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Alternatively, White Lady can switch health types, allowing you to kill him with only SP damage. Depression decreases max SP through invulnerability, so inflicting it on the 2 shielded characters can help soften them up.
Also useful: some characters have skills that deal HP or SP damage based on what's lower. Since his 2 health pools are identical, the skill deals damage to both.
weaken fanatic first 2 rds
start of rd 3 pay essence to trigger fanatic charge usage
use full ap bar and essence to atleast kill 1 of the 2 worshippers both if possible
if ur party has enough sustain or mitigation
lower fanatic hp or sp while staying alive ( whichever ur party is built for )
when priestess shows question mark she is about to cast permutation on fanatic switching his mp/hp and now u can attack same bar, happens every 4 to 5 rds
white lady permutation is useful here
for hp damage build split spirit is useful so ur hp damage does sp damage
Basically its greed to safety consideration in essence usage or losing ur run
the more essence u spend the less chance ur run ends
Its possible to win without using any essence but u need a mountain of mitigation, damage reduction, sp/hp heal or steal.
If you deal good damage of one type you cand eplete his bar twice in a turn.
e.g. You deal massive HP damage. deplete his SP on turn 1, then deal ~90 dmg turn 2 to deplete the health bar twice. Repeat until hes dead, then deal with the 2 other goons.
Depression will reduce the Fanatics max SP so it'll be easier to reduce it to 0 over and over.
You need to learn what enemies exist before you have a chance to win.
Fist save file it took me 23 hours to get to the final chapter and then a bug appeared where I couldn't proceed, so I started a new run and now I'm at the same point after 10 hours. (6 games win streak.)
Unfortunately split damage systems are relatively new when it comes to these sorts of games. So a lot of the mechanics and implementation can be finicky. And a lot of people new to the mechanics have difficulties understanding how they work.
Same thing happened with Iratus, when it came out the game was rated as "mixed" between good and bad reviews. Granted Rogue Lords has more polish and love put into it.
Rogue Lords has a lot of text and things you need to read. Miss one status and you could lose a run. Which is often offputting to players who are new.
Remember, you can still attack the shielded enemies to inflict debuffs on them, this can help to minimize the damage you take.
I've just cleared chapter 3 and the game seems to just increase enemy HP/SP, etc. No new enemies really that I can think of. Having a fanatic with two enemies that continously increase their damage output is utter garbage.
The game hasn't even remotely forced me to switch up my "White Lady strategy"...with the exception of this one chance encounter, which has happened in 2 out of 4 runs ... none of the bosses or even most elite encounters prove a problem, but ♥♥♥♥, if I see a fanatic, I'll likely just cheat or abandon the run. Too much RNG to properly defeat those guys. And most skills mentioned here are actually gimping your build. Why take a skill that deals split damage in your run if most enemies have lower SP and one damage type gets the job done twice as quickly?
Personal recommendation: If you run WL, you're probably using Bloody Mary and possibly Lilith. Bloody Mary starts with HP damage, sacrifice one and keep the other. It's only a single slot, which hardly matters that much, and it keeps you secured against Fanatic most of the time. Lilith's finishers deal HP damage as well, making it useful to keep one around.
Also: Staff of Storms is great, and scales off of your HP damage skills, including ones that deal both damage types. This is great incentive for you to keep some HP damage around.