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My favourite was probably the Fox Sisters.
Yeah, Fox sisters got very good design on mechanic where we need to deal 150 dmg to stop their attack.
I still remember all of the StS bosses despite not playing that game for ages. Theyre just so incredibly designed.
Compare to StS this game get bored fast, I complete the game and play few infernal mode about 30 hours and feels like i'm done with the game. While for StS i sink 280 hours in game and still be able to pick up and play more, Griftland got that charm too.
I think Rogue Lord got a potential but i don't know what could be done to improve replay value of game. Maybe the pacing or progression or balance or randomness, in StS i feels like building a deck combo at good pace while Rogue Lord seem less possibility and just survive with what i got.
What is Hydra?
And for fighting gloria, take Hecate and upgrade sp healing so you can more or less ignore the the oaths.
Gloria and Fanatic (the first time i faced him) were the only two bumps that i can recall the name.
The enemy design in general is lacking a lot. The characters look good at first glance, but there are too few of them and too many fights against the same ones as a result. It all blends together after a (short) while. In other games, you know at first glance if you're fighting a mob, elite, mini boss. Here, I often forget *during* a fight if it's just a random mob with stupid HP or an elite. The enemies are too samey in both looks and mechanics.
Another memorable one with some difficulty is Fox Sisters.