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A low efficiency means that your ship will take longer to get up to speed, adjust speed, and (if your efficiency is really bad!) may not be able to reach the designed top speed of the vessel.
A High efficiency will INCREASE and acceleration and deceleration of the ship (nice for dodging torpedoes, or incoming fire).
thank you. do you have some numbers on that?
at which efficiency % top speed is affected?
how much de/acceleration % gets substracted when?
i searched everywhere for the formula
It's on the Ship Design menu, which adjusts real-time.
The first thing you should look at is "acceleration".
Top speed is another parameter, which mostly affects "range", other than weight and cost.
A lot of the stats in this game scale with penalties below ~67 and buffs above ~67.
Engine efficiency affects a combination of old stats and newer stats, so it's kind of mixed up:
Acceleration is -88% at 0, +0% at about 63.5%, +50% at 100%, then +188% at 300%
Torque at High RPM is -90% at 0, +0% at about 47.4%, +100% at 100%, then +290% at 300%
Operational Range is -38% at 0, +0% at about 65.3%, +20% at 100%, then +78% at 300%
Cruising Speed is -5% at 0, +0% at about 66.5%, +2.5% at 100%, then +10% at 300%
Of those, operational range is probably the most important in campaigns. I always try to have at least 65% engine efficiency on every design.
And yes, the additional amount of fuel weighs less than the 2nd pipe, with the same range. There is also no smoke penalty and a smaller silhouette of the ship.
thank you both. thats the kind of information i was looking for!
Someone explained that above. Usually it's not worthy to do 300% efficiency. It's in diminishing return.
how the hell did you manage such bad efficiency with diesel? by the time i have those i'm usually at 100%+ with teh smallest funnel on the small hulls. and even on the biggest battleships i get like 30% with teh smallest funnel.
100% puts ur engine at its optimum performance.
An Engine's top speed (even at lower efficiency) will almost always be very close to optimum top speed (at 100% efficiency) (Disregarding ThermoDynamics and other sciences that the game does not take into account for the purpose of simplicity).. The major stats u need to be focused on is that higher efficiency upto 100 will get u more acceleration per second and help u attain top speeds quicker. The problem is more noticeable on larger ships or ships with the quick turning rudders since u lose speed much faster or turn at a much slower speed and so if ur in close combat or say dodging torpedoes u want to turn quickly and run away as quick as possible after turning.
Anymore than 100% efficiency and u get slowly dimnishing returns (sort of like overclocking ur CPU.. gets faster, needs more voltage and gets hotter, lowers lifespan etc.)
(Edited) Game makes the player choose the ideal speed they want so it auto calculates new Engine HP etc. on its own. Hence speed isnt considered by player here. Just wanted to inject this info here
Acceleration for sure.
Cruise speed for sure (that affect journey speed too)
Operational range for sure. For what I experienced after 200 % there is about no gain.
Counter part is the number of funels needed, and smoke interference it causes. Smoke interference can be considerable at early era, but become anecdotic in late game, due to refined fuel and better towers.
About 140% should be good to give more speed especially when u take a shot or 2 causing engine problems. This game likes to take on facts for realism but foregoes a lot of logic when it comes to speed. There should be higher chance for fires and engine damage\destruction when efficiency above 100% and also when ships move at flank speed for too long