Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I want to understand, the compass needle shows the north direction relative to what? Relative to the line of sight of the observer's camera? Or relative to the course of a ship? I just want to see that a particular ship is heading northwest and should be turned to the right so it's heading north.
Another option is to select the lead ship and turn the screen so the compass points north and send them into that direction.
But the AI option is easier.
To know what direction north is, click and hold the right mouse button on the open ocean (anywhere) and rotate the entire camera scene while watching the compass in the upper left. When the N is directly at the top of the compass, North is directly toward the top on the screen.
Hope that answers your question.
The sea is round, even the ancient Greeks knew. To see a ship from thirty kilometers in clear weather, you need to climb twenty meters in height, and then you can only distinguish the masts and tops of the funnels sticking out from behind the round sea, if the angular resolution of the binoculars is enough.
Every ship has a compass and the captain of every ship knows exactly which direction his ship is heading. So it was hundreds of years ago, and the RDF has nothing to do with it.