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And heavy cruisers, if you've got excess space. And build rapid-reaction cruisers - lots of range and speed - primarily to attack raiders destroying your transports, but you can also deploy them against subs. I've recently sent several Japanese subs to a watery grave by dispatching a pair of CL with moderately good ASW any time I see a sub. Not always successful, but often enough.
The only thing I use DD's and CL's for is port and fleet defence against subs.
In my experience, CLs and DDs have plenty of utility in fleet actions for countering other light ships and breaking up enemy formations with torpedo launches. They can also be used to help break contact by deploying smokescreens if a combat starts to go poorly. They do spend a lot of time in port getting repaired.
This continues for a few years until you can catch up on ASW tech. After that, especially in the higher tier technologies, they get easily beaten by DDs, CLs/CAs. You can also outfit your Battleships with Hydrophones/Sonar Stations. I think this will reduce the chance of your BBs getting torped to death.
What I dislike about the subs is that this is so random. As a player its just another window to click away. You can do basically nothing to influence the outcome (just in the ship designer if you have the tech available). Its not like the other engagements, where you can at least use more clever tactics than the AI (which isnt hard).
Late game, the map is FLOODED with sub fleets, it slows down the game and makes it impossible to try and counter them because no matter what, they're in your way
This is my fleet philosophy. I rarely have more than 2-3 BB, maybe a BC, and the standard compliment after that is 4 CA, 8 CL (2 divisions) and 8 DD, split evenly between gun-heavy and torpedo heavy designs.
The first campaign I ever played I learned the utility of escort craft, when enemy torpedoes showed up in the middle of my fleet, and THEN their TB were spotted.
Its actually very realistic, like, subs are very random in their missions they relly on luck most of the time.
If you want to see the point when German Submarines lost the last of their tactical capabilities, look up how the British WRENs, using a controversial wargaming system figured out how to take down German subs that thought they were too stealthy to be found. Turns out they were just exploiting bad Allied tactics used in hunting them down. The WRENs taught them a lesson. Must've been sobering to German Uboat Command to learn they'd be done in by women. Awesome job ladies!
Technology in sonar did the rest.
Oh, the WREN is the one responsible for destroying German U-Boats? I always thought it was advances in convoy tactics, high-frequency direction finding, radar, sonar, depth charges, anti-submarine weapons such as Hedgehog and FIDO, the intermittent cracking of the German Naval Enigma code, the introduction of the Leigh Light, long range patrol aircraft, and escort carriers.
And while it had its part, sonar did not do the rest... as the majority of U-Boats sunk were by aircraft.
At least 250 U-boats were sunk by aircraft during WWII with another 43 sunk in port by aircraft.
i wrote a mod that eliminates sub techs and gets rid of flaws.
ive now not played with subs being an option for any nation for well over a year now, and it works just fine.
Unfortunately, it needs constant patches as every minor updates breaks it, and i dont have the time to update it, thats why i havent shared it yet. Waiting for a stable release and id gladly share.
Like being able to declare war at minor nations. Having the map coloured for a better overview what region belongs to what nation.
Having the green and red lines better visualized so you can see where your ships go and what they are firing on in thick fog.
Other UI changes.
Stopping my ships to change targets.
Being even able to play minor nations (hard mode).
Etc.
Fortunately there are mods that are covering this, but they are facing the same problem. The constant patches and like daily hotfixes are breaking them.
Also, its unconvinient to download and install mods without the Steam Workshop being enabled.
Taking away the contributions of the WREN's to anti-submarine tactical advances is poor form, especially when done without knowledge of what they accomplished. They literally re-wrote the book on how to hunt subs that were attacking the convoys. Their efforts were highly effective. They WERE responsible for much of the 'advances in convoy tactics' you spoke of, so at least some truth came through the snark.