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Typ a
Has 22.5 cm Main Armament ( 8.9) with max Barrel Length
Use:
Kill DD`s and screen for Fish in the Water
Type b
30.3 cm Main Armament (11.9) with max Barrel Length
+ 2x Tipple Fish Tank`s
Kill any Typ of Cruiser
early in the campaign i use heavy/armoured cruisers to support my battleships they can take a few hits there similar in speed and just seem more effective at screening the BBs than the early light cruisers
I'm with this guy. I also build two types
The 11" CA's are basically light BC's; critically they are LIGHTER which means they can sit in smaller ports.
The new strategic fight system actively engages fleets IN PORTS to do transport hunting and intercepting some ships, so it actually makes sense to have some BC's or 11" CA's purposely left in ports to "do nothing".
The 9" CA's are screening elements for BB's on deployment. CL's and DD's are great for torpedo runs and chasing down transports, but they don't have the armour to handle screening for BB's. The BB's themselves usually have 8" secondaries, but you only get so much ammo for them, and they can only engage one target at a time. Having 9" CA's allows to engage a larger number of DD's and CL's making torpedo runs at you, and the added firing rate and greater ammo capacity certainly helps in that regard.
CAs for a long stretch of the game are largely a disappointing waste of time and expense, ESPECIALLY when some nations get atrociously bad hulls for a long time (I'm looking at you, France) whose accuracy is garbage and speed is poor.
CLs with a load of 5" guns, with potentially some increase both to calibre and length, make for great DD killers, are faster than CAs and considerably cheaper.
A BB will kill a CA simply enough. They'll also kill CLs, LOL. I use CLs to kill DDs.
CAs really don't have much purpose IMO, at least not for a LONG time into the game.
I've not encountered enemy CAs a bunch of my CLs and DDs can't take down anyway.
My attempts at CAs have been almost entirely wastes of time and money.
Funnily enough, it's why there was considerable debate in the real world through the period as to whether more 6" weren't superior to fewer 8", ESPECIALLY when nations were generally keeping somewhat within the confines of the various tonnage limits of the naval treaties post WW1.
I'd say if you can make a GOOD heavy cruiser, it fills a niche and shreds cruisers and DDs so your BBs can focus on other things. Otherwise, as people often say, just go with more BC or CL. Another general rule of thumb, more 8" if using as a screen, 11" if trying to punch up and make a pocket battleship, as the reload time difference is often insane.
USA Modern Heavy Cruiser 1 with Geared Turbines 2, Oil 2 can make 36 knots on a moderately armored hull with 2x4 10/53 forward (and a 1x2 10/53 in the tail).
In the role of "chasing down really fast enemy CAs" a pair of them outperforms a DD flotilla or CL squadron. The DDs have to close to within 5 km while dodging heavy gun fire that can cripple them in a single shot; the CLs don't have to get as close but are slower and can't take much more fire. The CAs can stand off at 11-12 km and batter through any reasonable armor.
They're also nearly as good as a BC in the "kill anything that isn't a BB" role and as a convoy raider.
The convoy that was defended by a BB was a pain, but that's what DDs are for and the CA did a pretty good job of killing the enemy CL.
So I'm thinking that a pair of fast CAs in every battlegroup and as part of the guard force in most sea areas makes sense. I don't know if I'd bother building them prior to the Modern Heavy Cruiser hull and the appearance of enemy CAs making 30+ knots.
The best torpedo platform in-game is the starting TB. You can fit a lot of torpedoes on it it for very low cost. No need for guns, they shouldn't be shooting at anything. Set torps to aggressive and do an early sweep of an enemy fleet from max torpedo range, then run away. Maybe add in mine sweeping for a strategic use.
Additionally, DD got smoke and is faster than TB.
TBs also get shot, but with 300 size they can be hard to hit, and even if they sink, they are 10x cheaper than a decent DD, so it's an expendable distraction. Once you get torpedo ranges of 6km+ base, you can set up long range launches to disrupt the enemy fleet.