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* make sure all your ships are in port, preferably not overcrowded, and on Limited status.
* Your spending priorities should be transport, shipyard, technology and whatever is left is spent on shipbuilding and training. Training versus ships is something you'll have to decide on your own.
* if you have allied minor nations, you need to be selling ships to them.
I generally try to keep 24-30 months of naval funds available through 1905 or so even while spending more than the government gives me. If you have that much reserve, GDP growth and ship sales should keep you from ever going bankrupt. After 1905, I usually have positive income every month and it's not a worry.
You should also look at your ship designs. Having an awesome fleet full of the latest technology isn't useful if you can't afford it.
If none of that works, you may want to start a small war. War will massively increase your income, but you want to have a brief war, 9-18 months. You also want to have a deliberate war. Don't just go attacking randomly.
You want to start a war with a nation that has small and hopefully rich colonies in a sea area you already have a presence in. The Caribbean is a good place to look for the USA, Spain, France, or Britain. Russia, China, and Japan want to look at the Asian Seas, especially the Philippines or Indochina.
Raise tensions, send your fleet out to sea if necessary, and get a war started. Then have 100,000 tons of ships in a sea area and pick a place to invade. Invade it. Your goal is to clear the rival nation out of the sea area if possible. Repeat a couple of times. Then stop invading and push your government to a peace treaty. When peace is declared, send your fleets back to port, put them back on limited status, and enjoy the post-war GDP growth increase. Refit and rebuild as necessary, with plans to restart a war in 2-5 years.
This strategy has been working extremely well for me. Starting in 1890, I've been in 9 wars by 1923 and I'm in the process of invading the French and Spain mainland while controlling 60% of the world GDP. I haven't lost more than 2 transports per year since 1905 or so. My fleet includes around 50 BBs, and I'm building 8 more every 2 years and refitting the rest of the fleet every 5 years or so.
And which country are you playing?
-set some running ship constructions or refits to stop, you can continue later
-reduce the readness of your fleet (to in beeing or limited or even mothball some ships)
-reduce the size of your fleet (sell or scrap ships)
-adjust the slider settings to lower values, transport can be lowered to ca. 51% (so you not lose some) when you reach 200%, or you cut costs on training and recruiting or research, depending what hurts you less
Getting more money is not so easy, you can:
-cut costs and wait for your GDP to increase, as your naval budget increases with it
-hope for events either increasing your GDP or naval budget, or that give you some money directly
-go to war (gives you a budget bonus, you can take High-GDP provinces, and get money or provinces through peace deals), but dont fight too long, as army costs increase over time.
I made my entire fleet in limited now and put transport at max, so what do i do now
2. Make sure your ships are in port and on "in being" and not sea control
3. Make sure you don't have ports with overextended port capacity (if the port only supports 40k tons, don't park 90k tons of ships there, that extra is going to cost a lot of money)
4. Shipbuilding and commissioning can get very expensive, so only do a few at a time
5. Always ALWAYS go for GDP increase options, rather than naval budget. Naval budget is a portion of your GDP so by having a high "base" GDP you'll have a higher naval budget
If you're playing the US, it's helpful to stage an attack in the Caribbean, wait for Spain to send all its ships to get sunk, and then invade the Philippines. You have all those bases in Florida, so your damaged ships get repaired quickly and new construction is nearby. Whereas Spain has to send ships across the Atlantic at a minimum.
For that, in 1890 start.
Spain is more difficult than China, since it got so small initial money and GDP.
Spain has small Army size, problems in securing lands before annihilating target nation.
Spain's initial crew pool is around 5k, vs China has around 80k.
Spain may face land (route) invasion by a much larger nation, Navy can't stop it directly.
Despite its geographical presence is more convenient than China.
These don't matter much after tripled or quadrupled its territory (excepting Army size), but Spain doesn't have much resource to do the initial expansion. vs China gets 2x money and 10x crew to do it. Spain should rarely grow big as an AI enemy.
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[UAD Campaign - Spain, WIP, 1896_05 - Took out Italy & Austro-Hungary]
- Difficulty: Legendary, no MODs, XCOM Ironman Mode
https://steamcommunity.com/sharedfiles/filedetails/?id=3186995320
https://steamcommunity.com/sharedfiles/filedetails/?id=3186995642
https://steamcommunity.com/sharedfiles/filedetails/?id=3186995862
[UAD Campaign - Spain, WIP, 1900_11 - Took out Italy, AH, Russia]
- Difficulty: Legendary, no MODs, XCOM Ironman Mode
https://steamcommunity.com/sharedfiles/filedetails/?id=3192439710
https://steamcommunity.com/sharedfiles/filedetails/?id=3192439885
https://steamcommunity.com/sharedfiles/filedetails/?id=3192440018