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Finished 5 books without any fails. Played as
1st book - HP Bloody Mary / Dracula / Headless Horsmen
2nd book - SP Lilith / Dracula / White Lady (focus on lilith. White lady was really good tho with her swap hp and sp skill, it cuts good chunk of sp on low hp high sp enemies)
3rd book - SP Lilith / Dracula / White Lady (focus on white lady mask stacking buffs/debuffs and removing them for +mask damage)
4th book - SP Lilith / Baron Samedi / White Lady (got mask and x2 dmg relics and was doing x6 28dmg per turn with just mask and baron dmg was good too)
5th book - SP Lilith / Dracula / Bloody Mary (those lilith and bloody mary -dmg gray debuff skills are super op together, dracula was just cheap recharge slave. Main dps was bloody mary with lilith as support and kinda finisher after stacking alot of dmg, using that "convert hp dmg to sp" skill on enemies and then nuking them with that hp+sp dmg aoe skill which becomes sp dmg x2 with that conversion)
For the next book i'm planning to go phys doctor+creature (as i just opened them), not sure about 3rd one yet, most likely lilith again, love her as tank/support with all the heals/buffs/cleanses/damage debuffs on enemies, but may aswell try something different (headless horseman).
As for Hecate, she's only one i still don't have unlocked, 13lvl only lol.
of course Mary mirror + her waltz, is a strong (ahem.. unbeatable) contenders in the multihitting cattegory, but thats lots of setup (witch is fine and fun) compare to the pew pew pew SPs attacks
I haven't really gotten to figuring out how to play Lilith over Horseman yet, but her buffs (and damage reduction) being able to apply on other Disciples on top of her passive of getting more and more damage makes her a bit more flexible I feel. Haven't unlocked everyone to test various comps but I am enjoying White Lady and Mary together and then adding whomever else I feel like on top, gotta play more with Lilith to get a feel for her playstyle if anything as Horseman was simple enough, but ultimately I never really used him aside from taking attacks.
Dracula fit better in HP damage. However I feel he quite need the item for free dodge to massive boost damage.
HH start hardest. Because his starting skill overly defensive, give him more damaging skill ASAP will ok.
White Lady obviously best imba at passive mask SP damage/heal. Her item give her exponential bonus compare to other heroes. Play SP damage without her is hard mode.
Mary fit into Rogue damage burst. Give her item that auto recharge then she only need manual recharge for aiming mirror.
I cleared chapter 4 and only has 5 heroes. Too bad the developer intention don't let player try out more variation at early games
yes that true but from how i understand it once you have the deciple's you have them in all save files, i didnt tried yet but i hope so. so when you have all and you are done with first playthough you can try the ♥♥♥♥ out of everything :D what gives replayability again
White Lady is the best support, useful all throughout the game, and has absurd scaling. Her power mask is used in a lot of infinite or near infinite damage combos (since the AP reduction on a skill persists through refreshes), and even without it pumping the torment or healing mask are always useful. Flipping HP and SP is the strongest utility skill in game by far, you should never go a pure HP or SP build without her in case you hit the shielded elite combat.
Bloody Mary is the easiest to build nuker, with strong access to both SP and HP nukes, along with her doubling damage passives. Also has really good debuffs, only weakness is that she needs to be paired with some skill resets (either artifact Lilith/Drac). Also strong enough to guarantee breezing through the early game combats.
Dracula is primarily just a recharge synergy support. Headless has weak early game but once he gets his self damage combo he's an insane AP engine (2-4 extra AP every turn) and gets to use his bitterness attacks every turn. Lilith is usually just an end piece of combo heavy comps with her damage stacking and 0-1 cost starter and finishers. Baron is a hybrid, very strong early, but needs some other synergies to scale (depression damage stacking + bloody mary SP AOE depression application worked for me).
Hecate is a stuning shootgun like someone previously said if you stack low cost attacks from both lunar types each turn you will launch 4-5 skills for 2-3 energy.
Its important half of your skill are of each lunar type.
Cosmic skills are really powerful because you will spawn zero cost skills a lot. The Cosmic that reduce damage its very helpful
Haven´t test rituals yet.
Its and extremelly powerful dps if you build her properly.
Book 1 - Horseman/Dracula/Mary
Book 2 - Lilith/Mary/Lady
Book 3 - Lilith/Hecate/Lady
Book 4 - Lilith/Samedi/Mary
Book 5 - Lilith/Mary/Lady
I do not know how I will do without Lilith after getting her. She has the right combination of nukes/debuffs and defenses/healing to allow me to adapt to any incoming or outgoing moves. She just sits in the back being sassy and lets her damage stack up, then applies it where I need it, when I need it.
Hecate ended up being the star of that Book 3 winning run. She allowed me to strip enhancements, inflict Zombie to invert healing and block buffs/debuffs with Silence. (I think she is the first one I ever saw Silence on in my kit. It was awesome.) She was also able to invert incoming damage types and then mass heal all of my units using her default ritual. She did it all.
Focusing on a single damage type and the debuffs that go with it are key so far for me. I haven't found someone else who can drop HP damage like Mary can. (Though I have tried with Dracula, I haven't had much success yet. Maybe just unlucky RNG.) If I do, I will probably try another HP focused run.
I do not have the last heroes. I assume it is Frankenstein and his Creation as the last ones?
Book 1 - Dracula, White Lady, Mary SP
Book 2 - White Lady, Lilith, Mary SP
Book 3 - Lilith, Dracula, Headless HP
Book 4 - Headless, Baron, White Lady SP
Book 5 - (I intend to lose some runs to get 20 exp unlock Hecate. then win with Hecate)
Dracula HP damage can be good if you let him take the sacrifice all HP skill and relic to let him accumulate 1 dodge per turn. He is pumping out 110 damage per turn with 3 AP (wiith auto recharge relic) without include the DOT damage.
She is a far better tank than headless because she doesn't need 2 AP to actually tank each turn and her self protection buff is busted compared to the measly -4 dmg of headless and she as access to the -10 HP damage debuff on demand. Her 1 AP finisher that hit every ennemy on HP AND SP is insane given her passive, if you stack it a few time.
I feel on an SP comp she mostly serve as tank but on an HP comp she can be the main DPS dealer. Her talon attack is insanely strong and can nuke pretty much any base mob lategame with the right build and relics.
On the otherheand headless feels clunky and weak. His early game is garbage. You will rarely get to 5 bitterness without relics early on and 2 AP for taunt early game is just unplayable. You are just a lot better simply putting those AP to damage. I know lategame Headless can be good but why gamble a "maybe ok lategame" character when you can have the "alway good" character instead?
The only weakness of Lilith are her signature relics, which both suck tbh. Healing is pretty much useless in the game and being able to target another disciple with her recharge can be ok-ish but quite frankly you just want to recharge and taunt her every turn.
As for the DPS dealers, I feel they are all ok in relation to each other. They can all become your main damage dealer, depending on what relics and early skills you get.
Mary is obviously the best HP DPS, no competition here. But she is also amazing in SP, because she has access to mulit hit SP and her mirror is straight up broken. Her relic that auto cast her mirror is crazy busted and can easily allow you to oneturn a creature every fight.
White Lady is good all around, very good SP damage, good relics to empower her masks, good utility.
Baron can be very good also but the whole depression mecanic feels a bit clunky to me. You want to apply it but no too much to trigger it with skills, which late game is kind of awkward. Also, the relic that double depression damage is a must on him. But he has some very strong aoe and get a lot of discount through skill level up.
Dracula is very good on HP damage, ok-ish on SP. It is clear that he was intended for HP more (is dmg buff only apply to HP) but can be viable in SP with wicked and legendary skills. He can easily become the main DPS dealer if you get the skill that puts him on vulnerable, then he is crazy good.
I didn't have much time on Hecate but she seems very powerfull also. I would have to play her more but what I saw was very strong.
Basically dump 5/6 AP on creature, then cast Chronos into death cloud and you regain 3 AP, since growth checks for base cost on Link to the Creator abilities, which are all above 3. Takes pretty long in fights unless you have primal instincts on the creature though, since they don't have easy access to damage stacking in the loop.
I'd still say it's balanced around the fact that Frankenstein/Creature have probably the worst early game and the least smooth power curve. They are terrible until you replace most of Frankenstein's starting abilities, unlocked extra slots and replaced sacrifice on the Creature with some noxious vapors copies.