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The only way you are going to change this is to change the type of government you have. However, you have 0 unrest, which means the population is happy with the type of government in power, and seeing as you have 100% backing behind the "Centre Party" I suspect you've had 0 unrest for quite a while.
I suggest increasing the unrest, and seeing how it affects the backing of the different parties.
If I don't get replaced, what is the fastest way to generate unrest? Throwing my fleet away? I don't want to lose decades of progress. And also, how do I influence what kind of government will replace the current one?
You are replaced if you face off a revolution in democratic systems with parliaments, but won't if you play absolute monarchy (Imperial China-imperial Russia)
The goal is to increase unrest enough to change political support while not being involved in a revolution. I dislike it but it's what it is.
The governements changes are scripted to some point because Germany goes very often to nationalism, china to left wing democracy and Russia to communism in my let's play.
You have periodically elections and the results are shown in a pop up window at the begining of your turn.
I really don't know that there is a "fastest" way to generate unrest. The easiest way is to simply make the political recommendations with the highest unrest whenever you are consulted.
In the long run, it's a trade off. Do you want a highly supportive, but not too bright government, or perhaps a less than supportive, but highly competent government. A revolution could result in either option. You also could get lucky with a supportive good government, but that's not guaranteed (and part of the fun in my opinion).
Good luck...
(Edit: Ninja'd)
In Absolute Monarchy, you have to get to 100 unrest, and that will trigger a revolution. You need positive prestige in order to continue playing the game. You can generate unrest by increasing tensions with other nations, through events, and by losing battles. In general, it takes several years to reach 100 unrest while maintaining positive prestige. On the upside, unrest never "resets" like it does in Constitutional Monarchy/Democratic elections, so you have plenty of time to do it.
For Constitutional Monarchy or Democracy, popular support is split between the five parties and every four years the party with the majority will win the election (and reset unrest to 0). If unrest is low (below about 10), popular support will slowly shift to the ruling party. Once it goes above this point, it will slowly shift away from the ruling party. It's hard to get 100 unrest before the elections unless something major happens like losing battles.
Now there is some underlying, hard-coded behavior to the parties. For example, as the USA in 1890, if you raise unrest popular support will shift to right wing and left wing, but with a slight advantage to left wing. However, when you trigger a revolution in China in 1890, you'll get a left wing democracy - and any unrest in that democracy will almost entirely go to the communists with little to no gain to the other parties. Germany I think is either nationalist or center, etc. etc. So, you have some control over what government you will shift to in a democracy, but there are also some limitations based on which country you are playing.
Absolute Monarchy: +100% Naval Budget, -35% GDP Growth, -25% Province Income, +65% Military Power, +75% Unrest
Constitutional Monarchies:
Nationalists: +62%, -27%, 0%, 75%, 50%
Right Wing: +50%, +2%, +2%, +27%, +42%
Center: +41%, -5%, +10%, +20%, +15%
Left-Wing: +33%, -25%, +35%, +12%, +2%
Communist: +25%, -35%, +25%, +38%, -18%
Democracies:
Nationalists: +50%, -30%, +5%, +100%, +45%
Right-Wing: +25%, +30%, +10%, +5%, +30%
Center: +7%, +15%, +25%, -10%, -25%
Left-Wing: -10%, -25%, +75%, -25%, -50%
Communist: -25%, -45%, +55%, +25%, -90%