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NONONO!!!
WW1 was only fought in France!!!
The TV told me so!
Yea, there is a lot that happened during both world wars that many people are not aware of. And its a shame to, because maybe, just MAYBE we wouldn't have the social strife we have today if people were taught to remember where that social strife has lead us to in the past.
That was my statement....
And its true. After the 34,982 thread about how much the map sucks, and the 733,982 posts agreeing that the map sucks, the only reason the Developers haven't changed it, is because they like it that way.
They know WE don't like it. So, what's the point the of making the 34,983, thread about how much people hate the map???
it's not going to change anything. Might as well state the obvious, for the benefit of the oblivious.
First, I got my answer - In short, not happening. Sorry for being oblivious. Been away from the forum for quite some time, so sorry for not digging through pages of forum reading. Many of the responses here are EXACTLY why I have not been around. The game has its issues. The forum has many as well.
As for the quote above, how about Dewey in the Philippines in 1898? The conquest of said islands that dominated US Pacific Policy for decades? Or War Plan Orange, which started as early as 1911? Or how about if the US player decides to openly enforce the Open Door policy? The game starts in 1890 before the US has a major presence in the Far East, and game mechanics, not player choices make that a mid to late game decision, not the early game decision that it would have been historically. The map makes playing the US historically essentially impossible. As an aside, it basically makes playing as the Japanese less interesting too, as it forces them into an westward only focus. Go west or go south and east was the primary point of significant internal Japanese strategic wrangling throughout the 1930s between the army and the navy. With the US removed as a major threat until much later, the Japanese defense policy shifts significantly. And they viewed the US as a threat MUCH earlier than the 1930s
As for the rah, rah, US, not really, but it is one of the chosen major factions of the game, and by the end of WW1 was considered one of the pre-eminent naval powers. Look up the Washington Naval Treaty (1922) and the London Naval Treaty (1930) and see who the players were. The way the map is shaped fundamentally changes how at least one major nation is played. All of this to say that the Pacific was a major, major point of international contention, particularly in the Naval realm.
So, to sum - got it. The map changing is not happening. I think this is a bad choice and defeats much of the flavor and feel that the developers were going for, but it's their game.
I'd agree that particular bit is just a minor annoyance (although still an annoyance).
More substantive, however, is that supply-port routing doesn't cross the edge. As one example, a fleet operating near Auckland cannot be supplied from, say, Brisbane, or Honiara.
In addition, submarine range doesn't cross the edge either. For instance, with late-game long-ranged fleet submarines, Japan can send them to the North Atlantic, Caribbean North Sea...by going west. They can even send subs to the Central/South American west coasts...but only, again, by going west and using the Panama Canal (which obviously cannot do once at war with US). But what they cannot do is simply send the subs eastward from a Japanese home-island port straight across the Pacific. The displayed range-line (which afaict is only used for submarine orders; not applicable to surface ships) won't allow the move order to be issued.
Are these insurmountable "game-breaking" issues that simply prevent successful US-vs-Japan wars in either direction? No, of course not. But they're significant enough, imo, to warrant attention and correction, rather than dismissing as unimportant.
The stuff with Subs and supply range, i never noticed, but i dont use much subs. But that should not be tied to the map presentation... and get fixed hopefully.
That said, rather than the fairly hyperbolic responses I got about "it's too hard to click" or random comments about American "fanboyism" are the reasons I stopped following this forum a year ago. Rather than helping someone out who is not understanding a counter-intuitive feature, you get vitriol or sarcasm.