Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

How do I make my Government more competent?
Seriously, other than being a glorified "yes-man", your position as the country's greatest admiral that has ever admiral-ed, means nothing! I was wondering why my land forces going nowhere fast, I FINALLY figured out how to mouseover the government types and noticed this blasphemy.

https://steamcommunity.com/sharedfiles/filedetails/?id=2987362560

https://steamcommunity.com/sharedfiles/filedetails/?id=2987362642

https://steamcommunity.com/sharedfiles/filedetails/?id=2987362818

Now, before someone say "Aha sounds really like France! Bonjour, Baguette, Baguette, OH-hon, Surrender", I like to point out that even with after a quick Wikipedia search we know the French actually had more tech and materials than the Germans. The real downside for the French were their troop readiness. Most of them did not have proper equipment due to logistical problems and general lack of professionalism.

Here is how my campaign should deviate from real history. I have been at war with the world since 1908, so how is my military power sit at pathetic -10? I am surprised that after TRILLIONS of GDP and thirty years of non-stop fighting, I would expect military prowess to develop beyond -10.

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So here is my question, how do I get someone in power who knows how to hold a weapon? That is, without having to start over or lose the game?
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Showing 1-14 of 14 comments
Lucky Jun 10, 2023 @ 7:42am 
Coup d'état.
Bibliophylax Jun 10, 2023 @ 7:43am 
I dislike this settings too, i have no idea how to improve the game on this feature however
Lord of the Flies Jun 10, 2023 @ 8:21am 
Generate unrest. Government support changes if the people are unhappy.
Liondrome Jun 10, 2023 @ 8:22am 
The -10% you are seeing is a modifier because of the type of government you have. Your military power has been increasing over the years, but the modifier changes the end result.

The only way you are going to change this is to change the type of government you have. However, you have 0 unrest, which means the population is happy with the type of government in power, and seeing as you have 100% backing behind the "Centre Party" I suspect you've had 0 unrest for quite a while.

I suggest increasing the unrest, and seeing how it affects the backing of the different parties.
hashishmaria Jun 10, 2023 @ 8:48am 
Originally posted by TWC Empirion0:
So here is my question, how do I get someone in power who knows how to hold a weapon?
Hire a German... :D :D :D
[TWC] Empirion0 Jun 10, 2023 @ 9:54am 
Many of you mentioned generate unrest to trigger a government change. The problem is won't take make me lose the game? I have seen many other rebellions and the head of the admiralty gets replaced.

If I don't get replaced, what is the fastest way to generate unrest? Throwing my fleet away? I don't want to lose decades of progress. And also, how do I influence what kind of government will replace the current one?
Bibliophylax Jun 10, 2023 @ 10:04am 
The most effective way to increase unrest is through events, because it's harmless for the fleet. Or you loose battles one after another for some time.

You are replaced if you face off a revolution in democratic systems with parliaments, but won't if you play absolute monarchy (Imperial China-imperial Russia)
The goal is to increase unrest enough to change political support while not being involved in a revolution. I dislike it but it's what it is.
The governements changes are scripted to some point because Germany goes very often to nationalism, china to left wing democracy and Russia to communism in my let's play.

You have periodically elections and the results are shown in a pop up window at the begining of your turn.
Last edited by Bibliophylax; Jun 10, 2023 @ 10:17am
foster.r.l Jun 10, 2023 @ 10:11am 
As to how you influence the type of government, honestly, you can't. You're just one individual in your country - albeit an Admiral. It will be a roll of the dice as to the type of government you might get. However, you will not just "lose the game" from a revolution in your country...at least I've never seen it.

I really don't know that there is a "fastest" way to generate unrest. The easiest way is to simply make the political recommendations with the highest unrest whenever you are consulted.

In the long run, it's a trade off. Do you want a highly supportive, but not too bright government, or perhaps a less than supportive, but highly competent government. A revolution could result in either option. You also could get lucky with a supportive good government, but that's not guaranteed (and part of the fun in my opinion).

Good luck...
(Edit: Ninja'd)
Last edited by foster.r.l; Jun 10, 2023 @ 10:13am
ToreDL87 Jun 10, 2023 @ 1:21pm 
Welcome to Michiel De Ruyters life lol
Lord of the Flies Jun 10, 2023 @ 3:39pm 
You won't be replaced if you have a high prestige.
afghantravelguide Jun 10, 2023 @ 6:17pm 
To change government types:
In Absolute Monarchy, you have to get to 100 unrest, and that will trigger a revolution. You need positive prestige in order to continue playing the game. You can generate unrest by increasing tensions with other nations, through events, and by losing battles. In general, it takes several years to reach 100 unrest while maintaining positive prestige. On the upside, unrest never "resets" like it does in Constitutional Monarchy/Democratic elections, so you have plenty of time to do it.

For Constitutional Monarchy or Democracy, popular support is split between the five parties and every four years the party with the majority will win the election (and reset unrest to 0). If unrest is low (below about 10), popular support will slowly shift to the ruling party. Once it goes above this point, it will slowly shift away from the ruling party. It's hard to get 100 unrest before the elections unless something major happens like losing battles.

Now there is some underlying, hard-coded behavior to the parties. For example, as the USA in 1890, if you raise unrest popular support will shift to right wing and left wing, but with a slight advantage to left wing. However, when you trigger a revolution in China in 1890, you'll get a left wing democracy - and any unrest in that democracy will almost entirely go to the communists with little to no gain to the other parties. Germany I think is either nationalist or center, etc. etc. So, you have some control over what government you will shift to in a democracy, but there are also some limitations based on which country you are playing.
afghantravelguide Jun 10, 2023 @ 7:11pm 
Here are the government bonuses, in terms of Naval Budget, GDP Growth, Province Income, Military Power, and Unrest

Absolute Monarchy: +100% Naval Budget, -35% GDP Growth, -25% Province Income, +65% Military Power, +75% Unrest

Constitutional Monarchies:
Nationalists: +62%, -27%, 0%, 75%, 50%
Right Wing: +50%, +2%, +2%, +27%, +42%
Center: +41%, -5%, +10%, +20%, +15%
Left-Wing: +33%, -25%, +35%, +12%, +2%
Communist: +25%, -35%, +25%, +38%, -18%

Democracies:
Nationalists: +50%, -30%, +5%, +100%, +45%
Right-Wing: +25%, +30%, +10%, +5%, +30%
Center: +7%, +15%, +25%, -10%, -25%
Left-Wing: -10%, -25%, +75%, -25%, -50%
Communist: -25%, -45%, +55%, +25%, -90%
hashishmaria Jun 10, 2023 @ 7:57pm 
Is there even some way to influence which party gets the most votes in polls? Or is it completely random?
afghantravelguide Jun 10, 2023 @ 8:54pm 
I think the parties people shift to during unrest is hard coded based on what country you are playing and the ruling party. I'm not sure if game year or start year has an influence on this.
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Date Posted: Jun 10, 2023 @ 7:32am
Posts: 14