Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Ink 2021 年 8 月 16 日 上午 3:31
Core Patch 1: "Arriving"
Hello Admirals,

We would like to share the latest information about the upcoming “Core Patch 1: Mission Mechanics Test” which will include the first playable version of the Campaign, in a very limited state.

Among the various improvements you have requested, there is also a whole new Hull line for the Italian Navy, while all playable nations receive the capability to build their own super battleships (Britain, Austro-Hungary, China and Spain now have a special super battleship hull).

Please read what is going to be added in the confirmed changelog below. More features can be added in the meantime.

Core Patch 1

CAMPAIGN MECHANICS TEST
This very first version of the campaign will be provided as a stable test version for you, while we continue to develop it. You will play as Britain or Germany in an instant war brawl for domination on the North Sea. The campaign is available for starting in the years 1890, 1900, 1910, 1920, 1930, and 1940 with an auto-generated fleet or a fleet you will choose to design and build. The map is limited in scope and in content but this is done on purpose so that we can test, together with you, the new Mission Generation System as it provides battles around the map, and notice how your victories, defeats, the naval blockades have an impact on your Nation’s fleet power and economy. More info for the campaign will become available on its release.

NEW FEATURES
  • Ship Design Saves: Finally, you can now save your favourite designs in Custom Battles! The system works similarly as for the Naval Academy. You will be able to save and reuse your designs depending on the technology year and the ship types used for the battle.
  • Battles Saves: You can now save your custom battles or Naval Academy missions at any time during battle gameplay! Load them at your next play session from the special “Load” button found in Custom Battles and Naval Academy.
  • Design Custom Battle AI: Now you can design not only one type but all the participating ship types for your fleet in Custom Battles. A new interface helps you to browse all available ship types that you want to design prior to the battle.
  • New “Propellant/Shell Charge” components: The old “Explosives” component which included, temporarily, options both for Propellant and Shell Charge has become split into two new categories named “Propellant” and “Shell Charge”. The new vital characteristics for the shells used in your ship will play a very important role for your designs.
  • New “Rudder Type” component: Rudders are categorized in three generic settings, “Balanced”, “Semi-Balanced”, “Unbalanced” affecting the maneuverability of your ships.
  • New Operational Range functionality: Operational Range is now properly measured in Km and is affected by ship design.
  • New Conning Tower armor: Now the Conning Tower armor is properly depended according to the weight of the main tower. Previously it was only a crude multiplier of weight and thus it was very light in large warships causing excessive free tonnage.
  • New Superstructure armor: The new armor zone is properly protecting the Towers and Funnels and its weight is included in ship design evaluations (previously the armor for Towers and Funnels was much simpler).
13x NEW HULLS
  • The Italian “Littorio-class Battleship” can now be recreated in a hull base between 45,000 and 75,000 tons for Italy after 1936.
  • New Italian “Super Battleship” available after 1936 with a displacement between 76,500 and 92,500 tons.
  • New Italian “Modern Battlecruiser II” available after 1935 with a displacement between 39,500 and 54,500 tons.
  • New Italian “Large Cruiser II” available after 1929 with a displacement between 32,500 and 42,500 tons.
  • New Italian “Heavy Cruiser ΙΙ” available after 1934 with a displacement between 16,500 and 19,500 tons.
  • New Italian “Modern Light Cruiser II” available after 1930 with a displacement between 8,000 and 11,000 tons.
  • New Italian “Compact Light Cruiser” available after 1930 with a displacement between 6,700 and 8,000 tons.
  • New Italian “Hybrid Destroyer” available after 1936 with a displacement between 3,500 and 4,500 tons.
  • New Chinese “Super Battleship” available after 1936 with a displacement between 74,500 and 82,500 tons.
  • New Spanish “Super Battleship” available after 1936 with a displacement between 75,500 and 87,500 tons.
  • New British “Super Battleship” available after 1936 with a displacement between 80,500 and 92,500 tons.
  • New Austro-Hungarian “Super Battleship” available after 1936 with a displacement between 89,500 and 101,500 tons.
  • New Small Dreadnought available between 1906 and 1918 for Germany and Austro-Hungary with a displacement spanning from 18,000 to 20,500 tons.
NEW GUNS
  • New Special Italian Guns for 3-inch up to 8 inch caliber ranging from Mark 3 to Mark 5.
  • New Special Italian Guns for 12-inch up to 20 inch ranging from Mark 1 to Mark 5.
BALANCES
  • Shell Ballistics/Weights/Costs have been rebalanced to support the new Propellant/Shell Charge components.
  • Belt Armor weight has been increased by about 10% (it could become rather light in the late technology era).
  • Torpedo Protection now contributes slightly to the Hull Resistance, making it useful not only against torpedoes.
  • Overpenetration mechanics improved. You should not get excessive overpens against torpedo boats, destroyers and generally unarmored ships.
  • Fires are extinguished less easily, so they can have more impact on ships.
  • Various others minor.
AI
  • Friendly AI division commander has been reworked.
  • Improved further the AI design system.
  • Improved further the opponent AI.
BUGS & OTHER FIXES
  • Fixed guns that could not rotate during battle. The problem was caused by errors in colliders which allowed guns to be placed very near to the superstructure which blocked their rotation.
  • Fixed rotation of guns that were mounted on turrets.
  • Fixed bug that was related with Attach/Detach of divisions.
  • Repairs in the LOD of the new torpedo models. They could cause, very rarely, the “Too many threads'' error in low-end systems.
  • Fixed bug that could make early torpedo boats to have 12 inches belt armor in Custom Battles.
  • Fixes on the availability of German/Italian/Austro-Hungarian cruisers of the 1900s.
  • Fixed bugs that could cause great delays during the Auto-Design processes.
  • Fixed a Battle UI issue that showed inactive components still active on the list.
  • Fixed issue with 17-inch guns of mark 3 that could be researched slower than they should.
  • Various hull and gun fixes as per feedback.
Thank you for reading! We will soon let you know when the patch will become available.
最後修改者:Ink; 2021 年 8 月 16 日 上午 3:38
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目前顯示第 1-15 則留言,共 57
Warspite 2021 年 8 月 16 日 上午 6:47 
Looking good. Thanks for the update.
OOM-911 2021 年 8 月 16 日 上午 7:57 
Very nice! Didn't know this much was gonna be in this patch.
Ahnassi 2021 年 8 月 16 日 上午 8:44 
Will the game come to Steam with this update? It was stated before that it would once the first iteration of the campaign was released that the game would be released on Steam.
LoSboccacc 2021 年 8 月 16 日 上午 9:13 
> Mission Generation System

still hoping this is a "ships are in these location because that's where the player sent them" and not a "faction has these ships, so pick a random pool of them", but that naming makes me suspicious.
Kitsune 2021 年 8 月 16 日 上午 10:34 
引用自 Ink
Hello Admirals,

We would like to share the latest information about the upcoming “Core Patch 1: Mission Mechanics Test”

"upcoming". As in... this month? This season? This year?
RaNdOmKiLs666 2021 年 8 月 16 日 上午 11:00 
I hope the game comes to steam now there's a (limited) campaign. I don't see a reason to hold off on releasing it to Steam Early Access.
HofVanStrudel 2021 年 8 月 16 日 上午 11:41 
引用自 Kitsune
引用自 Ink
Hello Admirals,

We would like to share the latest information about the upcoming “Core Patch 1: Mission Mechanics Test”

"upcoming". As in... this month? This season? This year?
2022 q4
Hero123 2021 年 8 月 16 日 下午 12:59 
What is the ETA of the patch? This month? By Christmas? Next year?
BuckleUpBones 2021 年 8 月 16 日 下午 10:50 
引用自 HofVanStrudel
引用自 Kitsune

"upcoming". As in... this month? This season? This year?
2022 q4
引用自 Hero123
What is the ETA of the patch? This month? By Christmas? Next year?
Most updates come out a week after the first announcement, a few 2 weeks and 1 or 2, 3 weeks.

And people aren't reading into these scaremongers either.
Smablood 2021 年 8 月 17 日 上午 9:55 
引用自 BuckleUpBones
引用自 HofVanStrudel
2022 q4
引用自 Hero123
What is the ETA of the patch? This month? By Christmas? Next year?
Most updates come out a week after the first announcement, a few 2 weeks and 1 or 2, 3 weeks.

And people aren't reading into these scaremongers either.
Yes, all of their updates have come out soon after the patch/update details are released. I expect by the end of this week.
Aradragoon 2021 年 8 月 17 日 下午 1:07 
引用自 Smablood
引用自 BuckleUpBones

Most updates come out a week after the first announcement, a few 2 weeks and 1 or 2, 3 weeks.

And people aren't reading into these scaremongers either.
Yes, all of their updates have come out soon after the patch/update details are released. I expect by the end of this week.
I would expect the end of August or the first week of Sept. based on the past few release schedules having been approximately 3 months.

Still everything points to very soon, not sure why people are still upset. They wanted transparency and details at the least if they couldnt get a date. They got the details and aren't any happier...

I get the poor communication complaints overall but then to say this still is months and months away...
Sophiamus 2021 年 8 月 20 日 上午 2:24 
Well it look super nice if all that content are added with the patch. UAD will have a fair chance to become a hit. Tbh release the game on steam after patch it will give money for further development,(look at world of warships for maps design and total war series for gameplay). P.S. Thx for an already fun game, but in custom battles maybe ad a time setting for duration like 20min,40min and 1hr as 10hr game time is meh-bot even at 5x-10x speed.

yours truely
Sophia
Chicken_Pancakes 2021 年 8 月 20 日 下午 2:05 
Looks like everything is looking great!
Certainly intresting game, cant stop watching it on yt
Chimp Factory [M04] 2021 年 8 月 20 日 下午 6:24 
Eagerly awaiting steam release; do hope its still on schedule for Autumn.
The White Warlord 2021 年 8 月 21 日 上午 7:56 
引用自 LoSboccacc
> Mission Generation System

still hoping this is a "ships are in these location because that's where the player sent them" and not a "faction has these ships, so pick a random pool of them", but that naming makes me suspicious.
+
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張貼日期: 2021 年 8 月 16 日 上午 3:31
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