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Playing as Aus-Hun i never struggled. It´s in my opinion the hardest nation to play. Low GDP, only 3 Ports and even the brits get pissed by palcing a fleet in my own waters.
Just build a few BC´s or BB´swith 12"-14" guns with long barrels. Make them the smallest displacement and fast. Also fit a radar if possible. Cheap and very effective.
1. Build 18 BBs in the startup navy. 9 inch single mains and 4 inch secondaries. Speed about 23 knots.
2. Place them in the western ports. No need to cover the Baltic
3. Go as fast as possible for Mk II 9 inch
4. Go as fast as possible for Mk II 4 inch
5. Refit your original BBs
6. Go for the next Battleship hull as fast as possible.
7. Build 16 new BBs to replace. Again relative high speed is important since that will give you the choice of engagement or not.
8. I usually split them up in 4 task forces.
9. I usually then focus only on fire control tech for the accuracy bonuses and when that is on the advanced list I switch to gun mechanism for extra accuracy and reload time
10. When you notice a higher caliber gun goes to Mk II. Go for a new hull upgrade tech and build 16 news BBs.
11. Always upgrade your ports.
12. Add CLs / DDs much later to support Torpedo detection and fleet detection
As a side note: I go for a full crew training and transport ships setup. I then micro manage the technology budget, when I set it to a value where I earn about 1 million per month. In peacetime you usually can increase the technology by one percent per month and keep the 1 million per month surplus. It is possible to have 100% tech before the war starts but usually it will be just before 100%.
Thanks, and for everyone as well. I will try this set-up, I just started in 1920 because the curiosity, but playing the Germans is one of the hardest nation. I have the British nearby with MUCH better economy and larger fleets in that era. Not to speak about the french when they sending smaller task forces to harrass my convoys.
Ideally the RN will be stretched far thinner when the Pacific and rest of the world ma p are added in.
This time around I'm just going to warhawk like crazy to keep the AI's fleets at a reasonable size.
I am steamrolling in 1918 atm.
I killed of the Britts by blockading the seas around the British Isles. So the Northern part of the map is mine. I Took Gibraltar, Tunisia, Corsica and Cyprus so I have ports in the Mediterranean.
My fleets are compsed of 2-4 BB's(5-8 pre 1900), 5-10 CA, 5-15, CL 10-15 DD/TB. And now also some BC in their own fleet.
I focus on fire power and speed. So I can hit hard with my BB but able to get out if need to (or chase down). The CA and CL are the screen of my fleet. I use them to divert fire away from my BB's and to spray the enemy ships with small caliber guns to start fires. In 1890 I make my ships as bulky as can be cause most engagements are close. Post 1910 I fo us more on long range for the big caliber ships and bulky CL and DDs with torps to swarm Capital ships.
At this time England is dead, France has few ships left. After that I will fight with Italy and Aus which have the same size fleet as me.
The next month the UK invaded Mediterranean with almost all their forces, but divided into 4 groups. And I easily killed them all in approx. 10 vs 50 battles. ("modern" dreads are absolute monsters)
2 months into the war GB reduced to 40 ships, pleaded for peace...
Max out research button, don't focus your research on any 3 technologies, keep it broad.
Actually the AI is no match at all no matter the difficulty setting. I usually play on hard and just steamroll through any wars with a low number count high quality fleet.
I avoid legendary, cause this only seems to end in the other nations building ridicolous amounts of starting fleets around 150 ships.
For AI random, you might need to start several campaigns to see a difference, lots of times the games even when on randon non historical setting will just copy and paste the historical one.
What currently seems to be rather broken is how fleets affect tension. For some reason i.e. as Italy it was really hard to threaten GB, just because i always got tension reduction with the UK through east and west medditeranean...no idea why or how i just got good relations via those to areas. And that was a constant in 4 different campaigns.
For the cost sliders. Training can usually be maxed out, cause it the smallest budget anyway. In peace 65-70% research should not cripple your budget. Ones a war starts usually budget increases and you can set research to 100%. Trading fleet i can also usually put at slight plus, so overtime it increasing trading fleet to more than 100% which leads to GDP increase therefor more naval budget, kinda of an upward spiral.
Winning the naval battles with high kill count vs. few losses will put AI in a downward spiral it cant recover from.