Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Stridswombat Feb 1, 2024 @ 12:33am
Can't refit old ship anymore?
So in my game I have just completely lost the ability to refit some of the ships I previously could do it to altogether. I do the usual of taking the last design and go to refit it, save the result and then go to enact it, but lo and behold the button is just red even though I have ships sitting in port ready to go. At the same time the same process works with other ships at random that I refitted at the same time.

It first started with some dreadnoughts in my current 1920's US campaign, but I was still able to refit the earlier pre-dreadnought battleship designs I had. Since then though upon trying to refit these ships again they won't work either, even though they were part of the ships that did work last time I had this issue. I'm now super paranoid any ship I have built and previously refitted just fine is just going to break at random and not let me refit it anymore. Sucks because I really like keeping hulls I find interesting around for a long time just to see how modern and effective I can make them throughout the campaign.
Originally posted by lurker-beta-version:
It's bug in 1.4.1.1 and 1.4.1.1 repaired optimized
1.4.1.1 repaired is ok.
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lurker-beta-version Feb 1, 2024 @ 1:38am 
It's bug in 1.4.1.1 and 1.4.1.1 repaired optimized
1.4.1.1 repaired is ok.
ave1 Feb 1, 2024 @ 3:07am 
Please undo to 1.4.1.1R,
It looks like Dev.s already recognized this problem. But because now players can undo to previous stable version, Dev.s do not haste to release immediate fix patch.
Last edited by ave1; Feb 1, 2024 @ 3:30am
Stridswombat Feb 1, 2024 @ 5:28am 
Originally posted by ave1:
Please undo to 1.4.1.1R,
It looks like Dev.s already recognized this problem. But because now players can undo to previous stable version, Dev.s do not haste to release immediate fix patch.
Wow, thank you so much for letting me know. Does this fix the bug on existing saves?
DARTIS Feb 1, 2024 @ 6:53am 
Originally posted by Stridswombat:
So in my game I have just completely lost the ability to refit some of the ships I previously could do it to altogether. I do the usual of taking the last design and go to refit it, save the result and then go to enact it, but lo and behold the button is just red even though I have ships sitting in port ready to go. At the same time the same process works with other ships at random that I refitted at the same time.

It first started with some dreadnoughts in my current 1920's US campaign, but I was still able to refit the earlier pre-dreadnought battleship designs I had. Since then though upon trying to refit these ships again they won't work either, even though they were part of the ships that did work last time I had this issue. I'm now super paranoid any ship I have built and previously refitted just fine is just going to break at random and not let me refit it anymore. Sucks because I really like keeping hulls I find interesting around for a long time just to see how modern and effective I can make them throughout the campaign.
This very shot lived bug, of less than a day, does not happen unless there is a very specific case we are unaware of, which you can report it with the bug report button. When the button is red, it means that the ships of the design, are either all of them built with this refit, or they are no longer alive.
Last edited by DARTIS; Feb 1, 2024 @ 6:53am
Stridswombat Feb 1, 2024 @ 7:47am 
Originally posted by DARTIS:
This very shot lived bug, of less than a day, does not happen unless there is a very specific case we are unaware of, which you can report it with the bug report button. When the button is red, it means that the ships of the design, are either all of them built with this refit, or they are no longer alive.
Doesn't seem to be that specific since it happened to me in 2 separate instances during my campaign. Both cases days apart running the latest version. I'm aware of what the button being red means. Only issue is I know for a fact I still had ships of the type sitting in port ready to be refitted.
DARTIS Feb 1, 2024 @ 8:17am 
Originally posted by Stridswombat:
Originally posted by DARTIS:
This very shot lived bug, of less than a day, does not happen unless there is a very specific case we are unaware of, which you can report it with the bug report button. When the button is red, it means that the ships of the design, are either all of them built with this refit, or they are no longer alive.
Doesn't seem to be that specific since it happened to me in 2 separate instances during my campaign. Both cases days apart running the latest version. I'm aware of what the button being red means. Only issue is I know for a fact I still had ships of the type sitting in port ready to be refitted.
It is hard to know what may cause this, if it causes it, if we do not have a reproducible case.
We received, for example, reports that they cannot refit ships, but when we checked they had all of their ships out at sea... so it worked as before, ships that are not in port, cannot be refitted.
BoredViking Feb 1, 2024 @ 8:25am 
I am having trouble with refits from refits starting with double the time required..

ie. 1st refit of CL = 2 months. 2nd refit = 4 months (before even changing any paramether)
Last edited by BoredViking; Feb 1, 2024 @ 8:48am
Originally posted by DARTIS:
It is hard to know what may cause this, if it causes it, if we do not have a reproducible case.
We received, for example, reports that they cannot refit ships, but when we checked they had all of their ships out at sea... so it worked as before, ships that are not in port, cannot be refitted.
Well, please provide some feedback to the bug reports. I left a bug report with this problem, but judging by your answer, for some reason you rejected it. And I have no idea why.
The original name of the project, which could not be converted "D3". You can find it in the text of the bug report.
DARTIS Feb 1, 2024 @ 9:48am 
Originally posted by lurker-beta-version:
Originally posted by DARTIS:
It is hard to know what may cause this, if it causes it, if we do not have a reproducible case.
We received, for example, reports that they cannot refit ships, but when we checked they had all of their ships out at sea... so it worked as before, ships that are not in port, cannot be refitted.
Well, please provide some feedback to the bug reports. I left a bug report with this problem, but judging by your answer, for some reason you rejected it. And I have no idea why.
The original name of the project, which could not be converted "D3". You can find it in the text of the bug report.
We got this, yes, you had all your ships "At Sea". The game never allowed ships out of port to be refitted (after the full release of the game). So you had a yellow warning.
Last edited by DARTIS; Feb 1, 2024 @ 9:49am
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NiKuTa Feb 4, 2024 @ 7:25am 
Originally posted by rjmdubois:
I am having trouble with refits from refits starting with double the time required..

ie. 1st refit of CL = 2 months. 2nd refit = 4 months (before even changing any paramether)

What the hell is wrong now with refits? My 2nd refit of CA 6 months without any changes, and a lot of, of my ships I'm unable to refit. I playing on last ver. of UAD
Barth Feb 4, 2024 @ 8:07am 
Originally posted by NiKuTa:
Originally posted by rjmdubois:
I am having trouble with refits from refits starting with double the time required..

ie. 1st refit of CL = 2 months. 2nd refit = 4 months (before even changing any paramether)

What the hell is wrong now with refits? My 2nd refit of CA 6 months without any changes, and a lot of, of my ships I'm unable to refit. I playing on last ver. of UAD

This was explained by a dev in the feedback thread.

There was a way to cheat with refits. If, for example, you refitted a ship (say refit 'A') with lots of changes and thus a long refit time (say 12 months), you could avoid having to wait that long (i.e. 12 months) by refitting the ship again (say refit 'B') from the first refit ('A') while changing next to nothing (resulting in a short refit time, say only 1 month). By applying only the second refit ('B'), you'd then get all the changes from both refits ('A+B'), while only having to way the time of the second refit ('B').

The devs way to fix this cheat/exploit (clunkily enough, IMHO) is to add the time of the previous refit ('A', i.e., 12 months) in the refit chain to the new refit you're designing ('B', i.e. 1 month); but have this additional time diminish the further away you design the subsequent refit.

In other words, if you design a new refit immediately (or shortly after) a previous refit, your refit time will be the previous refit time plus the refit time of the refit you're designing. If you wait with designing the refit, say, for a year, you're refit will be a diminished previous refit time plus the refit time of the refit you're designing.

IDK at what rate the previous refit time diminishes, devs haven't told us that yet. Thus far it doesn't look like it's diminishing very quickly.
NiKuTa Feb 4, 2024 @ 9:48am 
Its Idiotc way to fix that expoit. I make a new refit var. B from A - upgrade only guns and I have to wait 6 months to upgrade ship from refit var. A to B. What is the best, CA refit var A was a huge modification form base ship and I have to wait 3 months ( I change guns, armour, engine, boilers, and more). Now only guns and 6 months??!!
I dont want to know what will be if you will have ship longer in service and refit it to var 5 or 6 - refit time 35 months ?! Devs you really want to destroy this game
vanDyck Feb 4, 2024 @ 10:33am 
Just some realism...

-Changing guns (to bigger ones, or correctly, guns that need a bigger barbette diameter):
Needs an rebuild of the whole section of the ship where the turrets are placed (was never done)

-changing engine/boilers: Needs to cut open the hull (decks) after dismanteling the superstructure, including the armored decks at best. If you change the basic type of the engine, like from turbines to diesels, you will need to rebuild the whole engine compartment. (new engines of same type or modernizing, yes, complete exhange to another engines was never done as far as i know)

Just this two things should cost more and take longer as building a new ship. Actually, you build the ship mostly complete new between the frontmost turret and the aftmost turret if you mount bigger barbetted guns and exchange the basic engine type.

Major refits were only done during the building pause after WWI. Treaties forbid building new BBs.
Have refit time 1/3 of the build time seem to be easier approach as now the player know exactly the time it takes to both build the ship and refit it later.

24 months build time, refit time 8 months.

Plus when i do refit design, I went back and fort a couple time because I usually missed something, especially when I have to apply the same refit to 5 different classes because the game does not allow me to build ship from a single refit design. I am forced to copy the refit version and then build the ship from the copy version.

Also, I cannot refit ship that has their class deleted.
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