Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Would you recommend this? Compared to Jutland?
I am looking for a game i can enjoy similar to Jutland by SES, since Jutland is getting quite old. Anyone play Jutland and can compare these two?

I think the ship building part is fine, but this would not be my focus, i would love to have some global campaigns with some large feet battles. Like up to 100+ Ships per side, of course including CL´s and DD´s, where i can manage everything, like screens, torpedo attacks, BB battle lines. Taking out damaged ships by hand to get them to safety if possible. In short, i am fine with doing a lot by hand since this gets best results.

For some large Jutland fleet battles i play up to 8 hours on just one engagement, i hope this game does not give the ships crazy long range hit chances so everything explodes in 15 or 20 minutes, in order to "entertain" the player. I am looking more for a simulation game experience.

You think i could enjoy this game? I have it on my radar for some time, but i wanted to wait till it mature a bit... what do you say, did it mature enough by now?
Last edited by Actionjackson; Aug 12, 2023 @ 2:40am
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Showing 1-7 of 7 comments
Jabberwock Aug 12, 2023 @ 2:08pm 
Unfortunately this game still runs on one processor core. Unless you are running with the very latest gaming setup, I wouldn't suggest it for what you are trying to do. A battle with 200 ships is likely to overheat your processor and crash the game (at the least). Even on a relatively new setup you are likely to experience FPS issues in big battles.
You can't do really any complex formation maneuvers like Jutland. AI is very weak. They really often chase you around in circles. Players always seem to have faster ships and state-of-the-art gun designs. With no MP, it is boring sinking 100's ships while only losing a few. The concept and the ship/graphics are AMAZING, though. I love the map......well no scrolling, but it is nice. I think with constant updates this will be much better than Jutland........ Mind you as above it can't really handle most of the large SES Jutland scenarios. There is also NO scenario editor in UA.
In Multiplayer - JUTLAND I loved it was a blast to play with players vs. AI or COOP or whatever.
Last edited by Tactical Wargamer (Richard); Aug 12, 2023 @ 3:30pm
Actionjackson Aug 12, 2023 @ 5:39pm 
Originally posted by Jabberwock:
Unfortunately this game still runs on one processor core. Unless you are running with the very latest gaming setup, I wouldn't suggest it for what you are trying to do. A battle with 200 ships is likely to overheat your processor and crash the game (at the least). Even on a relatively new setup you are likely to experience FPS issues in big battles.

Ok this is a technical limitation for sure. I mean i doubt the old Jutland game, released 2010 , does multithreading, but it can still display and calaculate a TON of ships fighting each other, no problem.
The graphical fidelity was lower, but it show you everything that was needed.


What would be a realistic limitation for a mid-ish range PC? 20 ships per side?

Originally posted by Tactical Wargamer (Richard):
You can't do really any complex formation maneuvers like Jutland. AI is very weak. They really often chase you around in circles. Players always seem to have faster ships and state-of-the-art gun designs. With no MP, it is boring sinking 100's ships while only losing a few. The concept and the ship/graphics are AMAZING, though. I love the map......well no scrolling, but it is nice. I think with constant updates this will be much better than Jutland........ Mind you as above it can't really handle most of the large SES Jutland scenarios. There is also NO scenario editor in UA.
In Multiplayer - JUTLAND I loved it was a blast to play with players vs. AI or COOP or whatever.

I was hoping, since there are no real other "competitors", that they would simply copy(or improve) the way ships are controlled from the SES games, but simply make the control scheme less clunky, since it was very clunky at times.
The way you can split groups and form groups and define the distances between ships and have them turn around a point or all at once,... i mean how is a naval game supposed to play without these tools?
Last edited by Actionjackson; Aug 12, 2023 @ 5:40pm
cyan027 Aug 12, 2023 @ 6:07pm 
I ran on 8 years old nVidia GTX 750 (1G ram) with 2x antialias, medium shadow, best texture,no other effect, still have 30 FPS in a 60+ ships fleet battle.

This game doesn't require that high-end equipment to run smoothly.

But you have to know when you start a campaign it takes a hell lot of CPU resource and takes several minutes to prepare a campaign. Even worse, if you using full-screen mode you can't use alt-tab to switch away or game be frozen by windows. You have to use window mode so it won't be frozen.
Actionjackson Aug 12, 2023 @ 7:14pm 
Ok my CPU is actually better than my GPU, i mean my 1070 is the bottleneck on my PC, the CPU could do more, so i do rather well on CPU dependent games.
Last edited by Actionjackson; Aug 12, 2023 @ 7:14pm
cyan027 Aug 12, 2023 @ 11:14pm 
Your 1070 is better than my 750 so you should have no problem with this game, as long as you don't switch everything to maximum :steamhappy:
6000 Chipmunks Aug 14, 2023 @ 6:04am 
I've been waiting for decades for any new WWI/WWII naval game to come close to the SSI series. So far, no luck.
*And it ran in like 16K of memory on an XT. IN DOS.
Last edited by 6000 Chipmunks; Aug 14, 2023 @ 6:05am
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Date Posted: Aug 12, 2023 @ 2:39am
Posts: 7