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It's completely stupid, but so are many things in this game .... 🙄
So....Ur telling me that designs like the Nevada class, Pensacola or the Conte de cavour class BB would actually work more like a semi-dreadnought ship? damn that's stupid lol
Yup, so stupid. Would quite like to make some 10 gun ABXY designs using a mix of three and two gun turrets, but is ruined by this mechanic.
A single gun mount is always most accurate.
That's not what we're discussing, yes it makes sense that gun turrets housing multiple guns have reduced accuracy as you add more guns.
What we are discussing is that if you have a combination of triple and double turrets of the same diameter and caliber, they give the negative malus of using different size guns.
Sorry, my mistake.
Multiple splashes from varying gun sizes, should cause aiming issues with smaller caliber guns, but not if all the splashes were from main-guns and of the same gun caliber and from the same ship. *The number of barrels being a separate issue.
Multiple instances of the same gun caliber should only be effected by the number of barrels on each turret, and the particular effects on aim based on that gun size and the ship/crew effects.
Just because you have 3 barrels on one end and 2 on the other, shouldn't give an AUTOMATIC ship-wide debuff.
*Ripple-fire should be added to the research tree.
Although, to be honest, multi-barreled big guns, and even most larger small caliber guns were rarely fired simultaneously, and not because of the aiming problem, but because it would be very hard on both the ship and the gun turrets themselves.