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1.4.1.1 repaired is ok.
It looks like Dev.s already recognized this problem. But because now players can undo to previous stable version, Dev.s do not haste to release immediate fix patch.
We received, for example, reports that they cannot refit ships, but when we checked they had all of their ships out at sea... so it worked as before, ships that are not in port, cannot be refitted.
ie. 1st refit of CL = 2 months. 2nd refit = 4 months (before even changing any paramether)
The original name of the project, which could not be converted "D3". You can find it in the text of the bug report.
What the hell is wrong now with refits? My 2nd refit of CA 6 months without any changes, and a lot of, of my ships I'm unable to refit. I playing on last ver. of UAD
This was explained by a dev in the feedback thread.
There was a way to cheat with refits. If, for example, you refitted a ship (say refit 'A') with lots of changes and thus a long refit time (say 12 months), you could avoid having to wait that long (i.e. 12 months) by refitting the ship again (say refit 'B') from the first refit ('A') while changing next to nothing (resulting in a short refit time, say only 1 month). By applying only the second refit ('B'), you'd then get all the changes from both refits ('A+B'), while only having to way the time of the second refit ('B').
The devs way to fix this cheat/exploit (clunkily enough, IMHO) is to add the time of the previous refit ('A', i.e., 12 months) in the refit chain to the new refit you're designing ('B', i.e. 1 month); but have this additional time diminish the further away you design the subsequent refit.
In other words, if you design a new refit immediately (or shortly after) a previous refit, your refit time will be the previous refit time plus the refit time of the refit you're designing. If you wait with designing the refit, say, for a year, you're refit will be a diminished previous refit time plus the refit time of the refit you're designing.
IDK at what rate the previous refit time diminishes, devs haven't told us that yet. Thus far it doesn't look like it's diminishing very quickly.
I dont want to know what will be if you will have ship longer in service and refit it to var 5 or 6 - refit time 35 months ?! Devs you really want to destroy this game
-Changing guns (to bigger ones, or correctly, guns that need a bigger barbette diameter):
Needs an rebuild of the whole section of the ship where the turrets are placed (was never done)
-changing engine/boilers: Needs to cut open the hull (decks) after dismanteling the superstructure, including the armored decks at best. If you change the basic type of the engine, like from turbines to diesels, you will need to rebuild the whole engine compartment. (new engines of same type or modernizing, yes, complete exhange to another engines was never done as far as i know)
Just this two things should cost more and take longer as building a new ship. Actually, you build the ship mostly complete new between the frontmost turret and the aftmost turret if you mount bigger barbetted guns and exchange the basic engine type.
Major refits were only done during the building pause after WWI. Treaties forbid building new BBs.
24 months build time, refit time 8 months.
Plus when i do refit design, I went back and fort a couple time because I usually missed something, especially when I have to apply the same refit to 5 different classes because the game does not allow me to build ship from a single refit design. I am forced to copy the refit version and then build the ship from the copy version.
Also, I cannot refit ship that has their class deleted.