Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Aregee Aug 16, 2022 @ 5:52am
Not all turrets broadside
So i have an issue i cant seem to understand. I have made an Italian battleship with 4x3 14inch guns, 2 front 2 rear, but for some reason they dont all fire? Sometimes only the 2 at the back or front fire, or only 3 fire, sometimes they all fire, what am i missing here? yes the ship is fully crewed with average crew quarters, please help i dont get why it wont full broadside when all the guns are aimed at the target and have found the range.
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Showing 1-15 of 22 comments
godspeedthunder Aug 16, 2022 @ 6:53am 
It's a bug that's been in the game forever.

The best way around it is to have 2 different calibre main guns, 2 at the front and 2 at the rear.

That way all of you guns will fire and you won't encounter lose the "aimed" status if you can't shoot the target with your rear guns.
Aregee Aug 16, 2022 @ 9:03am 
Ah, well that kinda sucks, but thanks! I will keep this in mind in the future
blackvoid Aug 16, 2022 @ 10:31am 
Unless it is a recent bug i.e the angle bug.

Fire control is ranging the target via ladder shooting.

For example one turret fires 500 yrds short, splashes observed, second turret fires 500 yards over and so on. RN preferred to put all rounds short in a ladder as short misses were easier to observe than over misses.

You can also observe you ship losing solution due to wild maneuvering, hit probability resets to zero and ladder shooting starts again.
I've never seen ladder aiming lately be anything other than -100%, 0% or 100%. I've also never seen ships deliberately do ladder shooting. What OP describes is some guns shoot, wait for all guns to reload, some guns do or don't shoot, repeat. One shot per reload cycle, but not all guns fire. This has been in the game since forever and I don't know how everyone hasn't observed this by now.
Aregee Aug 16, 2022 @ 8:00pm 
Originally posted by Burnside's Sideburns:
I've never seen ladder aiming lately be anything other than -100%, 0% or 100%. I've also never seen ships deliberately do ladder shooting. What OP describes is some guns shoot, wait for all guns to reload, some guns do or don't shoot, repeat. One shot per reload cycle, but not all guns fire. This has been in the game since forever and I don't know how everyone hasn't observed this by now.

Exactly this, the guns have the angle's, basicly ready for a full broadside but about 50% of the time only 2 guns fire and the other 2 dont and basically dont fire until the entire reload cycle is back up again and the other 2 are ready to fire again
Snake Bit Aug 16, 2022 @ 10:14pm 
Originally posted by Burnside's Sideburns:
I've never seen ladder aiming lately be anything other than -100%, 0% or 100%. I've also never seen ships deliberately do ladder shooting. What OP describes is some guns shoot, wait for all guns to reload, some guns do or don't shoot, repeat. One shot per reload cycle, but not all guns fire. This has been in the game since forever and I don't know how everyone hasn't observed this by now.
sounds like a quirk with how the game calculates data I thought I just designed my ships poorly.
godspeedthunder Aug 16, 2022 @ 10:48pm 
What's happening is the guns fire as soon as they've Reloaded, but they don't all fire simultaneously if your ship is angled when it first starts shooting.

Which then means that the first gun reloads faster than the others, at which point it fires as soon as its Reloaded, but this starts the reload timer which then tells the other guns to wait for the first to finish reloading before they fire.

This is what appears to be happening to me anyhow. Only the devs know if this is correct.
Rusharn Aug 17, 2022 @ 7:25pm 
You don't have to have different calibers in the back, just a different barrel count will work.
godspeedthunder Aug 17, 2022 @ 8:29pm 
Originally posted by Rusharn:
You don't have to have different calibers in the back, just a different barrel count will work.

Nice one, well spotted!

Ah you do get a -15% accuracy penalty for "guns of different barrels".

You don't get this for completely different calibres.

Also with different calibres you can cover a different range of armour pens.

Still cool though.
Last edited by godspeedthunder; Aug 17, 2022 @ 8:34pm
Agathos Deimon Aug 18, 2022 @ 7:06am 
Originally posted by Aregee:
So i have an issue i cant seem to understand. I have made an Italian battleship with 4x3 14inch guns, 2 front 2 rear, but for some reason they dont all fire? Sometimes only the 2 at the back or front fire, or only 3 fire, sometimes they all fire, what am i missing here? yes the ship is fully crewed with average crew quarters, please help i dont get why it wont full broadside when all the guns are aimed at the target and have found the range.

Do you happen to have a secondary battery on those ships?
DARTIS Aug 18, 2022 @ 7:54am 
Originally posted by godspeedthunder:
Originally posted by Rusharn:
You don't have to have different calibers in the back, just a different barrel count will work.

Nice one, well spotted!

Ah you do get a -15% accuracy penalty for "guns of different barrels".

You don't get this for completely different calibres.

Also with different calibres you can cover a different range of armour pens.

Still cool though.
You already get an aiming penalty when you use mixed caliber main guns. They all try to aim with less guns necessary and they often lose the target.
Aregee Aug 18, 2022 @ 8:25am 
Originally posted by Agathos Deimon:
Originally posted by Aregee:
So i have an issue i cant seem to understand. I have made an Italian battleship with 4x3 14inch guns, 2 front 2 rear, but for some reason they dont all fire? Sometimes only the 2 at the back or front fire, or only 3 fire, sometimes they all fire, what am i missing here? yes the ship is fully crewed with average crew quarters, please help i dont get why it wont full broadside when all the guns are aimed at the target and have found the range.

Do you happen to have a secondary battery on those ships?

Yes, quite a few actually
Aregee Aug 18, 2022 @ 8:30am 
This seems like a rather stupid bug over all honestly and surprised its not been address, i will try ussing different barrels and see if that works, can still come up with cool looking ships at least
Agathos Deimon Aug 18, 2022 @ 8:37am 
Originally posted by Aregee:
Originally posted by Agathos Deimon:

Do you happen to have a secondary battery on those ships?

Yes, quite a few actually

Than most likely your secondaries interfere with your mains. Sadly in UAD the firing queue can become clogged and your secondaries to some extend prevent parts or all of your main guns from firing.

Next time you encounter such a situation, try to set secondaries to "hold fire" and see if mains than start firing normal again and you got your answer.

Since i found out that the firing queue can show this behaviour, if any i put very few secondaries on my ships. With main guns only usually ships will just happily fire along.
Last edited by Agathos Deimon; Aug 18, 2022 @ 8:38am
Aregee Aug 18, 2022 @ 8:44am 
Originally posted by Agathos Deimon:
Originally posted by Aregee:

Yes, quite a few actually

Than most likely your secondaries interfere with your mains. Sadly in UAD the firing queue can become clogged and your secondaries to some extend prevent parts or all of your main guns from firing.

Next time you encounter such a situation, try to set secondaries to "hold fire" and see if mains than start firing normal again and you got your answer.

Since i found out that the firing queue can show this behaviour, if any i put very few secondaries on my ships. With main guns only usually ships will just happily fire along.

I will give this a try!
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Date Posted: Aug 16, 2022 @ 5:52am
Posts: 22