Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The red section is the engine compartment. Its placement can be adjusted by moving the funnel(s).
The brownish section is the citadel. Its placement can be adjusted by moving the fore-most and aft-most main turrets. In cases where there is only one main gun, the other end can be the fore-most or aft-most control tower, funnel, or torpedo launcher, depending on ship type and design.
Those two sections determine the center of mass and most of the weight distribution.
Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy.
If you want to balance that ship, under no circumstances should you place the funnel/funnels in the cutout in the forecastle that's actually made for them.
The game does allow you to place a funnel between the forecastle and aftercastle under the walkway (where it has no business being), and this is pretty much the only way to ever balance that hull.
Yeah but that is more of the exception than the norm.
I play mostly as Britain and its already a nightmare to balance out fore weight in 1890 - 1910 ships. Then when you get the first British Dreadnought class ship, that hull is just god awful which I usually just skip all together because my Battleship II hulls are superior and cheaper than what I can make with the Dreadnought class.
I can't even imagine trying to design German ships considering that the entire front of the ship is where all the superstructure is, and where all the casemate hardpoints are. I tried designing a couple of German BB in custom battle and they were all awful.
On top of that ships are trimmed through ballast tanks and 'standard load' is trimmed with lead deep in the keel. Hopefully more refinement will come in time in that we now actually see were the engines get placed and soon there will be shaft count selection.
Don't forget you can fine adjust placement with shift key.
Pre Fire control guns have no accuracy anyways. The goal should probably be more about how much firepower you can fire than how accurate. The AI is very poor at holding a decent formation which makes it a PITA to create an effective Battle line with concentrated high volume fire.
I don't know if this is 100% true - scuttlebutt would be the correct term - but when the US Coast Guard designed its own cutter (rather that outsource or use Navy ships) they originally planned the Famous-class medium endurance cutters to be 370' long, keeping it in line with the older 378' Hamilton-class. But for reasons known only to the brass, decided to chop out the middle 100'. As a result the 2-70's, as they're colloquially know, ride funny in heavy seas.
Generally I balance it out with funnels and some heavy secondaries to the rear. Also Aft belt and aft deck armor being greater than fore balances this out as well. Which is to my preference because the aft is somehow very prone to taking penetrating hits below the waterline, even at odd angles.
I think this might be that some hulls have a rounded stern rather than a wedge, which is the common shape for the bow. So shells still have a higher chance of ricochet than a broadside hit, but still less than the sharply angled bow.
Such as Cuniberti's "ideal" battleship
https://upload.wikimedia.org/wikipedia/commons/thumb/f/f9/Cuniberti_ideal_battleship-EN.svg/1920px-Cuniberti_ideal_battleship-EN.svg.png
Or the USS Iowa:
https://i.pinimg.com/originals/34/6a/6d/346a6d6d2887c73acc00acc0d09c96a3.jpg
Is it not the Ctrl key?