Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You guys do realise there was already multiple posts on the forums how increasing barrel length passed the 10% range makes deck penetration drop by roughly 80 to 90% for absolutely no reason, right? Even though it should instead be INCREASING it at the new increased range brackets according to historical statistics. This change without actually fixing the penetration issues really makes no sense. Like why introduce a new mechanic instead of fixing an issue that is already related to increased gun length.
Increasing gun length currently in the game is already GOD AWFUL because of this miss-understanding of historical gun penetration values, and now you just made it even worst.
Like there is no "exploit" here , it was already beyond awful to increase barrel length.
Uhh really hope so. Because right now im 20+ years into a campaign having lost about 9 ships to literally 500+ enemy sunk.
The AI cant even move without hitting each other BOOM CRASH BANG CRASH BOOM CRASH sound effect gets really annoying the 137th time this session.
Its all for nothing if the AI cant fight for ♥♥♥♥ or design a ship that isnt completely useless.
The gun will be going ineffective after ... 10 shots? Less accuracy, each shot -1%? And what does this mean. Is it repairable? Or have I build new ships after 10 shots?
I used this function everytime: more accuracy vs. faster shooting. And now? Never use this again?
All I want is a documentation, where I can read the pro's + con's to decide what is my way.
Devs: instead of fiddling over arcana like barrel erosion, how about fixing bugs that significantly impact game play? I don't really give a **** about barrel erosion when my CA's front main turrets are stuck in 5 O'Clock starboard position and I'm trying to engage an enemy BB on my port side.
Oil in defeated nations matter.
Are we able to invade or win them after the nation collapses from blockade? Matters espically to a Japan playthrough targetting China oil
Might want to fix the Canadian Flag. It was not a maple leaf until after WW2.