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Your best bet is to have smaller more advanced ships early on, pocket battleships and the like. If you have a later start date you will struggle even more because iirc your economy doesnt grow much either but you do have more provinces and ports which increases your possibility for a higher budget through sheer GPD/population.
Try getting into a war with someone weaker than you (Austria, Spain, Japan if early) and try winning some battles with your wartime economy to pool money then convert your wartime economy into GPD growth through events.
China, Spain super hard.
Japan, Russia hard.
German, italy, Austria medium.
GB, France easy.
US cheating.
My current US playtrough has +2 Trillion surplus, while building 1M ton of ships while waging war against 2 countries.
For sure. US you can spend your way out of any mistake. China and Spain...I think it's how long before you get wiped out. Though I've got some input from other players that if you very, very carefully manage your alliances you can make it through. Definitely a huge challenge compared to the other countries, so a lot depends on what you enjoy most in the game (the strategic part, the ship design / fleet management or the tactical battles).
2) Keep your Transports safe, save and load if necessary. Loss in TR costs a lot and very difficult / slow / expensive to recover in mid-to-late game.
3) Build you fleet tonnage fast, and expand your territory (economy) fast.
1. Spain's initial BBs can only come in the Modified Casemate Ship hull, which is pretty much a oversized Light Cruiser. Down to the fact that it can only take a few penitrating hits results in the loss of the ship with even a single pen from even a Cruiser-sized gun being able to cripple the such ships
2. You have widespread colonies that are actually worth more than the entire Spanish Main, meaning you have 3 different theaters to worry about, meanwhile China has its commitments centralized in the far east
3. You border France itself, while the European Far Eastern colonies can have trouble invading mainland China due to small army sizes being allowed in some of the far eastern colonies, With Spain after a decade or sooner any war with france ends up having to be less than 12 months since unless you are allied with a bunch of friends France will invade and conquer the Spanish Main
and funnily enough for a above comment, I find that Spain typically ends up dissolving into ungoverned territories with a new spain coming back from one of the territories, a bit of imagination can turn this into a Spanish Civil War.
Now both nations DO have upsides and you have to play to them, namely their unique early Hulls:
Both Nations get strong Cruisers, both CAs and CLs, the CAs is the Coastal Defense Ship and the Turret Cruisers. These Ships get long decks to work with, making it very easy to get 3x Main Guns on those ships in addition to a great amount of casemate mounts(though for 2'', that's a good thing in the early game). Additionally both nations get good CL Hulls-to begin with the Standard 3 Mast Cruiser. While that hull won't go beyond 19 knots without becoming worthless, in the early game where you don't need your CLs to go faster than that it gets incredible stats and is remarkably durably(for reference, it gets overall better innate stats than Simi-Armored Cruisers) where you can mount 4x Main Guns if you move the Fore and Aft Towers to the central part of the Cruiser and you get a good amount of secondaries once you get CL Secondaries
Additionally both nations get hulls that the other doesn't(or has a close "Relative" of), for Spain its the Gunboat CL, which is allright, again mainly because of a large amount of casemate mounts, and more notably China gets the Experimental Turret Ship BB, which is one of the VERY few nations that get early BBs that can have 3x Heavy Gun Mounts(I guess the normal Turret Ship can, but why get that when you can get Experimental Turret Ship) and it even comes in with in-built mounts for 2x Heavy Secondary guns which is very handy when you get twin barreled secondaries for Capital Ships while also having large amounts of casemates for 2'' and 3'' guns to turn CLs and TBs to artificial reefs with. And after you get beyond the early game you should be able to make your own proper navy to beat all the others freely
oh, and also while they nerfed them fairly harshly, TBs are still OP when used right. Use Lots of Them
Or you can simply try to survive til 1911. If you choose historical AI China will have a revolution according to history. Of course you still need 100+ naval prestige so you can stay as Chief of admiral.
Trying to saving Chinese Empire is a mission impossible without cheating.
It isn't like the GDP actually won't restore but it took so damn long to recover, and at its full capacity, it wont as good as the former one. I had to scrap my ships to stay afloat back then.
2) China, in no way a small nation, have the following advantages (again, comparing to the 4 small nations):
A. Rather nice starting cash (1890): Can have a starting fleet large enough to take 2~3 land invasion actions at the same time; rotating forward.
B. Hugh Population and Huge Army size: Any land you have conquered is instantly safe from country-attacks, and the AI Army can do land expansions easily – with a huge army size and not being an island country like Japan.
C. Huge starting Crew Pool: You can have an abundant crew supply for years. In initial years, you can cut down training to zero for spend on ships. The frontline troops will be Veteran fast anyway, since they are constantly in battle. And cadet’s accuracy penalty has be nerfed to -15 instead of the old -30; The current -15 is a much manageable stats.
[UAD Campaign SS - China, WIP, Captured All Japan Lands, 1891_08]
https://steamcommunity.com/sharedfiles/filedetails/?id=3158516055
https://steamcommunity.com/sharedfiles/filedetails/?id=3158516216
https://steamcommunity.com/sharedfiles/filedetails/?id=3158516339
(Difficulty: Legend, no MODs)
In terms of continental plates, China is located on the (a) corner of the world, without any remote territory. Despite its Chinese name means "we're at the center of the world".
That means if you just keep sea regions around your homeland safe, initially you won't face any TR losses. Expand from there region by region, and keep where your TR may sail through safe.
The only obstacle for China getting to Mediterranean is supply base India (and Singapore after War with UK), with a large UK army located in India. That large UK army base is a bigger problem for Japan (land seized can be re-taken by UK AI land troops), but not so for China.
How do I influence army logistics?
IIRC its based off of Naval Tonnage, it results in getting that high being hard for China, but ESPECIALLY for Spain
the key is early game, Spain is among the easiest sides to fight against first, among the European powers, they are the sick man of Europe for the period, because of the Napoleonic wars and their poor choices they are in decline and will be in a civil war in a few decades, provided any external forces dont speed it up ;). got to war with spain as soon as you can and take the Philippines, that will be a good start as they have fair anchorages and decent gdp for minimal effort. and then you can take the nearby spanish islands as well while you wait for the fleet to come piecemeal and pick them off.
next, and this will be a bit harder but still doable early game, is fight france and take the nearby territories for your self. they however have a small fleet presence and and can more ships in the area quickly but if have a picket group to delay, you should be able to several good valuable pieces with a year or two of war. if you are worried or want to take more islands, England is possible but potentially problematic, the got a lot of good logistics and can potentially land attack from india. to prevent that, you need to blockade india as well which will outstretch you unless you took on france first and got some ground to improve your sea logistics but you still need to destroy a ton of british transports or take india before their land invasion is complete but you will need a lot of tonnage to work with, one ad vice send destroyers or any inexpensive groups of vessels around africa and let things play out as they lose a ton freighters when you got to war, do it before you start a war.
in the fleet menu, in peacetime you can toggle your ships readiness from in being or sea control to limited, cutting your costs in half which is very useful in fleet buildup.
Yeah, but this game start in 1890, that's more than 100 years ago. At that time, things in China were really different from today.
China's initial economy in the game play, despite not impossible to handle, it has to be cautious. It's easier to go over the edge than Japan.
I haven't tried to locate the difference or (hidden) parameters, but it feels this way comparing to my experience of playing Japan in similar style... or maybe I have just built more day 0 ships than what Japan was able to by Japan's initial cash, which is about only half of what China has.
[UAD Campaign SS - China, WIP, East Asia expansion, 1892 Year End]
https://steamcommunity.com/sharedfiles/filedetails/?id=3159443394
https://steamcommunity.com/sharedfiles/filedetails/?id=3159443444
https://steamcommunity.com/sharedfiles/filedetails/?id=3159443627
(Difficulty: Legend)