a quick pass over the story chapters (even after the first few parts were released), would reveal opportunities to easily tie in some of the stuff that was developed later and make it seem like it was there all along. And I think their stories work better when the main cast has more agency and involvement in the overarching plotline.

P.S. Did I miss it or is there a reason the MC can't go to Velden? Mina and her aunt were invited, do you have to be part-Velden or something? Or is there some political thing where Erilynn can't be seen with a commoner from an inferior foreign realm? We barely got to learn much about Velden, so it's hard to know.
SyntheticDesire Oct 10, 2020 @ 12:19am 
Originally posted by Solinya:
I just finished Erilynn's route (I did Kira first) and I think you summed up a lot of it. The difference between the two is pretty stark. Erilynn definitely feels a lot more like Ace Academy and Crystalline where you have more freedom to have fun with your options. Kira was like walking on eggshells through the first two thirds where many of the choices were simply "end the scene", "make things weird", or the obviously telegraphed right option. Fortunately the last third opened up a bit.

But Kira's route also had a second problem in that it felt really disconnected from everything...including itself. That VR game that was set up for two scenes? Never mentioned again. That cat you're forced to have Kira adopt and buy stuff for. I don't recall seeing it mentioned again when you spend the night at her house. Nobody comments on the giant stuffed bear she wins from limbo, even though that seems like it'd be hard to miss. (Also, why is the character extremely nervous around Kira, but not in any other situation?)

On the other hand, Erilynn's scenes are often full of callbacks. The sandwich at the end was a nice touch, Denna showed up in a few more scenes (even for the non-Erilynn route, though her introduction there was a bit abrupt), etc. It felt much more like a complete arc.

The clubs also suffered from the same problem. I know they were a kickstarter reward and written after chapter two was completed, but it would've helped to do a story pass to go back and add a few lines to integrate them better. After all, two scenes after you're recruited into the Student Vigilan-I mean Good Samaritan club, you're standing up to the lunch bullies, which would've been a perfect tie-in with the new club. As it is, the clubs are just four mini scenes off to the side with no bearing on anything else.

The main story also had some issues. I felt the marketing was a bit misleading, promising more of a mystery, but after the first chapter the characters just kinda give up and wait for clues to fall into their lap. It ended up about 85% slice of life school story, 15% Velden mystery (less if you're on Kira's route), which wouldn't be inherently wrong, but I don't think it's what the premise seemed to offer. Erilynn does grow as a character, but Velden itself is hardly relevant. And since all the revelations come to us instead of us seeking them out, it makes it seem like the main cast doesn't really care (outside of her occasionally breaking down or feeling sad).

That being said, I did enjoy the game. But I do feel it was the weakest of their three. Main recommendation is to make sure all the parts are integrated better in the next game. I know kickstarter rewards are tricky to make work and timelines get complicated, but I think a quick pass over the story chapters (even after the first few parts were released), would reveal opportunities to easily tie in some of the stuff that was developed later and make it seem like it was there all along. And I think their stories work better when the main cast has more agency and involvement in the overarching plotline.

P.S. Did I miss it or is there a reason the MC can't go to Velden? Mina and her aunt were invited, do you have to be part-Velden or something? Or is there some political thing where Erilynn can't be seen with a commoner from an inferior foreign realm? We barely got to learn much about Velden, so it's hard to know.

You know you really did bring up quite a lot of points that I had not thought about earlier. For example the fact the VR game and the Teddy bear were never brought up again. That would have been a perfect way to make Kira's route feel more meaning full. I honestly don't even remember if you get to play the game or not its been a while since I read it. However, if you did not get to play it you should have been given the chance to play it while you were at the beach house when you stay behind with her as some extra stuff leading up to you giving your feelings for her. At that point it would have been good to have everything brought back up again the teddy bear, VR game, and the cat saying something along the lines of... "After looking back on everything I've done with Kira trying out cool VR games, taking care of cats, or even winning teddy bears. Nothing compares to the time I spend with her and I would want nothing more than to be with her.". I think that would have made the bridge between the read and Kira a lot smoother and more relatable. This would create more feelings for Kira similar to the sandwich with Erilynn. But yeah I 100% agree with you on everything you said about Kira's route!

With the clubs honestly I didn't pay to much attention to them. But now that you brought it up this would have been a perfect way to met Risa and give her a love path as well. I know that she is a grade younger and not in the high school. But for each club you could have a day where you went to do something and since Risa knows about you through Kosei it would make sense that she would find out your doing these events and go with Kosei to watch you and get closer to you. For example if you do the Kendo club you go to a Kendo fight and help with the work around the event and Risa goes with Kosei there. Kosei sees another member from the soccer team and leaves you two to talk with them for a bit and during this time Risa gets closer to you eventually becoming a full route.

Yeah I 100% agree as well that the marketing was a little weird but the story should have been similar to Crystalline in the fact that we should have been pretty much always trying to get her home the lack of that in the Visual Novel really makes it just feel like a dating sim with a story tacked on the end.

I'm not to sure if the MC could not go to Velden or not but your idea of not being able to go because of politics would have been very nice to hear in the story and made a lot of sense. As I was reading I really wanted to go to Velden even if it was just for a little bit at the very end of the story. This also made me think that during the play through Erilynn should have explained more about Velden because there could be possible clues as to where to look for a way home in her stories about Velden it would have been a great way for us to learn more about Velden while helping the main story move as well.

Thanks for you input I definitely enjoyed playing the game as well although I'm just so sad because I felt like it could have been so much better.
Mappingway Oct 11, 2020 @ 2:27am 
I honestly feel like Pixelfade should pick a side for future projects. Slice of life, like ACE, or pure story based, like Crystalline. They've proven they can do both. But this felt like an attempt to combine the 2, and it kind of fell flat.

If they go with slice of life, take out all the tension. What I mean is, like in ACE, your choices ultimately don't matter, it doesn't matter if you comfort Kaori after the battle with Mei, it doesn't matter if you beat Akira. You still get an enjoyable resolution, with a sequel bate ending. In EE, unless you go with Eri's route, you LOSE Eri. Imagine how different ACE would have been if Kaori quit the team after the Mei battle unless you went down Kaori's romance path and were unable to comfort her. (IMO this would make ACE a much worse game.) That is my chief issue with EE. They can have conflict, but it needs to be resolved by the ending, in a satisfactory way, like convincing Erilynn to stay, or being able to visit her in Velden, either because it's scripted that way, or they have player chosen interactions that allow such an ending, and one that isn't path exclusive.

The obvious other route is similar to Crystalline's, something a bit more linear, but very story rich, and one in which your choices MATTER. Almost EVERY choice in Crystalline mattered. And the narrative was AMAZING, which is why I honestly like Crystalline more than ACE, even though I gave both a 9/10. EE had amazing characters, Erilynn is honestly fighting with Kaori as my 2nd/3rd favorite character by Pixelfade. Which is what makes EE so disappointing, it had the same 9/10 potential, but falls to a 7/10 for me because of poor execution and poor writing. People complained about Crystalline because of the solo romance path, but they failed to see how AMAZING the path was BECAUSE there was only one path. They were able to build the story around that one path, and because of that, it was so much more in depth, and fleshed out. It's like comparing the romance in The Legend of Heroes: Trails in the Sky FC and SC to the romances in The Legend of Heroes: Trails of Cold Steel 1-4. Or Mass Effect. Were the romances in ToCS and ME good? Yes. But they paled to the romance told in Trails in the Sky. Because the romance was linear in that game, and it was CENTRAL to the plot, and FLESHED OUT because of it, and, IMO of course, absolutely beautiful.
asagiri Jan 7, 2023 @ 1:40pm 
Synthetic,
I really don't remember specific details about Risa or Erilynn's route as it's been awhile to be quite honest. Although I was pretty happy overall with Erilynn's. however I totally agree about Kira, her route was just horribly done with so many dropped and missed opportunities and even forgotten events with you MC it was mind blowingly frustrating. It made you wonder why you wasted time running the route beyond the gathering of the achievements just to be a completionist on this.
Cpl.Facehugger Jan 10, 2023 @ 10:11am 
Honestly, Kira's entire character felt... Kind of unnecessary?

Like, plotwise the sum total of her contribution to the narrative as far as I recall is "has a beach house that the party can stay at for their vacation." She doesn't provide any unique insights into the goal of getting Erilynn back home, her family doesn't have any impact on the plot - I kept expecting them to show up as antagonists trying to capture Erilynn to get access to Velden technology for profit or something, or even just have them provide a method of helping Erilynn get home with their cutting edge technology, simply because otherwise Kira just exists but has no real impact on the narrative. Once I heard that Kira's family owned a huge corporation who sells cutting edge technology, I immediately went "a-ha! Clearly there's some connection to Velden here since Velden also has really advanced technology! This is going to be important in the future!" And it just... Wasn't. I felt like something was being foreshadowed here, only to turn out to be totally irrelevant. Which was disappointing, because what the devs foreshadowed was a lot more interesting and compelling than what we got. :(

Kira could have been made into a totally average girl rather than a wealthy tech heiress and it wouldn't have changed her role in the plot at all. Heck, it didn't even really provide her with any scenes where she connected with Erilynn over their shared circumstances. I mean, a wealthy heiress is basically the closest Earthling society has to a princess, Kira should have been one of the people who understood and bonded with Erilynn the most simply because she's the only one who experienced anything even remotely similar. But I don't recall any scenes where they spoke with one another about how hard parental expectations were, even though they both felt such pressures acutely.

And since Kira had no such connection to the plot, I honestly felt like her inclusion and route was kind of a matter of PF taking the wrong message from the general "Crystalline's good, but I didn't like how I couldn't romance Kara" feedback. What people liked about Kara was that she was playful, fun, and integrated into the narrative. but it felt like the developers took that to mean "single route bad, multiple routes good" and didn't go further to internalize why people were so interested in romancing Kara.

Which, I mean, multiple routes isn't bad as an idea, I especially liked the routes in Ace Academy, but for a game marketed with a hook of finding the mystery of how Space Princess Erilynn arrived and how to get her back - so much so that it's even in the name of the game - Kira felt like a distraction from the main plot instead of a participant in her own right.

What gets me is that I can think of plenty of ways that she could have participated more even without a major change to the narrative like making her family antagonists. Kira could have potentially used her family connections in the tech industry to find out there's some ~mysterious energy reading~ coinciding with the time Erilynn arrived, and then from there discovered that other Veldens were already here to foreshadow the bodyguard's revelation and the MC's parentage... While also giving Erilynn a reason to participate in all these slice of life hijinks (ie, Erilynn knowing for certain other Veldens are around and trying to find them to ask if they have a way home. This would've given Erilynn more agency in her own plot in addition to making Kira feel less like a prop by letting her help solve the plot's central thread.)

I'm hoping PF's new space mercenary VN has the routes better integrated into the central narrative, whatever that ends up being. And a bit less slice of life, a bit more plot and serious character development. I generally think PF's writing is at its best when it leans more towards the plot and characterization while only using the Slice of Life as garnish, rather than the other way around as here. Both Ace Academy and Crystalline were like this, and both of them were better, IMO, than this game. I'll still buy the Space Merc VN simply because one "good but not great" flop isn't enough to take away the brand loyalty I built up from Ace/Crystalline/Kaori After Story, but I'm hoping PF's writing team has learned from the missteps with this game.

Ace Academy had the plot with the main character's mech as well as the competition, then the slice of life like the halloween party and hotsprings vacation added flavor and charming character interactions for a more compelling whole.

Crystalline had the plot with the main character trying to get home and find out why he had those magic powers, along with the Kara/Zack subplot, then the slice of life like the pizza discussion or the beach episode added more flavor.

Ethereal Enigma wanted to have the plot with Erilynn trying to get home and learning to respect everyone, but it felt like the "Erilynn phone home" plot was put on the backburner 80% of the game and even Erilynn herself didn't feel like she cared about it a lot of the time. There were a few humanizing moments when she felt sad and despaired at how she wouldn't ever go home, but they were few and far between. And, of course, Kira was just there.
Mappingway Jan 10, 2023 @ 10:40am 
Originally posted by Cpl.Facehugger:
Honestly, Kira's entire character felt... Kind of unnecessary?

Like, plotwise the sum total of her contribution to the narrative as far as I recall is "has a beach house that the party can stay at for their vacation." She doesn't provide any unique insights into the goal of getting Erilynn back home, her family doesn't have any impact on the plot - I kept expecting them to show up as antagonists trying to capture Erilynn to get access to Velden technology for profit or something, or even just have them provide a method of helping Erilynn get home with their cutting edge technology, simply because otherwise Kira just exists but has no real impact on the narrative. Once I heard that Kira's family owned a huge corporation who sells cutting edge technology, I immediately went "a-ha! Clearly there's some connection to Velden here since Velden also has really advanced technology! This is going to be important in the future!" And it just... Wasn't. I felt like something was being foreshadowed here, only to turn out to be totally irrelevant. Which was disappointing, because what the devs foreshadowed was a lot more interesting and compelling than what we got. :(

Kira could have been made into a totally average girl rather than a wealthy tech heiress and it wouldn't have changed her role in the plot at all. Heck, it didn't even really provide her with any scenes where she connected with Erilynn over their shared circumstances. I mean, a wealthy heiress is basically the closest Earthling society has to a princess, Kira should have been one of the people who understood and bonded with Erilynn the most simply because she's the only one who experienced anything even remotely similar. But I don't recall any scenes where they spoke with one another about how hard parental expectations were, even though they both felt such pressures acutely.

And since Kira had no such connection to the plot, I honestly felt like her inclusion and route was kind of a matter of PF taking the wrong message from the general "Crystalline's good, but I didn't like how I couldn't romance Kara" feedback. What people liked about Kara was that she was playful, fun, and integrated into the narrative. but it felt like the developers took that to mean "single route bad, multiple routes good" and didn't go further to internalize why people were so interested in romancing Kara.

Which, I mean, multiple routes isn't bad as an idea, I especially liked the routes in Ace Academy, but for a game marketed with a hook of finding the mystery of how Space Princess Erilynn arrived and how to get her back - so much so that it's even in the name of the game - Kira felt like a distraction from the main plot instead of a participant in her own right.

What gets me is that I can think of plenty of ways that she could have participated more even without a major change to the narrative like making her family antagonists. Kira could have potentially used her family connections in the tech industry to find out there's some ~mysterious energy reading~ coinciding with the time Erilynn arrived, and then from there discovered that other Veldens were already here to foreshadow the bodyguard's revelation and the MC's parentage... While also giving Erilynn a reason to participate in all these slice of life hijinks (ie, Erilynn knowing for certain other Veldens are around and trying to find them to ask if they have a way home. This would've given Erilynn more agency in her own plot in addition to making Kira feel less like a prop by letting her help solve the plot's central thread.)

I'm hoping PF's new space mercenary VN has the routes better integrated into the central narrative, whatever that ends up being. And a bit less slice of life, a bit more plot and serious character development. I generally think PF's writing is at its best when it leans more towards the plot and characterization while only using the Slice of Life as garnish, rather than the other way around as here. Both Ace Academy and Crystalline were like this, and both of them were better, IMO, than this game. I'll still buy the Space Merc VN simply because one "good but not great" flop isn't enough to take away the brand loyalty I built up from Ace/Crystalline/Kaori After Story, but I'm hoping PF's writing team has learned from the missteps with this game.

Ace Academy had the plot with the main character's mech as well as the competition, then the slice of life like the halloween party and hotsprings vacation added flavor and charming character interactions for a more compelling whole.

Crystalline had the plot with the main character trying to get home and find out why he had those magic powers, along with the Kara/Zack subplot, then the slice of life like the pizza discussion or the beach episode added more flavor.

Ethereal Enigma wanted to have the plot with Erilynn trying to get home and learning to respect everyone, but it felt like the "Erilynn phone home" plot was put on the backburner 80% of the game and even Erilynn herself didn't feel like she cared about it a lot of the time. There were a few humanizing moments when she felt sad and despaired at how she wouldn't ever go home, but they were few and far between. And, of course, Kira was just there.
+1
I liked Kira, but she was a bit uninteresting vs Erilynn. Ordinary girl vs girl who poofs into our realm from another dimension made me far more interested in exploring Erilynn's route, which was kinda unfair to Kira.
Dethlane Mar 22, 2024 @ 12:16pm 
Originally posted by Cpl.Facehugger:
Honestly, Kira's entire character felt... Kind of unnecessary?

Like, plotwise the sum total of her contribution to the narrative as far as I recall is "has a beach house that the party can stay at for their vacation." She doesn't provide any unique insights into the goal of getting Erilynn back home, her family doesn't have any impact on the plot [...]
If you look at it that way, then the same could be said about... well, pretty much anyone. Because regarding Erilynn's plot it's like "Erilynn was ported there - Erilynn stayed here until whoever (her aunt? agents?) decided she was ready to go back - Erilynn was ported back by agents". She could as well have run into some other group. Or no one specific. The only ones who contribute there are Mina's parents (one of which conveniently happens to be a Velden and an acquaintance of Erilynn's aunt) by providing Erilynn a haven and an easy integration into this world.

Originally posted by Mappingway:
I liked Kira, but she was a bit uninteresting vs Erilynn. Ordinary girl vs girl who poofs into our realm from another dimension made me far more interested in exploring Erilynn's route, which was kinda unfair to Kira.
To each their own. I was far more interested in Kira than in Erilynn from the get-go, and it didn't change throughout the game. It's not a person's origin that makes them special, but the person themselves.
Last edited by Dethlane; Apr 5, 2024 @ 11:24am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 4, 2020 @ 6:18pm
Posts: 12