Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Interesting. What exactly do you edit?
As an aside, it's not clear to me why there's a concern over some people choosing to do some form of 'exploit' in a single player game.
If they enjoy 'cheating' that seems a bit sad, but, hey, that's their choice.
The solution affects EVERYONE, regardless.
The final result? Now we're ALL being penalised so as to 'fix' people cheating.....themselves?
Don't see the logic there.
That´s what I do myself.
Open JSON file, seasch for the refit name, a few lines below there is a field called "RefitTime" (or something like that)
Change to the desired value
Presto - back to the game with the proper refit time.
(But If you cheat you will burn in hell
Great, thanks for the info.
Cheers
p.s. LOL @ 'cheat'
Exactly.
Absurd though, that I have to edit a save-file, i.e., cheat, to get around a poorly implemented exploit 'fix'.
Didn't think anything uses BIN these days. Seems very odd.
Do I need to convert them somehow?
Perhaps I'm not looking in the correct place, but it's the only place I've found what appears to be the location for the game's save files on my OS drive (which differs from the Steam location, which is on the F drive).
Can anyone explain this by any chance?
Has someone an answer or opinion?
I tried in 1.5 beta RC, and the bug was there still. I will try in the live version, and report back.
Unfortunately, th bug is still present, despite many bug reports to Devs.
How to replicate the bug:
Create a BB template (R0).
Wait a 3-4 of years.
Hit the refit button, but change nothing - usually takes 3 months. Save the refit (R1).
Wait 3-4 more years. Do a refit of R1, again no changes. Now it will ask for 6 months (R2).
Now do a refit of the original ship(R0) - will take only a 3 months (R3).
So, we have to keep the original Build plan, and do all the changes every time.
It should´t be allowed for a R1 ship to refit to R3, only R0. Also, it is also wrong to allow R0 to R2, without passing at R1.
But the time penalty in R2 is the wrong way to avoid the refit exploit.
On what basis do you say it 'shouldn't be allowed'?
It seems to me that's YOUR OPINION/PREFERENCE. It's not, however, a statement of fact.
I can think of all sorts of circumstances where a ship might jump 'versions'.
In fact I am fairly sure there would be real examples of this, most likely in the Royal Navy, as they tended to make various improvements to things yet not all of them would go into all ships of the applicable class at once. I suspect the refit histories of the Queen Elizabeth class BBs would suggest that. I seem to recall there being alterations done on the maximum elevation of their guns yet not all of them having received it. The change to the "Queen Anne's Mansion" style superstructure didn't happen to all of them at the same time, either.
What YOU consider an 'exploit' I consider common sense.
Here's a situation for you to consider:
I have 6 ships of the BB-A class with 13" Mk-1 guns.
I unlock 13" Mk-2 plus other techs, so I do a refit version that is now BB-A-1.
As it happens, I have those BBs busy involved in a war, and they're rather vital in terms of bringing tonnage to the amphibious landing opportunities.
Which means I only get around to putting 2 of them in for the refit by the time I unlock 13" Mk-3 guns plus some other techs.
So I do another refit design to put the 13" Mk-3 guns in, plus a new tower, better secondary/casemate marks of guns and so on. A significant differece.
Here's my question:
Why on earth would ANY navy go to the time and effort to fit Mk-2 guns to the original BB-A design when it NOW can fit Mk-3 plus even better techs?
They WOULDN'T.
It is, IMO, absurd to insist ships can't go from BB-A to BB-A-2 without first doing BB-A-1 when the things added in A-1 will be removed as part of doing A-2.
But you have stated that MUST be the case.
Can you please explain your logic within the example I've provided above? I believe I have shown precisely the consequences of what you insist MUST be the case, and I think those consequences are nonsensical, so I'd like to hear WHY you insist on that.
I think it's silly, and certainly NOT realistic (remember this game used to make claims on its Steam page about 'realism' being one of its selling points? Don't know if it still does). The HULL is what matters. I ought to be able to build ANY version of it for which I have a design. In fact it would be LESS effort to build directly to a newer plan than to build the stock one, only to rip all sorts of things out before ever commissioning. It defies any common sense as I see it.
To use my example, suppose I want some more BB-A class ships.
Can you please explain why I would need to build the base BB-A when I have entirely functional plans for an BB-A-3?
It seems to me that anything they can modify from BB-A they can build from scratch, too.
Suggesting otherwise simply defies reason IMO.
I'm sure you have your reasons for insisting otherwise, so I'd love to know what they are.
Meanwhile, we're stuck with what I consider a very daft, clunky system that is a royal pain in the stern.
As I said somewhere earlier, how is it an exploit IN A SINGLE PLAYER GAME????????
Just change the damn system to make sense, allow the computer to use it, too, and PROBLEM SOLVED.
Cheers
At single player game, whether exploit not, each game player's choice, sure.
Only youtuber player would affected with their movie score, to use or not "exploit". But, there seem to be none of youtuber player using this "exploit"
After 1.4.1.1opt (and 1.5, so far), it become difficult( not impossible) to play "long possession of old ships in useful active duty in gameplay" at campaign mode due to refit time carry over. It is somewhat sad for me, because I'd rather enjoying this game's freedom of play.
It looks it is not properly registered a certain refit design's defined date and utilized to define next refit time, so simply carry over continued.
I'd rather to see "choice of refit mode" at campaign difficulty setting as a feature.
" Refit of refit time is meant to work like this, because the design stores an order of action. Players previously made a refit that had a cost of 12 turns then on the same turn made a second simple refit to make it cost only 2 turns... it was wrong, it was an exploit. It was like ordering a car that takes some months to produce and have it ready, then the next day decide to change its color and receive it in one month.
You can refit a refit after some time to get normal construction times."
Okay, It's meant to like this. Now what we want know is whether refit time carry over to be easing or not, if easing, how many months or years cost?
It's foolish to think we'd build an OLD version of something, just so we can put into refit mode for several years.
Sure, you can copy that latest version to make a NEW SHIP DESIGN, but THAT means when you update the refit level of the original version, you then have to do the same to the 'new design'.
Seems a whole load of effort to compensate for a less than perfect design choice in the first place.
You know what the system would do were it more elegantly designed?
It would allow you to choose to build ANY stored design, including refits, right off the bat.
What of construction time?
If you chose to "build refit -3 as NEW" then the system is smart enough to calculate how long it would take to build just as it would were the player to design an exact copy of that refit as a 'new' class of ship.
No exploits there.
Besides which, if this game is never going to be more than 1 player, WHO CARES IF THEY "CHEAT" FFS?? Who are they 'cheating'? Their computer?
It's daft.
The point of Dartis is to avoid an exploit in a single player game, is to created a nonsense "Refit Tax" to all players that do regular refits.
The solution is you just can´t skip refits. But don´t penalize the good players with a nonsense rule.