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This is generally my experience as well. Yes, vastly outnumbered ships will turn tail and run, but then so do I.
I was just presented with another "Ambush" attack that I could not withdraw from. My fleet was 4 DDs while the enemy had 1 BB, 1 CA, and 4 TBs. Needless to say, after entering the battle, all I did was select "Retreat" and wait a couple of minutes for the End Battle button to appear...no biggie.
If its late game then their is no reason you should not have a speed advantage....
Depending on the details, get rid of the TBs, gun or torp down the CA, reload, and go for the BB.
I once had a battle of 4 i think 300t TBs with 1x2 tubes and 3x1 2" guns vs 2 BBs and 1 CL. Gunned down the CL while on my way to BB 1, sunk it with the 2. salvo of torps, than damaged BB 2, sadly running out of torps before doing enough damage. Got 1 2" hit during the full engagement.
I have a screen of 2 TBs and 1 DD attacking one of my fleet TFs, including at least 4 BBs, 4 CLs and 8 TBs.
I can make ships that are faster than the AI's, but then battles are still just chasing ships every time. If the AI attacks my fleet I'd rather they actually attack instead of making me spend my time chasing the ships down.
If it was not every fight it would be fun, but having to either just leave the battle running til I can end it or micro-managing my faster ships to force them around is not fun for every battle, especially when I have two or more battles every single turn. They all just play the same.
I also find it annoying when enemy ships do not have the speed to get away, but they still drag out a fight as long as possible. Hey, maybe they would actually do better on a direct assault than to die one at a time in a 4 hour retreat...
Its not that hard to give your ships over too the AI as it knows exactly where the enemy is... And hit the times 30 button... this process takes all of a minute at most to chase down whatever ship is "running"