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Pause is the only way to keep multiple fights going on between larger fleets. I also run at least 2-3 divisions when chasing down fast fleeing target(s). Three is optimal with two divisons faster than the target(s) and 1 at the same speed or even slightly slower than the target(s), because you have to force the AI into evasive maneuvers by flanking it on two sides. This slows the forward progress of the running ship(s) and let's your heavier force catch up. This is done precisely with pause.
If you don't pause, you are giving up your only way to overcome some of the AI advantage of 'knowing' and 'controlling' all its ships almost instantly and simultaneously. You're fighting handicapped. I guess if you want a 'fairer' fight, it's probably a better way to play. I'm too old and slow in the head to give the AI that much advantage. If I didn't have pause, I probably couldn't play the game.
I gave up playing EVE Online because I no longer have the manual or mental dexterity to keep up with the kiddies, that and the devs there just threw a good chunk of the players to the wolves just for giggles. I won't play games with devs that listen to the most radical factions of their player base.
As with shipbuilding in UAD, there has to be balance or it doesn't work. Pause is part of the balance for me as a player. If they removed that, I wouldn't play the game ever again either as it would break it for me.
1 Div 4x BB
1 Div 2x CA/BC
1 Div 4x CL
2 Div 4x TB/DD (mostly set to follow the BBs and BCs until they do a torp attack or chase somebody or need to defend my captial ships)
So i mostly work with 3-5 DIvs and 18 Ships max.
These TFs are preset in a one TF one harbour setup according to a TF list in a text file thats open in the background, showing me which TFs is stationed were, what ships belong to it and how much crew it has.
I pause only if something needs quick attention, mostly evading torps or a heavy hit.
To evade torps i normally detach the ship, slow it down to 5 knots to minimize the turn circle (most of my quick ships have balanced rudders), let it do a turn away from the enemy on parallel course to the torp to minimize the hittable surface. Afterwards i reattach the ship, if needed i disband the full div and rebiuld it according to the ships positions.
I run battles mostly on 1x speed during phases were something may happen to not miss anything and play quite zoomed out to keep an overview, jumping from Div to Div to check course and targets.
My battlecruisers do the bulk of the work, given then all have 16 inch guns bigger than my battleships do they are actually my best armored and best gunned boats they serve as boats to intercept and hunt down enemies given they are fast 36 knots
For example a big fleet with 6 divisions with 18 ships:
1 * 1 heavy cruiser out front for scouting
2 * 3 battleships in two columns
1 * 3 light cruisers following battleships, for detection ability on the world map
2 * 4 destroyers at the rear for torpedo attacks if needed, and for ASW on world map
Smaller force of cruisers with 3 divisions and 9 ships:
1 * 3 heavy cruisers
1 * 2 light cruisers
1 * 4 destroyers
1920+ this is rather
2 to 6 BB (based on their size)
(Like many old retrofited BB, with always a modern BB) or (2 x 100.000 tns BBs)
1 or 3 BC or CA (CA are close to useless during big battles)
4 to 7 DD
Sometimes 1 LC to lead the pack of DD (if the LC is fast enough) but i rather keep my LC to patrol sea zones alongside with some DDs.
In 1953 i am still using modernized 1921 BB, but even with good weapons and equipement, they are no match for modern BB so they need to be with 1 or 2 modern BB/BC
Some designs are just too good to make obsolete. In particular, I played around with a complementary pair of cruiser designs, one chock-a-block with 8.7" guns, the other with 11.7", all hyper accurate, both designs relatively high speed...paired with each other they eat anything of the same class or smaller, even two and a half decades and four or five upgrades later.
Old destroyer designs just strip out the guns, torps and fancy gear and load up with mines, ASW and minesweeping gear and park in your ports on protect or simply for mining.
2xBB
1xBC in follow
3xCL in screen
3xDD in screen
This 9-ship setup has done fine for me through 1965. Could even be 6-ship as far as tactical battles go...the main reason for DD presence is ASW/mine protection on global map.
I do have to keep a keep close eye on the CL/DD divs and be ready to intervene as, they like to occasionally make an uncommanded run toward the enemy force. I'd like a "Screen position but Follow behavior" option....which *should* be do-able, as both things are already present in game.
I my self run (About the Max I can handle in late 1930's)
1x3 Ship BB/BC Group
1 or 2 , 2 ship CL Group
2x2 DD Groups
Mind you, if the AI wants to send their shiny new modern BBs way out into mid pacific or the atlantic to hunt down HMS Obsolete and USS Rustoleum, it can be my guest. The reality is that those museum pieces can sink subs and transports just as easilly as a newly commissioned advanced class...and from what I see, they dont do too bad in autoresolve either.
And btw, I don't need them anywhere else anyway, as the world belongs to me but Germany, and based on the size of the German fleet, they will be lucky if they have to fight a fishing boat. Anyway, in the past, they have participated in sinking the latest BBs, not just subs and transports.