Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Teebo Oct 20, 2023 @ 4:07pm
3
Undo the 100% naval budget war time down to 30 % change.
Designers, this kind of a change is NOT something you do on the live streams. It is a BETA change, and it gets vetted by people. This change is ridicuilous and just ruined my existing campaign I had going. I have almost 600 hours in this game. And I'm kind of getting fed up with live stream "developmental" changes . If you had change after change after change planned DO IT IN THE BETA and don 't release it live.

You and your damn scheduling or whatever that causes Betas to go live before they are finished is getting ridiculous. This game released early, then it got daily updates. Name me 1 game that does DAILY freaking updates because of bugs and stuff. 1.3.9.9 IMO was working fine, now 1.4 is out, intiially I was ok with it, then bam patches . This last patch destroyed wartime naval budget. I can't even support 1 BB 1 BC 2 CA 5 - 10 DDs (I think I just built some). I had ships being built for other countries too which was mathematically timed out with profits and time, and then you alter naval budget and my finances skyrocket to 150 + million a turn, I got rid of all of my crew training (from like 25% down to 1 %, all of my tech funding from 75% down to 1 %. AND I STILL couldn't afford that few # of ships.

I was biulding 2 BB 1 BC for allies, and 1 BC.
And that's it.

STOP MAKING GAME ALTERING DRASTIC CHANGES ON LIVE STREAMS.
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Showing 16-30 of 40 comments
StoneofTriumph Oct 21, 2023 @ 6:27am 
Originally posted by FreeNemesis:
I startet a new campaign with germany 1890.
Now its june 1894, I have 5BB, 15CA, 40CL, 50TP and 5BB are building. My monthly fund was about 30.000.000, now in the fitst month in war with england my income is 155.000.000. I cant see any differenz to 1.4.0.1

I can see you being fine then, but the cost and maintenance of more modern ships has increased tremendously.
venular27114 Oct 21, 2023 @ 6:43am 
i think the GDP growth reduction is the worse part in my germany game usa has been at war with spain until 1940 when i invaded spain and took them over and theyre only at 200 million GDP while me uk and france are 1.5 billion+
cylindricalseal Oct 21, 2023 @ 7:17am 
It seems to me that linking the war budget modifier to the difficulty level chosen by the player makes the most sense.

Such as, "normal": 100% bonus, "hard": 50%, "legendary": 20%.
Red Grinch Oct 21, 2023 @ 7:52am 
The silliest part of this change is that they did it because of "Realism" while at the same time the IA has no problem having hundreds of ships while having a smaller territory and simillar GDP than the player

Worst thing is that, it actually makes useless to play aggresivelly or to look using the ships you took the time to design because wagging war is this ridiculously expensive
Last edited by Red Grinch; Oct 21, 2023 @ 7:57am
chutche Oct 21, 2023 @ 9:31am 
How many of the "1000+ ships" are things like flower-class corvettes? Yeah the RN had 300 of the things but they're under 1000 tons, with a single 4 inch and some depth charges and only went 16 knots. I bet if you built a lot of ships like that you could hit your numbers without too much maintenance.
Shad Oct 21, 2023 @ 9:46am 
Originally posted by chutche:
How many of the "1000+ ships" are things like flower-class corvettes? Yeah the RN had 300 of the things but they're under 1000 tons, with a single 4 inch and some depth charges and only went 16 knots. I bet if you built a lot of ships like that you could hit your numbers without too much maintenance.
It's actually quite frustrating that after TBs go obsolete the game gives you no more small hulls. I often overbuild TBs and DD1 and keep them in service for decades as minesweepers, colonial patrols, and LR torperdo platforms.
Red Grinch Oct 21, 2023 @ 4:30pm 
Originally posted by Youdontknowmeatall:
Originally posted by chutche:
How many of the "1000+ ships" are things like flower-class corvettes? Yeah the RN had 300 of the things but they're under 1000 tons, with a single 4 inch and some depth charges and only went 16 knots. I bet if you built a lot of ships like that you could hit your numbers without too much maintenance.


Its not about the sheer numbers, and those mentionend 1000 Shipsa were exagerating by me to prove the point that huge Fleets were common in the past...

But thats not the point:
The issue is that you can build and maintain those huge Fleets easily in Peacetimes...but the moment you go to war and want to use all your shiny ships, you get broke by the sheer costs...and this because your expenses skyrockets in wartimes, but @DARTIS came out with the glorious idea to cut our income to 30 % !!!


IF he wants to limit our money, he should revert those wartime nerf and nerf instead the WHOLE GDP...or our share of it...in PEACETIMES...so we cant build those huge Fleets anymore !
But letting us build those Fleets and prevent then its using is just BS


But limiting the player in that way is also dumb, specially if you have a big ass fleet after a lengthy campaign where you have basically conquered half of the world.

I mean, by logic a world power NEEDS a large navy in order to keep its colonies safe. That was the main point of the arms race that went through during the whole XIX century up until WWI, which had as consequence the huge fleets most european nations had.
WASTED Oct 21, 2023 @ 4:41pm 
Yes please undo the change. The whole point of the campaign is to have naval battles which which get a lot harder without ships. Since this is not a game about taking over the world but rather naval battles having both the AI and the players with large fleets makes for a lot more fun. Both sides AI and the player need proper economic growth. Now if the Dev's want to make this a conquer the world game that's cool. ( I for one would like it ) But then the players need to get to decide which minor countries we invade or ally as well as giving us a lot more control over our land armies.
Originally posted by Shad:
Originally posted by chutche:
How many of the "1000+ ships" are things like flower-class corvettes? Yeah the RN had 300 of the things but they're under 1000 tons, with a single 4 inch and some depth charges and only went 16 knots. I bet if you built a lot of ships like that you could hit your numbers without too much maintenance.
It's actually quite frustrating that after TBs go obsolete the game gives you no more small hulls. I often overbuild TBs and DD1 and keep them in service for decades as minesweepers, colonial patrols, and LR torperdo platforms.
im gonna be honest i would LOVE to design TBs in 1940. a swarm of these little buggers going at 40-50 knots towards you would be pretty fun, or using them as scouts for a main fleet by giving them radar.
HurtfulPlayer97 Oct 21, 2023 @ 6:40pm 
Originally posted by green eggs and ham:
Originally posted by Shad:
It's actually quite frustrating that after TBs go obsolete the game gives you no more small hulls. I often overbuild TBs and DD1 and keep them in service for decades as minesweepers, colonial patrols, and LR torperdo platforms.
im gonna be honest i would LOVE to design TBs in 1940. a swarm of these little buggers going at 40-50 knots towards you would be pretty fun, or using them as scouts for a main fleet by giving them radar.
Yeah, it's too bad everyone knows nobody built TB's during WWII. :steamfacepalm:
cylindricalseal Oct 21, 2023 @ 7:08pm 
Originally posted by HurtfulPlayer97:
Originally posted by green eggs and ham:
im gonna be honest i would LOVE to design TBs in 1940. a swarm of these little buggers going at 40-50 knots towards you would be pretty fun, or using them as scouts for a main fleet by giving them radar.
Yeah, it's too bad everyone knows nobody built TB's during WWII. :steamfacepalm:

Hi! The Kriegsmarine and Regia Marina both *built* torpedo boats during World War II:

Ciclone-class torpedo boat
Type 37 torpedo boat
Type 35 torpedo boat

Many more older torpedo boats which were built before World War II also served in the war.

https://en.wikipedia.org/wiki/List_of_torpedo_boats_of_World_War_II
StoneofTriumph Oct 21, 2023 @ 7:16pm 
The Torpedo Boats of WWII weren't that small, though (unless you're talking about the tiny MTBs)- fully loaded up they were from 1100 to 1600 tons, so the Ciclone or something like it is still probably buildable.
HurtfulPlayer97 Oct 21, 2023 @ 7:22pm 
Originally posted by cylindricalseal:
Originally posted by HurtfulPlayer97:
Yeah, it's too bad everyone knows nobody built TB's during WWII. :steamfacepalm:

Hi! The Kriegsmarine and Regia Marina both *built* torpedo boats during World War II:

Ciclone-class torpedo boat
Type 37 torpedo boat
Type 35 torpedo boat

Many more older torpedo boats which were built before World War II also served in the war.

https://en.wikipedia.org/wiki/List_of_torpedo_boats_of_World_War_II
I was obviously being sarcastic.
Metal Izanagi Oct 21, 2023 @ 7:53pm 
Throwing a big change to the economy into the live build without testing it at all first is honestly the sorta thing I'd expect a modder to do by accident, rather than to see a professional studio do on purpose.
vanDyck Oct 22, 2023 @ 2:11am 
Actual... increasing budet during war, yes. I would even say spend as much money as you like during war you cant go broke until you really overdue it massivly.
But the money needs to come from somewhere, and thats either printing money (inflation) or dept. Your money and the countries economy needs to suffer more unter going to war. Either by having to repay depts, either from your income or by reducing the naval budget for a time (like cutting it half after a war as long as the war was) or having to pay for the dept until they are repaid. An overall increasing of prices for everything as inflation rises would be an other possibilty.

And until the beginning 40s the "decisive battle" was the main navaly doctrine mostly. So its all of them vs all of us. With the TF crew limits this is not possible anymore, and money makes such a battle only smaller or bigger, but it would be still an all in fight with the chance of loosing everything for one side.
Last edited by vanDyck; Oct 22, 2023 @ 2:33am
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Date Posted: Oct 20, 2023 @ 4:07pm
Posts: 40