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Like you say : spain up, england up, Germany down, etc.
Alliances should work this way too and if both sides "like" each other then there shouldnt be a chance to break the alliance.
So I have been digging in the files recently and it's a flat 5% chance to cancel the alliance.
I would rather see it as "decision based". For example imagine if you go to war with a common enemy and "peace out first". Then I would like to see a 5% chance right then that the ally breaks the alliance instead of a 5% chance per turn.
That would make alliances mean more. They would be harder to break and feel like you accomplished something.
Also... can we get rid of the "bad loan scenario"? Im never taking a GDP hit to make an alliance with anyone.
You talkin' to me? Are you talkin' to me!?
If it's a flat 5% chance (1 in 20) that means that all alliances are done in about 20 months. That's kind of a stupid mechanic... okay, maybe not stupid but certainly lazy. I've noticed a lot of these lazy choices present in the game and it really takes the shine and fun out of the game.
I don't think the UAD devs completely understand that there are majorly important parts to this game that make it fun for all kinds of players. The Campaign/Political game is really under developed when it could be a complete star of the show. Yes, we all like the build game, and the shoot guns at other ships game... but the Campaign game is pretty much the most important part of the game (As it represents the Strategic aspects) to 'winning' the game. You can lose the game in the campaign side just as much as you can in the build/combat side, arguably more and easier.
So the details in the Campaign side really matter. The Fleet/Task force mechanics are too subject to RNG. The Army mechanics are just awful and lacking is common sense. The math behind the nation ranking and how GDP is calculated is really questionable and inscrutable at that. The alliance, no, the whole raise/lower relationships process is fairly poorly done and relies on RNG for most of it. The Tension mechanic is back and still broken with Tension in places it can't possibly exist. The entire thing is EVENT driven and this makes for repetitive and RNG control when the player and AI should have far greater control over this.
Yes, we should have pressure options, especially if you have hegemony in the area. We should have peace/no interference options in areas we don't want to contest. Those could be done in the fleet/task force screens with "Sea Control" exerting pressure and "Defend only" being peaceful/non-confrontational. A "Piracy/Insurgence" option would be a great thing to build custom ships for that would raid/provoke regional responses. Yes, there are Invade/Protect but those are wartime options. China is currently demonstrating how it's done in peacetime but they are getting close to having it blow up in their face... so we'd be seeing in reality some effects of this kind of game mechanic.
It would take more effort to code such actions into the game but it would dramatically alter the Campaign game to being less random and far more of a chess game between nations. Masters of this side of the game could actually play smaller nations with smaller navies and still rule the seas because they know how to play the Political/Diplomatic game well.
I like everything you have to say here. Peacetime transport piracy at the cost of "-relations" would be cool (and is a mechanic in EU4 for example).
The one thing I would like to see with alliances is that they dont have a chance to get broken unless one party feels like they are "getting used" possibly because they have eclipsed the other (or as I said before you "peace out on a common foe first") For example I could imagine that the player is playing as Japan and has a slow start. Maybe they Ally America and are much smaller in terms of navy/gdp. AI controlled America might look at the alliance and think : why do I need Japan?
On the other hand consider my Game as Germany now. I control from Moscow to Gibraltar. Why are people not jumping in line to be my ally? My GDP is almost higher than everyone else together.