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This was an earlier version of the game, but the very first time I ever played the campaign, I picked Austro-Hungary too and I was basically trying to take over the United States before the real-world timeline of WW2 (I already took over Spain & France). I managed to hold Alaska for a long time and take over one or two regions at a time in the U.S. before this but the Army strength was massive. Here's my 2nd attempt, blocking all the ports with fleets, about to invade again. But I got stuck at work for a while and by the time I came back to the game, a lot of updates happened. So I'm at my 2nd campaign now. I guess my point is, if you find it easy, take on the U.S. and try to be the real world timeline of events. Image: https://steamcommunity.com/id/CheapSushi/screenshot/2103801197154102117/
I made invasions using only subs.
Point here the real problem is there is absolutly no challenge nor a single diffulculty even you play the worst countries like Spain at the highest difficulty level.
I have nothing against people who want easy slaughter, but at least game should allows us to have a difficulty setting with minimal resistance.
Here legendary is a big joke. I noticed ennemy ships have well trained crews at legendary, but it is far to be enough.
"Zero out fore/aft offset" pretty much trumps everything else. Bit of an oversimplification, but I think makes the point.
* cruisers and battleships with minimal armor on all faces except the rear deck which has adequate armor.
* ships of all types with generally decent armor, and then 0.5" or less on either the fore or aft belt
* too many different gun calibers, especially after 1910 or so. no battlecruiser in 1930 should have a 13.3" main battery, a 12.7" support battery, a 5.2" secondary battery, another 4.7" secondary battery, and three tertiary batteries of 3.4", 3.1", and 2.6". Pick 3 or 4 calibers and stick with them.
* main battery arcs of fire compromised by secondary turrets on tall barrettes.
* gun calibers are frequently too short - 13"/35 main batteries in the 1920s which get heavily outranged by my 13"/53 cannon
Getting the AI to routinely build solid, balanced ships instead of fleets of quirky monstrosities would be a good start. Aiming for an average pitch and roll around 35% or under would be good, too, but it's not the biggest problem I see.
The tactical AI isn't very good either:
* terrible differentiation between torpedo ships that want to sweep in and launch torpedoes and long range fighters that want to stay back and shoot stuff. I've seen my own DDs under AI control turn away from an enemy while outside their own torpedo range, despite my DDs have 10-15 torpedo tubes but only a pair of 5" guns.
* well documented problems with targeting, such as preferring to fire on distant targets, no attempt to distribute primary battery shots from multiple ships to multiple enemy ships. and switching targets much too often
* similar problems with choosing incorrect ammo for the target
* sticking too closely to transports during convoy missions and getting picked off at long range by ships with superior range
I get it, AI ship design and tactics are hard. But the current designs are a mess.