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That stat can probably be found somewhere else as well but I have only seen it on that after battle screen. It also seems that as you research armor quality unless you refit it does not change on your existing ships which would of course be realistic. In real life I highly doubt they changed the armor on large ships very often if at all as i expect it would have been a very involved and difficult task. More knowledgeable folks on this forum could probably say for sure about that. Whether it automatically changes on a new ship of a given design built after the increase in armor tech or not I don;t know. Possibly you need to do a refit of each design when your armor quality improves before building new ships of that class. Someone else may know about that.
It affects the pen numbers that you see of your guns ( so that you do not net to calculate them fore your self)
on 200 % gives you the Pen agains Armor that has a Bonus of + 200 % of the statet value ( ie a bit angeled Krupp 5 or less angeld Modern 2)
you can see the armor Quality of a ship in the Battle if you hover over the armorplate icon
So it's double use, at it seems, what does not really make sense.
You can eat a cake or keep it but not both...
As it was in real life the more advanced the production method, the better the plate is able to stop incoming rounds at a given thickness. For example (and for the sake of the example assuming that UA:D’s scale of effectiveness is close to correct for real life) a 4 inch plate of Krupp 4-5 (roughly 150% bonus if my memory is correct) armour would be able to provide the same amount of protection as a 10 inch plate of compound iron armour, or 25 inches of effective protection if it was the same 10 inch plate as the compound armour.
(This in my opinion, combined with rangefinder technology catching up with the ranges of the guns that they surviced, is part of the reason why in real life there was a general thinning of armour thickness. mostly in cruiser’s, but a little bit in battleships, dispite the increasing ability of guns to penetrate armour. At these now longer battle ranges, the stronger, but thinner plates where able to give the desired amount of protection to the ship.)
On the weight half of the cake, the game is likely tucking the weight savings that being able to make stronger steel comes with, in with the armour tech level. After all if you’re steel industry can successfully make Krupp steel armour, they should be able to make the frames supporting that armour thinner, without any loss in strength compared to when they were capable of making nickel steel or compound iron armour.