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Having 'red' pitch and roll doesn't really make that much difference on small ships like DDs or TBs. Even bigger ships like CL / CA / BC are still going to shoot the wings off AI ships.
OK, here's an early DD with 8% 'bow heavy' which is trivial.
https://steamuserimages-a.akamaihd.net/ugc/4042787618475495/CE83D68D3FF7691C20AF8BD4228DB59CC3C643CD/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamcommunity.com/sharedfiles/filedetails/?id=3424635668
Note that all of these DDs have very narrow beams for speed. They have no issues in gun battles with AI DDs, have balanced torpedo / gun / minesweeping / depth charge armament, decent range, and aren't excessively bow heavy. Note that they have heavier or equivalent guns forward, no '5.9 at the stern and 1.1 at the bow'.
Why don't you share a screenshot of your 'bow heavy' DD? Perhaps someone can give you advice on how to fix it.
Yes, some hulls are improperly weighted at 'zero' conditions. These were supposed to be 'handicaps' to prevent players from making super ships out of certain hulls that could be abused in certain ways. It just makes those hulls almost impossible to utilize effectively without going seriously out of your way to make them weird.
Use the shift key whilst moving the front turret rearwards and you can probably reduce the weight imbalance close to zero. Might also help to put the torpedo launcher between the funnels.
Possibly... I refit ships constantly (DDs never get scrapped, in service until they sink), so also try to leave a little extra room for the next gun / torpedo launcher size upgrade. If you have to start moving the torpedoes or guns around the refit time goes up to about 4 months, and since a new DD is only 7 months might not be the best shipyard tonnage use.