Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

NO SUBS!!
can we get an option for the campaign for no subs or rework them cause its too random
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Showing 1-14 of 14 comments
Carcajou101 Nov 17, 2024 @ 12:58pm 
The subs are fine. Build your destroyer and light cruiser with an ASW system and depth charges. By the way, I would be happy to use my submarines as my warships in this game.
Sword_of_Light Nov 17, 2024 @ 1:11pm 
Originally posted by Carcajou101:
The subs are fine. Build your destroyer and light cruiser with an ASW system and depth charges.

And heavy cruisers, if you've got excess space. And build rapid-reaction cruisers - lots of range and speed - primarily to attack raiders destroying your transports, but you can also deploy them against subs. I've recently sent several Japanese subs to a watery grave by dispatching a pair of CL with moderately good ASW any time I see a sub. Not always successful, but often enough.
thundercactus Nov 17, 2024 @ 4:37pm 
If you lower your draught and narrow the beam, it increases manuverability which also increases your ASW.
The only thing I use DD's and CL's for is port and fleet defence against subs.
mlangsdorf Nov 17, 2024 @ 7:12pm 
My invasion fleets consist of some BBs, maybe 2 BCs, and a CL and a DD for each BB. The CLs and DDs have hydro/sonar and depth charges, and I've never had a problem with enemy subs. They're just VPs for me.

In my experience, CLs and DDs have plenty of utility in fleet actions for countering other light ships and breaking up enemy formations with torpedo launches. They can also be used to help break contact by deploying smokescreens if a combat starts to go poorly. They do spend a lot of time in port getting repaired.
Gentleman Driver Nov 18, 2024 @ 1:10am 
The problem with an 1890s start I am facing with the current versions is that the Ai gets subs before you can get any ASW capabilities.
This continues for a few years until you can catch up on ASW tech. After that, especially in the higher tier technologies, they get easily beaten by DDs, CLs/CAs. You can also outfit your Battleships with Hydrophones/Sonar Stations. I think this will reduce the chance of your BBs getting torped to death.

What I dislike about the subs is that this is so random. As a player its just another window to click away. You can do basically nothing to influence the outcome (just in the ship designer if you have the tech available). Its not like the other engagements, where you can at least use more clever tactics than the AI (which isnt hard).
AlphaVictorKilo Nov 18, 2024 @ 7:12am 
ASW isn't the only problem though

Late game, the map is FLOODED with sub fleets, it slows down the game and makes it impossible to try and counter them because no matter what, they're in your way
Sword_of_Light Nov 18, 2024 @ 7:37am 
Originally posted by mlangsdorf:
My invasion fleets consist of some BBs, maybe 2 BCs, and a CL and a DD for each BB. The CLs and DDs have hydro/sonar and depth charges, and I've never had a problem with enemy subs. They're just VPs for me.

In my experience, CLs and DDs have plenty of utility in fleet actions for countering other light ships and breaking up enemy formations with torpedo launches.

This is my fleet philosophy. I rarely have more than 2-3 BB, maybe a BC, and the standard compliment after that is 4 CA, 8 CL (2 divisions) and 8 DD, split evenly between gun-heavy and torpedo heavy designs.

The first campaign I ever played I learned the utility of escort craft, when enemy torpedoes showed up in the middle of my fleet, and THEN their TB were spotted.
Tucanomemes Nov 18, 2024 @ 9:10am 
Originally posted by BibleCampVictim:
can we get an option for the campaign for no subs or rework them cause its too random

Its actually very realistic, like, subs are very random in their missions they relly on luck most of the time.
MasterFool Nov 18, 2024 @ 1:20pm 
Submarines, even in historical use, are a STRATEGIC weapon. Only in the modern era with perfectly homing, silent capable torpedoes did they start becoming fully tactical. Tactical use of a submarine requires surprise attack: silent launch, silent acquisition and time enough for the sub to get away from the search area. If any of those elements are missing, and the sub is targeting an armed fleet asset, the sub is dead and would be lucky to get good hits on a ship.

If you want to see the point when German Submarines lost the last of their tactical capabilities, look up how the British WRENs, using a controversial wargaming system figured out how to take down German subs that thought they were too stealthy to be found. Turns out they were just exploiting bad Allied tactics used in hunting them down. The WRENs taught them a lesson. Must've been sobering to German Uboat Command to learn they'd be done in by women. Awesome job ladies!

Technology in sonar did the rest.
Kuma Nov 18, 2024 @ 10:20pm 
Originally posted by MasterFool:
Submarines, even in historical use, are a STRATEGIC weapon. Only in the modern era with perfectly homing, silent capable torpedoes did they start becoming fully tactical. Tactical use of a submarine requires surprise attack: silent launch, silent acquisition and time enough for the sub to get away from the search area. If any of those elements are missing, and the sub is targeting an armed fleet asset, the sub is dead and would be lucky to get good hits on a ship.

If you want to see the point when German Submarines lost the last of their tactical capabilities, look up how the British WRENs, using a controversial wargaming system figured out how to take down German subs that thought they were too stealthy to be found. Turns out they were just exploiting bad Allied tactics used in hunting them down. The WRENs taught them a lesson. Must've been sobering to German Uboat Command to learn they'd be done in by women. Awesome job ladies!

Technology in sonar did the rest.

Oh, the WREN is the one responsible for destroying German U-Boats? I always thought it was advances in convoy tactics, high-frequency direction finding, radar, sonar, depth charges, anti-submarine weapons such as Hedgehog and FIDO, the intermittent cracking of the German Naval Enigma code, the introduction of the Leigh Light, long range patrol aircraft, and escort carriers.

And while it had its part, sonar did not do the rest... as the majority of U-Boats sunk were by aircraft.

At least 250 U-boats were sunk by aircraft during WWII with another 43 sunk in port by aircraft.
GL.L3gi Nov 19, 2024 @ 11:30am 
Originally posted by BibleCampVictim:
can we get an option for the campaign for no subs or rework them cause its too random

i wrote a mod that eliminates sub techs and gets rid of flaws.

ive now not played with subs being an option for any nation for well over a year now, and it works just fine.

Unfortunately, it needs constant patches as every minor updates breaks it, and i dont have the time to update it, thats why i havent shared it yet. Waiting for a stable release and id gladly share.
Last edited by GL.L3gi; Nov 19, 2024 @ 11:32am
Gentleman Driver Nov 19, 2024 @ 12:09pm 
There are so many things I would change on the game, honestly, that I would rather download a total conversion mod. lol
Like being able to declare war at minor nations. Having the map coloured for a better overview what region belongs to what nation.
Having the green and red lines better visualized so you can see where your ships go and what they are firing on in thick fog.
Other UI changes.
Stopping my ships to change targets.
Being even able to play minor nations (hard mode).
Etc.

Fortunately there are mods that are covering this, but they are facing the same problem. The constant patches and like daily hotfixes are breaking them.

Also, its unconvinient to download and install mods without the Steam Workshop being enabled.
DoctorDanny Nov 19, 2024 @ 1:56pm 
Subs should be optional. They take away player agency while having a huge impact on your game.
MasterFool Nov 19, 2024 @ 5:09pm 
I was speaking to ship engagements, not aircraft. Aircraft used visual and later on radar to find subs, and ships also found them on the surface with radar but it would take time to get out there to hunt them. The WREN's at the tactical school tackled the job on how to find the subs that were attacking convoys.

Taking away the contributions of the WREN's to anti-submarine tactical advances is poor form, especially when done without knowledge of what they accomplished. They literally re-wrote the book on how to hunt subs that were attacking the convoys. Their efforts were highly effective. They WERE responsible for much of the 'advances in convoy tactics' you spoke of, so at least some truth came through the snark.
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Date Posted: Nov 17, 2024 @ 4:30am
Posts: 14