Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Zsar Apr 13, 2024 @ 10:39am
Feature Request: Allow editing designs until the first ship has been ordered
In campaign, I tend to design a ship whenever a new hull unlocks, to see whether I can use it. At the point where usefulness is ascertained, very little is missing to a complete, production-ready design. So, it would be sensible to complete it.

Almost always, however, I lack the finances to immediately build new ships of said design. So it sits unused, potentially for years. Thence, currently, before I build even the first type ship, I have to "refit" the design and then, of course, copy it. Both operations incur significant lag in the UI, so this is a needless chore.

Note that, if I do not exit the Shipyard, I can design a ship - even just partially - then look at any other design, start an entirely new one, refit another, etc. pp. and at all times return to the initial design to continue editing. It would be very sensible, to drop "not exitting the shipyard" as a requirement.
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Showing 1-5 of 5 comments
kf.***** Apr 13, 2024 @ 1:01pm 
IF I follow your drift, when you are about to build your new ship for the first go to the existing ship you wish to take as a starting template, refit that ship to the new specification and save the refit. You can then revisit the refit design, and use the copy option, and save the copy. Finally delete the refit if not required and build your new ships using the copy. I know this is a bit of a work around, but given the game constraints, save you have to start from scratch every time to get the latest tech on an existing design for a new ship.
Zsar Apr 13, 2024 @ 1:34pm 
That is exactly what I wrote in the second paragraph, is it not?
And it is indeed very tiresome, is it not?
chiyen Apr 13, 2024 @ 5:47pm 
You already can save the design, and make multiple saves in Design screen. Despite there may be bugs in choosing the design, and it's slow to enter and exit it.
blacklight101 Apr 13, 2024 @ 8:01pm 
Yes, but point being that the *player* should decide when a hull is outdated, not the *AI*. if i, as the naval commander, want to be able to build a severely outdated ship, i should be able to. whether or not its massively outdated or not.
Last edited by blacklight101; Apr 13, 2024 @ 8:01pm
chiyen Apr 13, 2024 @ 8:12pm 
Originally posted by blacklight101:
Yes, but point being that the *player* should decide when a hull is outdated, not the *AI*.

if i, as the naval commander, want to be able to build a severely outdated ship, i should be able to. whether or not its massively outdated or not.

It's just game setting, and game designer decides that.

This is not a box of LEGO.

--

BTW, you also got the role of Naval Commander wrong.

A Naval Commander is no emperor nor king, what he proposes to build (budget and plan) is still subject to Approvals, by Head of Defense, Congress, President, or King, etc.
Last edited by chiyen; Apr 13, 2024 @ 8:40pm
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Date Posted: Apr 13, 2024 @ 10:39am
Posts: 5