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Now you said you've equipped your DDs with the best ASW.
Did you equip the best sonar, and depth charge?
Sonar increases a lot of your ASW rating, but DC has the damage multiplier to subs.
What is their speed?
Speed and recon plus their range is crucial for ASW.
Their onboard weapon is irrelevant.
So you can make a DD with 1 gun 1 tube torpedo, using turbo-electric or diesel engine especially to escort your task force. And make them as cheap as possible.
But do not spread them all over the map as it would generate random battle even if they're in port. If enters a battle, order them to flee once the battle begin.
They should be able to flee, since speed is the theme.
As for ASW rating, i have confidence at 1200. At least 800.
Probably equipping a capital ship with torpedo protection will reduce an instant delete by sub attacks. My Battle Cruisers hit at many occasion, they got medium damage then sent to nearby port. It were attacks by wolfpack of 6 submarines.
All DD have best sonar and best DC. Also a speed of 38 knots. Some of my older DD may lag a generation behind in tech, but they should still be a significant threat to subs.
I always max torpedo protection on my ships that can fit it.
ASW on my destroyers is between 167 and 233
Recon is between 59-73
And I'm at 1931
Going too fast renders hyrdophones and sonar useless, an you need to long to brake. Also it makes ships to expansive. To hunt down subs going 20-25kts max surfaced and 8 diving you dont need 37kt+. Also (iRL) haveing a "high speed" engine going 5-10kts most of the time (speed of merchant shipping, diving uboats) is not got for such "racing boats". Look at the speed of historic DDEs or other escorts, mostly between 15-30 kts.
I just lost my newest battleship against a lone sub... Part of a large fleet, mainly of CL and DD, but being the only BB. Don't my naval forces know how to use picket ships? How to run a proper escort?
They didn't catch the sub either. So, next turn it will sink something more.
In 3 turns I've lost more ships to subs than I have lost to all causes in the entire campaign up until that point.
I'm tossing this campaign because it's no longer fun to play. Just frustrating.
It's like playing a game of chess but an invisible monster randomly eats your best pieces...
Its not the top speed or the cruise speed thats important its the acceleration, diesels spool up quicker than any steam engine.
Google 'sprint drift' as ASW technique.
Not sure, but I was mauling ther surface fleet with little effort and the designs of their ships seemed to indicate them being older than mine. I was "Advanced" according to the game, so I doubt they had overly superior subs
Well, I'm very advanced and they're very behind in 1932. I think they're using early coastal subs.