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On an other I carefully oriented my conquest, making pacific a japanese lake. That include seize Panama. At war I dont lose merchant ships (unlike for France for exemple). The only possibility is in carabean, since seize panama, means I have a port outside the Pacific.
As France or USA, I was limited by money rather anything else. To each nations its own problems to manage its very interresting like that.
Nota the other problem with Japan is you are on the edge of the map.
An Option is to buy what already designed. Another option is using shared design function and let buyers customise ships at their need.
Naval ingeniery is note something you can improvise, it take lot of time. Japan also called foreign enginiers to design ships, and teach technics, but also to build port and arsenals. Typical exemple is Emile Bertin Who designed ships for Japan, but was also responsible development of military port like Yohosuka, and build Sasebo and Kure.
Other obvious reason to no buy to an other power when you can do yourself, is pride, but also economic reasons, and may be to be sure to be free for miantenance.
A that time, Spain, China or Ottoman empire could hardly be called major powers. All had been, but at that time were falling apart and decaying.
Main Japan facilities are Sasebo and Yokozuka.
It makes game interresting imo. It is Japan problem. On an other hand in case of war, you dont lose merchant ships. Playing France, Shipyard were ok, as well as money. But in each war merchant ships were slaughtered. Like UK, France have at least a colony on each continent or part of the world ... but not the UK fleet to secure it.
To each country its particular problems, it makes each game different, it is fine like that imo.
Nota shipyard facilities a bit weak, was also an historical problem for Japan.
Historical problem doesn't apply to this "Expanding Campaign", and you are playing a GAME, not a historical lesson, so it's logical to capture and use the occupied facility or GIVE US SOME OPTIONS to modify this just like with Army size. I tweak the army size as I see fit, problem solved.
And oh, historical problem have to apply in an historixcal game.
In a war you can mostly only count on your home provinces. And you will maybe need decades to make other provinces home provinces...
They make great job, thanks, against pityful bristish admirals. Of course I would had prefer new modern hull, but I cant affort to scrap my precious ships for new one I will recieve in 2 years.
My oldest DD are in duty from Guam to Lima, Davao to Los anchorage.
Playing France I built frequantly new ships but suffer merchants ships casualties in time of war.
Playing japan, I can go at war, without being disquiet for my economy, but I had to refit my ships rather than scrap them for new ones.
I already said it, but it is fine like that. I make games highly replayable, changing side, we have to adapt to each sdifferent situation, and it is great like that.
I'm currently playing as AH, oct.1917, 17 provinces, my max tons is just 190k tons... which barely makes my research relatively useless because I need to wait a lot of time before refitting or create a new flotilla. And in the end I find that going red is the quicker way to refit my ships/build new ships (until the time needed for it isn't doubled).
What I can say about France in the current version, is, country is rich, but naval budget is low.
It is caracteristic USA share. It makes these two countries are currently rather slow to start.