Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

v1.7 question: how to start war?
played as china 1890, decided grab Philipine as first target.
sent ships to harass its water to generate aggro + the bi-monthly political reprimand.

Spain keep paying me a small sum of money every time i try to declare war, this has repeated 4 times and nothing is getting done, they dont seems to run out of money somehow (AI cheat). how to make them commit to action?
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Showing 1-15 of 16 comments
Nitemares Jan 29 @ 11:13pm 
You just keep at it.

Send more fleets into other water Spain has....

Same ol', same ol'
Kuma Jan 29 @ 11:56pm 
Originally posted by SeeSeeBee:
played as china 1890, decided grab Philipine as first target.
sent ships to harass its water to generate aggro + the bi-monthly political reprimand.

Spain keep paying me a small sum of money every time i try to declare war, this has repeated 4 times and nothing is getting done, they dont seems to run out of money somehow (AI cheat). how to make them commit to action?

When I want to go to war with someone, I get their relationship down to 99 so the next turn will be the pop-up to go to war.

Then I refit all my ships, thus turning my naval power to 0%. The next turn, instead of me threatening them to go to war, they threaten me, and you can select the first option to go to war.
Last edited by Kuma; Jan 29 @ 11:58pm
SeeSeeBee Jan 30 @ 12:50am 
Originally posted by Kuma:
When I want to go to war with someone, I get their relationship down to 99 so the next turn will be the pop-up to go to war.

Then I refit all my ships, thus turning my naval power to 0%. The next turn, instead of me threatening them to go to war, they threaten me, and you can select to the first to go to war.

wow... i am glad for your solution. but on the other hand i am saddened by the game turning to a new level of absurdity.
Nitemares Jan 30 @ 12:51am 
Originally posted by Kuma:
Originally posted by SeeSeeBee:
played as china 1890, decided grab Philipine as first target.
sent ships to harass its water to generate aggro + the bi-monthly political reprimand.

Spain keep paying me a small sum of money every time i try to declare war, this has repeated 4 times and nothing is getting done, they dont seems to run out of money somehow (AI cheat). how to make them commit to action?

When I want to go to war with someone, I get their relationship down to 99 so the next turn will be the pop-up to go to war.

Then I refit all my ships, thus turning my naval power to 0%. The next turn, instead of me threatening them to go to war, they threaten me, and you can select the first option to go to war.

THAT is sneaky!!! I like it!
SeeSeeBee Jan 30 @ 12:54am 
Originally posted by Nitemares:

THAT is sneaky!!! I like it!

thats probably not gonna work later on like at mid game when u got legions of ships.
Nitemares Jan 30 @ 12:57am 
I rarely do.. I like keeping my fleet size relatively small.

I can already bully enemy battleships with a light cruiser.... No need for 50 battleships that can bully entire fleets :P
Originally posted by Nitemares:
I rarely do.. I like keeping my fleet size relatively small.

I can already bully enemy battleships with a light cruiser.... No need for 50 battleships that can bully entire fleets :P
well u still need the numbers to capture ports. some ports require more than 2 million ton. u wont be able to stuff all that into refit.
Izargon Jan 30 @ 6:08am 
Usually, war goes thru anywhere from 3 to 5 tries... I just try to have enoughs to where I can more or ledd steamroll over them.

Case in point being the last campaign I finished.

http://steamcommunity.com/sharedfiles/filedetails/?id=3415855739

It ended at 2 nations left because 6 years was not enough time clean the US clock so to speak, the way the game functions with invasions is annoying that one has to wait 1/2 turns before invading the next area. Part of why wars tend to last at least year or two depending on size of nation one is warring with. On the game above for example, it took 6 years to cleanup Britain from the map, and that when much of the cleaning had been done by the US. Mostly just territorial cleanup, reason it took a while.

So, unless your target nation has been whittled down to near its finally territory, one will almost always face a war that goes over several years.

Optimal years to start conquering?

It tends to vary, one game I had I managed to get Northern Alaska fairly early on. Another game was one where I cleaned out China fairly quickly as Japan from the start, like by 1895, China was gone.

So, what the game does tends to be fairly random but along similar paths.

As Japan, or other nations, good to try to get Vanatu, Tonga, Tarawa, Peru usually. Hope this helps.
i just wanna know how to start a war for real in v1.7. the rest is no problem.

its funny how the game allows the AI to simply deny a war dec by just paying me 200mil. if anything.. the price should be decided by me at least.

imagine sadam hussain paying 200mil to bush and shoo him away like throwing a bone to a pariah. absolutely hilarious stuff.
hurepoix Jan 30 @ 2:14pm 
Abyssal stupidity of AI is not a secret. Ships under repair and refit are not accounted in your naval power. AI can also be as afraid of 300 000 t of raw boat armed of slings than 300 000 tons of modern dreadnoughts.
chiyen Jan 30 @ 10:26pm 
Originally posted by SeeSeeBee:
i just wanna know how to start a war for real in v1.7. the rest is no problem.

its funny how the game allows the AI to simply deny a war dec by just paying me 200mil. if anything.. the price should be decided by me at least.

imagine sadam hussain paying 200mil to bush and shoo him away like throwing a bone to a pariah. absolutely hilarious stuff.

How important 200 worth depends on year and nation.
Originally posted by chiyen:

How important 200 worth depends on year and nation.

well i do plan on world domination, this constant stalling tactic is gonna play out very badly. and that 200 is completely out of the question. the time lost due to this kinda constant delay is far too costly.

i know u can do it in 15years using dd and cl. props to u but thats not how i play, i enjoy building bb and watch it blow stuff up.
chiyen Jan 31 @ 7:32am 
In 1890 starts, there are nations with initial starting budget of less than 200m (total fund to build your initial fleet).
its not the money dude.. the more time u waste at the start the bigger the enemy ports grow. u should know time is the essence. delay like this each time u try to start war will definately means u be facing ports that require 2-3 million ton to capture very often in future.
If your fleet power is clearly superior, the AI pays and the relations improve. With each such payment it increases even more. The trick above with refiting is nice.
Small but technically superior fleet is always good but this gets problematic once I expanded. This I try to keep under control by by always conquering all land-regions belonging to a sea-region (e.g. Southeast Asia has a dozend of regions).
How to finish of a country with a inland-regions... No idea. Especially due to the reduced number of soldiers in conquested regions. (Ok they have no army logistics but you can wait enternity for the next land battle.)
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