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"Because I can't put BATTLE SHIP caliber guns to my HEAVY cruiser, at the tech level I currently am, everything is broken!!!"
Heavy cruiser caliber guns range from 7 inch to 10 inch for Germans....
Battle ship caliber was generally in the 10 to 15 inch range....
Every nation is different, with different advantages and disadvantages, and those extend beyond their GDP and geographical locations.
Strategies that worked with one nation may not work for another. Time to adapt and overcome.
Lets see (1940, shared designs, guns MK V), just looking at mountable max. gun size:
-mod. CA I: limit of aft tower barbette is x3 234.1mm, of the front tower barbette x3 281.5mm
-mod. CA II can mount 4x3 301.9mm guns, or 2x4 and 2x3 301.9mm guns (superfirirng turrets on the towers barbettes)
-mod. CA III max. turret size of the front tower barbette is x3 289.2mm
-ad. armored Cruiser I can mount 4x4 301.9mm guns (with added barbetts)
-ad. armored cruiser II max turret that fits on the aft tower barbette is x4 296.8mm, added front barbette
All numbers may differ a bit with barrel lenght, gun MK and i didnt check for any mm...
I dont see any problems here with the modern german CA hulls.... ca. 230-240mm guns should be good anti cruisers guns, the rest can fit standart 11"+ guns tripples or even quads.
Im phasing out the CAs and going to use BCs and CLs to augment TFs i have. Campaign is in 1935 and i have 14mil tons in build. I actually think Germany has awesome ships except the CA line. I still have BB and DD models from like 1905.
Heres the BC ill be using to replace the cruisers. Its 4kn faster and not too expensive.
https://steamcommunity.com/profiles/76561198028006776/screenshot/2277200314605211717/
Good point. Im assuming you mean using a PBB like this instead of the Modern CA hulls.
https://steamcommunity.com/sharedfiles/filedetails/?id=3149770043
I use CAs in three roles:
1. 2nd. class BBs - advanced armored cruiser hull
2. early BCs - replaced by BCs
3. trade protection or raiding - modern heavy cruiser hull
https://steamcommunity.com/sharedfiles/filedetails/?id=3149770009
https://steamcommunity.com/sharedfiles/filedetails/?id=3149770122
I see no problem if you're stick with the old hulls trough refit or switching to small BC tho. If you prefer it that way.
CA is CA, the gun diameter is the limit, so?
Honestly even smaller caliber gun is okay as long you can pick appropriate warhead and ammo type. I mostly working with 8 inchers for CA. I think the best caliber for secondaries also.
https://steamcommunity.com/sharedfiles/filedetails/?id=3150144494
10.9 Incher, 36Kn, 14.5 Pitch, 15K ton, Max Armor, 345 turning rate 1196 ASW.
And still have an extra 4K ton for further improvements. I think it is a pretty solid design.
https://steamcommunity.com/sharedfiles/filedetails/?id=3150161217
Yes in the end i went with BCs CLs and DDs as escorts for taskforces.
https://steamcommunity.com/sharedfiles/filedetails/?id=3151316536
Brokenly powerful.
Since the hulls are based on historical vessels and not fictional vessels.... well you get what they got.
The fact some ships CAN'T sport the largest possible calibres is likely why they added the capability of overwhelming a ship with fire using HE.
Anyway, just adjust your tactics; use CA's to attack anything CL or smaller, use BC's or BB's to sink CA's.
Wouldn't be a very interesting game if every faction was exactly the same.
Depending on tech i use 10" guns. Maybe 11" if they are Decent tech. And use heavy ammo.
Set The CA to Fire at the longest possible range and just let them rain hail on the decks with heavy He Rounds burning BB's and obliterating smaller ships.
I dont use CA German ships as cheap tanks at all. Surprisingly DD fill this role well enough.