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If you start a campaign at 1890 and have good economy to keep your research at 100% this starts to be obvious (on easier settings with "easier countries") even in the early 1900s :)
Just enjoy the fireworks~ thats what the game is for xD
DD is good since pre 1900.
And in the event of damaged, they don't occupy much of dock tonnage, and repaired fast.
You don't have to worry about subs too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3121523119
https://steamcommunity.com/sharedfiles/filedetails/?id=3102741127
Do you notice a difference in campaign game play after the update because the economy seems more messed up yet your GDP looks insane
Admittedly, the rest of the squadron and the CLs following it fed that BB about 40 torpedoes and it fell over, but it was still shocking to just lose a DD.
You can see that in the update interval, which was in mess after V 1.5.0.0,
New patches with intervals of 2~3 working days.
Definitely the developer is working on it.
It can happen, originally the critical rules are:
1) Never sail in straight line when within range.
2) Do not have 2 or more of your ships on the same line or fire vs any one of enemy ship.
3) Do not slowdown too much after releasing torpedo and make turns.
Nevertheless, after V 1.5.0.3, TB / DD are more easily get shot,
And the most critical of all:
After V 1.5.0.3, enemy AI ships start to turn back and run away (gaining distance) far faster now, starting far away. (screening wings don't count, target for torpedo DD is the main division BB / CA, not the escorting company of TB . DD . CL)
So it's now unlikely to be able to do head-on torpedo raid with early day short range torpedoes (BB will just run away when they see a TB / DD approaching fast). Head-on torpedo raid was pretty viable and sure thing in V 1.4.1.1 and before, unless they got strong left-and-right wings to encirclement your ship.
Some configuration for 2" mk.2 and mk.3.
https://steamcommunity.com/sharedfiles/filedetails/?id=3121523236
Obviously upgraded, but still worthy of the RNG gods.
It was a 2,240 ton destroyer against a German Super-BB in 1933. This wasn't a head-on torpedo raid with short range torpedoes, but a side chase as I set-up for a hammer-and-anvil attack. My ships were in a line abreast, maneuvering as they approached, but the Germans still got a lucky hit in with a 15.3" cannon and vaporized the ship.
My point was that while super destroyers are amazing and can have an amazing kill per mass ratio (I'd killed a similar super BB with 6 DDs in an ambush), they are still fragile and the rare, lucky hit will still devastate them.
Yea.....
A destroyer of almost any age is not going to stand up for long against a battleship gun :D (Have had a few "leader" destroyers with triple hulls and max bulkheads survive a couple 14" shells.. if only to limp to a port for 8 months of repairs... VS 10 months for a new ship!)
To the OP:
You found a winning ship class and design for this stage of your game! Congrats! Use them to your advantage while you can, because the enemy nations will eventually "catch up" to you in terms of design, and if you are not ready for it, things will go sideways fast.
The big item to keep watch for is RADAR!!! Once the enemy nations start equipping their ships with radar 2+. things get bad for destroyers FAST!
Playing as Spain right now and I have Advanced Radar 5 tech (meaning I have radar 3, and 2 radar improvement repeatable techs as well) on all my ships. Which means I see enemy battleships at 40 km out, and see Destroyers at 28 km out on average... which happens to be well within gun range of anything bigger than 6" with the proper barrel extensions..... And yes, my ships start raining shells on enemy destroyers at 28 km with frightening accuracy!
The Germans (who I am at war with) Just introduced a new lines of ships with Radar 2... and have slaughtered my DD forces! I can't get a 3000 t low profile torpedo destroyer within 25 km of a German ship without shells incoming... and they are WAAAY to accurate for survival! Which has forced me to adapt my navy in response.
DD can hardly catch that. For torpedo, if fired, has a hard time trying to catch a BC in its tail too.
The ai can be stupid but that kinda stuff makes me laugh, big intimidating warships operating like bugs and animals