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The carriers ended the dreadnoughts.
Can I post this question tomorrow? I didn't get a chance to yesterday
Considering how much subs are a pain in the ass right now?
Carriers will be even worse
Of course if you send your capital ships out without an escort...
Carriers aren't the problem, planes are as they will chance the whole game... just build some thousand heavy bombers and go for industry and infrastructure, why bothering around with ships...
https://steamcommunity.com/sharedfiles/filedetails/?id=3038079007
I am, however, all for depiction of real threats to these ships, such as coastal artillery, mines, and torpedoes. I would much rather have torpedoes that actually fire then new hulls from the interwar when dreadnoughts have basically been rendered to the history books.
1) Aircraft Carriers and planes is not an unreasonable ask. I would very much enjoy designing an anti-aircraft battery for my warships. Any one familiar with Leyte Gulf knows Battleships played an important and significant role in World War 2.
2) Most warships where in fact gun based up until the 1980's. Reason, early missiles weren't very reliable or accurate. I can't really go into to details, but what I can tell you is early missiles required targeting data to at least get the missile into the terminal area. For long range missiles this required good satellite data or aircraft. It is not as simple as people think it is to hit a ship 700 miles away as the movies show. Or we have to use ship board radar which limits the range.
Early anti ship missiles usually had range of around 100 km. Early missiles where easily spoofed and relatively easy to shoot down. This can make a destroyer a match for battleship. However, I get within 50 km with a battleship, the destroyer is dead, and you can't shoot down a 16 inch sell.
In short a big gun Battleship is still a potent weapon.
It's actually submarines and modern sonar that killed of the BB's. A battleship is nothing more then a big def and noisy target. There really are only two kinds of ships in the world, submarines and target. Even the Ausies managed to bag a US carrier with a Collins class.
1965 is a reasonable end date as Dreadnoughts still could play a role in a 1965 fleet. You go much further then that, then the Submarines and target comment really comes into play.
BTW. The last 8 inch heavy cruisers (Des Moines Class) left the US Navy in 1975
Stuart, RCN
If you want any good upcoming CV focused naval game then Look into Task Force: Admiral (it's VERY promising) or Sea Power. Other games you could try are War on the Sea or head over to Matrix Games and get War In the Pacific: Admirals Edition, or Carriers At War (when on sale).
https://store.steampowered.com/app/2008100/Rule_the_Waves_3/