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2) You are playing in some kinds of hindsight, when following what you know in "historically, this happened".
3) For low armor ships, in historical reality, real people will die. In UAD, this is just a game, no body actually dies.
4) And you got the "Save and Load" supernatural ability when playing this game.
Ships were designed historically according to an esoteric science and the limited scope of tests they were able to carry out on guns versus various thicknesses of armor plate at various distances. This was the only real data they had, supplemented by mathematical calculations and empirical tables, and the somewhat limited lessons of the relatively short range combat at Jutland. Beyond Jutland, there was little real world experience to go on.
Since most ships were never put to trial in the type of combat that they were actually designed for, most of that science is still an unknown value yet to be proven. The Yamato never got into a battle with another battleship and neither did the Iowa, so historically NOTHING actually happened to prove either ship well built or not to serve their intended purpose. And I think you underestimate the degree to which the physics of ballistics and kinetic energy have been modeled into the game. It's like a simulation with regard to that. So the empirical data and calculations which have yet to be proven wrong still stand.
After all, the empirical data from the 1930's was all the developers had to go on when they designed the game, because historically NOTHING actually happened to prove it wrong or otherwise. No one actually knows to this day which ship would prevail in certain match ups. People can only argue and speculate. To think the developers weren't even interested in making all the many armor values in this game mean anything and its all just meaningless garbage, game mechanics to be ignored and defied. strikes me as being a bit nihilistic and dismissive of all their efforts.
And for you to say I am playing in hindsight, well that implies that the A.I. is using some kind of advanced evolved tactic, which is contrary to all people say about the A.I. in this game. So it's kind of a circular argument. For the "hindsight" to no longer function effectively would require the A.I. to do a lot better than it does now.
People complain bitterly about the A.I. , but I strongly suspect that it may have something to do with some not actually having enough computer to run this game. And here is why I think so. People have talked for a while now about turns and campaign generation taking way too long, and I experienced that too and it was aggravating.
Until I got a new computer with a whole lot more power and speed, now my turns go lightning fast. The devs have been trying to fix this for people by streamlining the ship design process the A.I uses, but I think they are actually trying to compensate for people not having enough computing power in their machine to play this game.
2 weeks ago I got my new Alienware Aurora R16 with 32 gigs of VRAM and an intel i9 processor. The difference is like night and day. Since then, a turn has never taken more than about 15-20 seconds to process for the A.I. The A.I. is sending ships against me that actually make sense and are not completely whacked. They are using much more effective maneuvers and tactics in combat and my escort ships are as well. They aren't crashing into each other nearly as much. The A.I.'s gunnery has become frighteningly accurate at longer ranges, their ships are mounting better guns and making better speed, forcing me in turn to push my engines hard and struggle to stay at max range. They have more armor now and I am not blowing their turrets up left and right the way I used to. Toward the end of battles, I am starting to run low on shells because it takes a lot more hits to sink them now. They are actually starting to give me a run for my money and making me sweat a little since I got a new comp. A.I. needs computing power to function, it isn't just some spirit in the air or anything. Certainly you don't think the Steam client or the cloud is going to power the A.I. all by itself.
About crewmen. Dude, its an in game resource. You don't have an infinite amount. I can't afford to toss crewmen to the wind. If you actually cranked out some ships at a steady pace, you would understand that. I am currently building eight 75000 ton battleships at a time in addition to cruisers and destroyers to screen them. I'm currently building over 50 ships. The next batch I crank out after this one I will have the shipbuilding capacity to increase to ten 75,000 ton battleships at a time, the next time after that will be 15, etc. Exponential growth. My crew pool isn't growing any faster and the slider is already at max, so I have to manage it carefully and sometimes I have to decommission some old ships prematurely in order to keep up with the new construction. I need to build as massive a fleet as possible because I need the tonnage and the naval bombardment power to strong arm the larger mainland territories once I I hit the 1940's. I will need millions upon millions of tons. I need every crewman I can get, I cannot afford to throw any away. You also realize that if you lose too many crewmen, your ship will surrender, effectively sinking it, right?
Lastly armor does things besides keeping crewmen from dying. It keeps your ship from getting blown to kingdom come. Are you going to tell me the ship doesn't matter either?
Was your reply to me even a serious one?