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Going with whichever shell has the most chance of starting fires is also good, but by the 1920s when rates of fire are much better, you don't really need the additional fire chance.
Especially at closer ranges spamming HE from all guns usually causes ships to die to extensive fire. At long range it's much harder to get ships to sink due to fire cause you miss too many hits and your secondaries are also often not in range, or also miss.