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I would say by around 1910's.
note: with load and saves.
-
This game will be terrible if done in "XCOM Iron Man" mode, that is - accept whatever random events happened and without retrying anything (including battle). Which may be more "realistic" as playing a history, but more likely you TR will be gone soon.
You can replenish only 2 TR per month, no matter how big your empire and fleet size is.
It seems that you have just completed your first Campaign victory, which is good. With that experiences, future games can be more smooth and faster.
Or maybe he could try this while playing China or Spain.
Playing weak economy without early expansion, will get wiped out later since its tech will certainly gradually behind others'.
Without gaining new territory and GDP, its economy size is just that much, therefore limited Tech R&D budget.
Rule for playing China: Conquer Japan & Russia Far East side ASAP.
Rule for playing Japan: Conquer China & Russia Far East side ASAP.
You get started from there.
- safe seas in homeland region (and backyard), intercept all enemy ships come to you from far-away European countries in South East Asia.
For Spain, Italy and AH
- recommend to just take out each other ASAP, then Japan and China.
.
Russia is an easier first target, however it will be difficult to take china quickly due to the tonnage needed to conquer them. fighting spain and taking the philipeans will be a good start and the french colonies nearby can build a good sphere of influence due to their competive to chinas gdp which will be needed to add that tonage up fast enough to take china.
My suggestion: spain and russia as the first two targets if possible france then china, by that point your naval strength should be good enough to take some real estate without much save scumming.
You can do that, but usually it requires more time for declare War on Russia / Spain, from Japan or China.
Japan / China can declare war to each other pretty fast, and with good calculation, the initial tonnage can be large enough to cap China... despite you have to clear China's fleet tonnage at the same time.
So you can start from Penghu, Taiwan (Formosa), Hong Kong, and South China while sinking China's fleets in East China and building more fleet (and taunt Russia to bring it to war at the same time).
--
If starting from 1890, you don't need oil for quite some time, 1~2 decades on the tech tree. By that time you should have owned the Fast East, India, and more....
China almost always has some oil (some randomness), and India always has it.
Bring down their warship & TR fleet size, and slow down their economy development (war GDP) at the same time, invade where you can. It's same war cost to you, since your nation is on war condition anyway.
note: you got only 1 strategic command per month, so never waste it. If you have nowhere to invade, just taunt other nations and try to start more war.
1) Your economy size is rooted on lands you have. Therefore, expand your territory is of 1st priority. It’s the root of all things.
2) Keep your TR safe, do not claim far-away lands behind regions that you cannot control. Do the opposite to enemies. Leave them a tiny piece of land behind regions under your control. Park your TB/DD in front of their ports within your supply range.
* The computation of TR loss impact and replenish speed, is so wrong to a bug level. Losing one TR may cost you more than a BB's build cost.
3) Start the war with UK early. UK has too many land pieces, and you cannot invade lands of same country in subsequent month; it will take almost 10 years to capture all UK lands. Leave some to Army autonomous actions can save time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3158516055
https://steamcommunity.com/sharedfiles/filedetails/?id=3158516216
https://steamcommunity.com/sharedfiles/filedetails/?id=3158516339
[UAD Campaign SS - China, WIP, Conquered India, 1894 Year End]
https://steamcommunity.com/sharedfiles/filedetails/?id=3161361303
https://steamcommunity.com/sharedfiles/filedetails/?id=3161361490
https://steamcommunity.com/sharedfiles/filedetails/?id=3161361601
(Difficulty: Legend, no MODs)
The philopean islands also has good ammounts of fuel as well as decent anchorages. but yeah there are a couple decent soft targets to take from china, formosa being one.
This is what a monster GDP will do for naval research. I engage enemies and sink them from beyond the range that they can even shoot back and I control the range with my high speed. With my technologies, I do not need cruise speed or a steady course to thoroughly ventilate enemy hulls in short order, and pop their main turrets off left and right. Their guns are trained fore and aft until the moment I send them flying off into space. So pathetic and so hilarious. I can take down 5 of their battleships with just one of mine. In good weather or bad. And my armor? Well honestly it's just for show. Just because I can, because I don't get so much as a paint scratch or a blemish. I don't lose a single crew member and they lose every last one of theirs. A few battles with them losing 15,000 or more sailors and me losing zero is enough to cause their country to go into a revolt within a few turns. My biggest challenge at this point is catching my breath between fits of uncontrolled laughter.
My bigger strategy is to wear down enemies by taking the islands, all of them. Without island bases, there are large expanses of ocean that enemies cannot cover due to range limitations. In addition, by holding all of the islands all around the world, my situation is the opposite. I have no range limitations for my task forces because I have bases everywhere that the enemy cannot take without a naval invasion. Which isn't ever going to happen as long as I have so much as one of my 98.000 ton super battleships around. And I have over 30 of them by 1935 or so. The only other ships I build are light cruisers and destroyers to hold subs at bay and guard transport routes. I also have them in my task force formations to guard the battleships against sub attack, but send them away as soon as a tactical battle starts so that my battleships fight alone and destroy everything. As is said in one of the games loading screen captions , the battle of Tsushima proved that fast battleships with big guns could rule the sea. Yes they can, all by themselves.
Usually Spain this the first to go. I take Cuba and all of the islands in the Caribbean, along with the Philippines and all the islands between there and PH. I will briefly go to war with China the first time around to grab Hong Kong and Formosa before proceeding to dismantle Japan. Islands are safe and secure bases. Holding a lot of islands actually saves me from losing much TP capacity, I never get below 196%. with the slider maxed out at all times. With over 500 ships in my navy , there are always ships in most ports which can do battle and cover TP routes. There are plenty of island bases distributed all along the TP routes which makes them easier to defend, and keeps losses to a minimum. This is actually all accomplished by the time my super battleships come into the picture. usually around 95% of all the worlds islands, including Japan are under my control by that time.
Yeah, I could conquer them all faster, but I just love to max out the battleship technologies before starting the main event. It's like having Aston Martins to race their KIA's. It's so much fun, it shouldn't be legal. I feel like a cat playing with its prey prior to just getting bored and killing it. Laughing so hard that tears are streaming down my face.
Still though, I have never actually made it to the very end before an update wiped out all my progress. I am currently at 1931 this time around and its probably going to get wiped again soon in a couple of days. Oh well. Tough tacos. I will try again.
BTW, I am not the King of England, I am the Queen.