Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Request options to increase ship building capacity
I'm quite disappointed with latest patch that cut off shipbuilding capacity while your nation is fighting against 2-3 at the same time but only able to produce at 100% home region. This system is so bad and making small nations like Japan becomes unplayable due to home regions too small compare to other.

The primary goal of the Total War campaign is to capture and use the resource of the captured region. If this is intended like stated in the patch note, I suggest making a pole to resolve this.
< >
Showing 1-13 of 13 comments
hurepoix Aug 9, 2023 @ 12:45pm 
I disagree greatly. I currently play Japan and I found this very interresting. My main problem is, like you said it, a low shipbuilding capacity. I make this nation interresting to play. In my war in 1926 I still had 1899 ships, I constantly updated.

On an other I carefully oriented my conquest, making pacific a japanese lake. That include seize Panama. At war I dont lose merchant ships (unlike for France for exemple). The only possibility is in carabean, since seize panama, means I have a port outside the Pacific.

As France or USA, I was limited by money rather anything else. To each nations its own problems to manage its very interresting like that.

Nota the other problem with Japan is you are on the edge of the map.
cyan027 Aug 9, 2023 @ 2:26pm 
I still wonder why can't major powers purchase ships from other major powers like minors do? Actually in history China, Japan, Spanish, Turkey all build their navy by purchasing ships from British/German/Italy.

An Option is to buy what already designed. Another option is using shared design function and let buyers customise ships at their need.
hurepoix Aug 9, 2023 @ 5:14pm 
Usually a major power dont wish to buy ship from an other major unless it cant itself, by lack of shipbuilding capacity, or knowledge in naval ingeniery. I was like that for Japan at Meiji era, who bought ships to the british and the french at least.
Naval ingeniery is note something you can improvise, it take lot of time. Japan also called foreign enginiers to design ships, and teach technics, but also to build port and arsenals. Typical exemple is Emile Bertin Who designed ships for Japan, but was also responsible development of military port like Yohosuka, and build Sasebo and Kure.

Other obvious reason to no buy to an other power when you can do yourself, is pride, but also economic reasons, and may be to be sure to be free for miantenance.

A that time, Spain, China or Ottoman empire could hardly be called major powers. All had been, but at that time were falling apart and decaying.
hurepoix Aug 9, 2023 @ 8:55pm 
I agree @dmansail, and you cant rely on conquest over russia, china, french indochina, or spain colony in the pacific to save the day. Even not Manila or Fort Bayard.
Main Japan facilities are Sasebo and Yokozuka.

It makes game interresting imo. It is Japan problem. On an other hand in case of war, you dont lose merchant ships. Playing France, Shipyard were ok, as well as money. But in each war merchant ships were slaughtered. Like UK, France have at least a colony on each continent or part of the world ... but not the UK fleet to secure it.

To each country its particular problems, it makes each game different, it is fine like that imo.

Nota shipyard facilities a bit weak, was also an historical problem for Japan.
Anavel Gato Aug 9, 2023 @ 11:01pm 
Originally posted by hurepoix:
I agree @dmansail, and you cant rely on conquest over russia, china, french indochina, or spain colony in the pacific to save the day. Even not Manila or Fort Bayard.
Main Japan facilities are Sasebo and Yokozuka.

It makes game interresting imo. It is Japan problem. On an other hand in case of war, you dont lose merchant ships. Playing France, Shipyard were ok, as well as money. But in each war merchant ships were slaughtered. Like UK, France have at least a colony on each continent or part of the world ... but not the UK fleet to secure it.

To each country its particular problems, it makes each game different, it is fine like that imo.

Nota shipyard facilities a bit weak, was also an historical problem for Japan.

Historical problem doesn't apply to this "Expanding Campaign", and you are playing a GAME, not a historical lesson, so it's logical to capture and use the occupied facility or GIVE US SOME OPTIONS to modify this just like with Army size. I tweak the army size as I see fit, problem solved.
Last edited by Anavel Gato; Aug 9, 2023 @ 11:02pm
hurepoix Aug 9, 2023 @ 11:05pm 
Like you it is a game, it is normal to balance difficulty. It is already too easy, it is a good thing to add a bit aof salt.

And oh, historical problem have to apply in an historixcal game.
Last edited by hurepoix; Aug 9, 2023 @ 11:08pm
vanDyck Aug 9, 2023 @ 11:58pm 
Factories and other facilities in occupied provinces wont give you the same productivity as you own home country. You know, those people wont be very happy to work for the conquerer... so either you send workers from your home province (that are missing then there) or live with lesser productivity and maybe sabotage. Also you have to adept the new factories etc. to your own standarts, maybe even retool then as you use imperial or metric systems etc.
In a war you can mostly only count on your home provinces. And you will maybe need decades to make other provinces home provinces...
Anavel Gato Aug 10, 2023 @ 1:18am 
Originally posted by vanDyck:
Factories and other facilities in occupied provinces wont give you the same productivity as you own home country. You know, those people wont be very happy to work for the conquerer... so either you send workers from your home province (that are missing then there) or live with lesser productivity and maybe sabotage. Also you have to adept the new factories etc. to your own standarts, maybe even retool then as you use imperial or metric systems etc.
In a war you can mostly only count on your home provinces. And you will maybe need decades to make other provinces home provinces...
That's fine, the DEV just need to add "assimilation" percentage to give us a clear view about that.
hurepoix Aug 10, 2023 @ 8:11am 
I scrapped my first dreadnoughts made in 1899 after a war in 1926. In 1931 at war vs UK it is updaped battleships build in 1907 who suffer most of the fights in the carrabean sea (the only none pacific operation theater because I seize Panama for strategical reasons).

They make great job, thanks, against pityful bristish admirals. Of course I would had prefer new modern hull, but I cant affort to scrap my precious ships for new one I will recieve in 2 years.
My oldest DD are in duty from Guam to Lima, Davao to Los anchorage.

Playing France I built frequantly new ships but suffer merchants ships casualties in time of war.
Playing japan, I can go at war, without being disquiet for my economy, but I had to refit my ships rather than scrap them for new ones.

I already said it, but it is fine like that. I make games highly replayable, changing side, we have to adapt to each sdifferent situation, and it is great like that.
smartalecme Aug 13, 2023 @ 5:56am 
I had real a hard time playing as AH as I could only build a few ships at a time. Ultimately, I ended up just ignoring the tonnage capacity and built like 40 BCs at once. If I'm going to be penalized for going just a little overboard, I might as well go all in as the penalty doesn't seem to scale. Once I gave up, I had no problems other than taking longer as a whole, but mass production negated that.
Anavel Gato Aug 13, 2023 @ 6:11am 
True, for now we exploit the capacity and build 100-200 ship at once when getting enough of fun because it will take 10 years to produce that number while you can finish in around 3 years.
Baal91248 Aug 5, 2024 @ 12:36pm 
Originally posted by hurepoix:
As France or USA, I was limited by money rather anything else. To each nations its own problems to manage its very interresting like that.
Going bankrupt with France is impossible. Maybe between 1890 and 1895 if you have choosen to design your own fleet, but I often take France and seriously, I never been out of cash. Seriously, I don't think economy is the problem with France, but more, as Great Britain, that you need a HUGE fleet on each seas/oceans that your shipbuilding cap (like every nations in the end) can't follow between new ship's class / refit + creating a new flotilla and else... Shipbuilding capacity is really a pain in the a**.
I'm currently playing as AH, oct.1917, 17 provinces, my max tons is just 190k tons... which barely makes my research relatively useless because I need to wait a lot of time before refitting or create a new flotilla. And in the end I find that going red is the quicker way to refit my ships/build new ships (until the time needed for it isn't doubled).
hurepoix Aug 5, 2024 @ 2:16pm 
HI Baal91248. It is a one year old post. Version played was not the same.

What I can say about France in the current version, is, country is rich, but naval budget is low.

It is caracteristic USA share. It makes these two countries are currently rather slow to start.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Aug 9, 2023 @ 7:45am
Posts: 13