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It is of my opinion the game should of been more focused on historic timeline of dreadnoughts and the countries that built them instead of pre and post dreadnought design and countries that never had one such as China.
There are other games based on carriers and battleships from WWII to current age. By sticking to the dreadnought era, you could of consolidated your efforts to designing dreadnoughts and wouldn't of had to listen to people clamoring for carriers every other thread.
In the dreadnought era, countries projected their global overseas power with their blue navy, and the all big gun dreadnoughts had their short but legendary time in naval history. This is what the game should of been all about, which no other game really covered the same way.
A missed opportunity.
UAD: could have been so much more, whats the point of building your own dreadnought if you can't match it against/compare/build historical examples?
In other words, you are making history as you go. Your will as the fleet admiral of a Major Nation is now imposed on a clean historical canvas and you have the brushes and paints of the eras as you move through a history-adjacent timeline. The canvas advances by the battle, diplomatic stoke of genius, and/or lastly the fevered design breakthrough of a master naval architect.
It has never been about what really happened in history, it's about how you would have made history. There are hundreds of computer or tabletop games that simulate the historical encounters. This is the rare game that lets you build your own history across the ocean waves. As such, it has hulls, weapons, armor schemes and ships enough to do that.
I disagree, it says right on each update page that this hull is being released so you can recreate this ship from history.
It had been a secondary options to please a fraction of players. UAD is a what if, based on historical roots.
Benji is right, British ships is a preoccuppation for british patriots that can be copy/pasted for every countries present or absent of the game.
But now not to be. Instead, in 1.7 Serbia runs amok on it's war of global conquest, with major nations cowering in powerlessness to stop their invasion. Or the Canadian menace crushing the weak and decadent United States.
You're telling me you're taking something said by a group of devs that were abandoning ship in a literal fashion? They aren't here for you to hold them accountable, so I'd take whatever they said with a grain of salt.
As with all things UAD, it's approximations. You can make a ship sorta look like the USS Arizona (Pennsylvania class) but it really doesn't look or fight like the ship would have. Again, UAD is not a historical simulator. The devs gave those wanting to create more historical ships an analog of sorts to play with. I've never seen any ship be a perfect mirror for one that actually rode the seas. The closest it gets is the ironclad fight in the Naval Academy. The CSS Virginia and USS Monitor are fairly close in look, but not so close in how they really fought. The game just isn't capable of it.
Would of purchased DLC with historic hulls and cosmetic items.
Did not and will not purchase multiplayer.
Definitely a missed opportunity.
Besides the missing British BB hulls encompassing 28 actual ships were some of the most innovative and successful designs ever, first super dreadnought, first battleship with oil fired turbines etc. and they arent in the game. Its like having a game about aircraft carriers without the Ark Royal or Enterprise (CV6) or a game about tanks without including a Soviet T-34, a Pz6 Tiger, a Sherman or a Centurion.
Crazy.
Its frustrating that the hull length, displacement and breadth are so arbitrary and the scale and collision boxes of the various components are so.. off... that you only ever approximate historical designs.
I know there are those who say this is unimportant, but it just doesn't make sense to me top have such glaring inaccuracy's in a game about building ships.