Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

WASTED Aug 18, 2023 @ 4:57am
loss of accuracy due to guns of different barrels
i noted a 7.5 % loss is listed due to guns of different barrel s but all of the main guns are the same size and caliber. In this case they are 15.9 inch 52's. I have 6 forward guns in 2 triple turrets and 4 rear guns in 2 double turrets. Is this due to the turrets or a bug?
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Showing 1-8 of 8 comments
Coheed Aug 18, 2023 @ 5:51am 
Unfortunately even if they are the same diameter, turrets with different numbers of guns count as different guns for accuracy calculations. So you should keep to the same number of barrels per turret.

It's completely stupid, but so are many things in this game .... 🙄
ohthot1227 Aug 18, 2023 @ 6:10am 
Originally posted by Coheed:
Unfortunately even if they are the same diameter, turrets with different numbers of guns count as different guns for accuracy calculations. So you should keep to the same number of barrels per turret.

It's completely stupid, but so are many things in this game .... 🙄

So....Ur telling me that designs like the Nevada class, Pensacola or the Conte de cavour class BB would actually work more like a semi-dreadnought ship? damn that's stupid lol
WASTED Aug 18, 2023 @ 8:49am 
I was afraid that it was going to be the case that it was intentional due to my mixing of dual and triple turrets as opposed to being a bug. The dev's really should change this as historically a number of ships had a mix of turrets.
Coheed Aug 18, 2023 @ 12:28pm 
Originally posted by ohthot1227:
Originally posted by Coheed:
Unfortunately even if they are the same diameter, turrets with different numbers of guns count as different guns for accuracy calculations. So you should keep to the same number of barrels per turret.

It's completely stupid, but so are many things in this game .... 🙄

So....Ur telling me that designs like the Nevada class, Pensacola or the Conte de cavour class BB would actually work more like a semi-dreadnought ship? damn that's stupid lol

Yup, so stupid. Would quite like to make some 10 gun ABXY designs using a mix of three and two gun turrets, but is ruined by this mechanic.
Last edited by Coheed; Aug 18, 2023 @ 12:28pm
Wingnut Aug 18, 2023 @ 1:25pm 
It is actually correct. Multi-gun turrets when salvo fired at the same instant can cause shell deviation from adjacent guns. Its well documented. In some cases it was such a problem the guns had to be ripple fired.
A single gun mount is always most accurate.
Coheed Aug 18, 2023 @ 2:02pm 
Originally posted by Wingnut:
It is actually correct. Multi-gun turrets when salvo fired at the same instant can cause shell deviation from adjacent guns. Its well documented. In some cases it was such a problem the guns had to be ripple fired.
A single gun mount is always most accurate.

That's not what we're discussing, yes it makes sense that gun turrets housing multiple guns have reduced accuracy as you add more guns.

What we are discussing is that if you have a combination of triple and double turrets of the same diameter and caliber, they give the negative malus of using different size guns.
Last edited by Coheed; Aug 18, 2023 @ 2:03pm
Wingnut Aug 18, 2023 @ 2:21pm 
Originally posted by Coheed:
Originally posted by Wingnut:
It is actually correct. Multi-gun turrets when salvo fired at the same instant can cause shell deviation from adjacent guns. Its well documented. In some cases it was such a problem the guns had to be ripple fired.
A single gun mount is always most accurate.

That's not what we're discussing, yes it makes sense that gun turrets housing multiple guns have reduced accuracy as you add more guns.

What we are discussing is that if you have a combination of triple and double turrets of the same diameter and caliber, they give the negative malus of using different size guns.

Sorry, my mistake.
Last edited by Wingnut; Aug 18, 2023 @ 2:24pm
6000 Chipmunks Aug 18, 2023 @ 2:51pm 
Yea, that should be ironed out.
Multiple splashes from varying gun sizes, should cause aiming issues with smaller caliber guns, but not if all the splashes were from main-guns and of the same gun caliber and from the same ship. *The number of barrels being a separate issue.

Multiple instances of the same gun caliber should only be effected by the number of barrels on each turret, and the particular effects on aim based on that gun size and the ship/crew effects.

Just because you have 3 barrels on one end and 2 on the other, shouldn't give an AUTOMATIC ship-wide debuff.

*Ripple-fire should be added to the research tree.
Although, to be honest, multi-barreled big guns, and even most larger small caliber guns were rarely fired simultaneously, and not because of the aiming problem, but because it would be very hard on both the ship and the gun turrets themselves.
Last edited by 6000 Chipmunks; Aug 18, 2023 @ 2:58pm
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Date Posted: Aug 18, 2023 @ 4:57am
Posts: 8