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In Multiplayer - JUTLAND I loved it was a blast to play with players vs. AI or COOP or whatever.
Ok this is a technical limitation for sure. I mean i doubt the old Jutland game, released 2010 , does multithreading, but it can still display and calaculate a TON of ships fighting each other, no problem.
The graphical fidelity was lower, but it show you everything that was needed.
What would be a realistic limitation for a mid-ish range PC? 20 ships per side?
I was hoping, since there are no real other "competitors", that they would simply copy(or improve) the way ships are controlled from the SES games, but simply make the control scheme less clunky, since it was very clunky at times.
The way you can split groups and form groups and define the distances between ships and have them turn around a point or all at once,... i mean how is a naval game supposed to play without these tools?
This game doesn't require that high-end equipment to run smoothly.
But you have to know when you start a campaign it takes a hell lot of CPU resource and takes several minutes to prepare a campaign. Even worse, if you using full-screen mode you can't use alt-tab to switch away or game be frozen by windows. You have to use window mode so it won't be frozen.
*And it ran in like 16K of memory on an XT. IN DOS.