Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

Drakken Aug 8, 2023 @ 9:19pm
REMOVE THE "BLOCK" !!!!
As soon as an enemy ship is camping a narrow passage like the redsea, even if it is just a TB, it's blocking all your task forces, so your task forces keep switching from moving through the red sea or around Africa, by south africa, that mean the game is unplayable right now.
This is one of your worst idea Dartis.
< >
Showing 1-11 of 11 comments
Drakken Aug 8, 2023 @ 11:54pm 
Originally posted by Oggmeista:
that's not the problem parse, this is what some fleets were tasked to do, the issue imho, is that the human can't instigate an offensive move, though if you leave a task force close to the offending units position, the game should, see that as a possible battle and let you attack them of course it then might do a runner when you actually try to engage, and therefore would still be blocking the shortcut you would like to pass through


Sigh...
Right now a single TB can block 2 x150k+ tns task forces....
And this is not even initiating a fight, you can't just pass. so your ship where on their way let's say Gibraltar to India so by passing through the Red sea but since an enemie TB is camping the Red sea your ship will make yoyo move, 1 turn around africa, 1 turn toward the redsea.
The way around is to move your task force on the TB to push it away but this is slowing down your movements A LOT and a turn is a month!!!!
The fix is simple an enemie task force not ready to engage your task force shold be pushed away. If they are faster they are pushed away, if they are slower they are engaged in combat.
mccoyco64 Aug 9, 2023 @ 5:00am 
You could invade the blockading port -
tadasd Aug 9, 2023 @ 5:26am 
All true. lately movement of ships is totaly lame. Engaging ships is even harder. I surounded enemy task force of 120k ships with 3 task forces of same size ande despite any atemps to engage they was moving around few milimeter on map left right but no engagement in 5 turns. Then i put 4th 180k ( 4BB, 2 CA, 4 CL, 5 DD) task group into port and only after two more turns battle generated! But ... guess what? all enemy was engaged by 1 CA 3CL and 4 DD....

Maybe in task group should be aditional option - avoid battle/ engage.

Port protection is lame too - 1 single enemy DD 3 times in row atacked "undefended" port and killed alot of transports for free. But IN THAT PORT was 3CL and 10 DD and all have minelaying capability of advances 100 str mines. but no - no damage to enemy ship, no engages.

Land battles absolutely lame - Before war i had 18k soldiers in souther China. France had 40k in Fort bayard. then war happened in one turn france got 995 k soldiers in one turn my soldiers risen to 40 gradualy. Despite my fleet dominated in indian ocean and east seas. Witn new system om soldier generation is imposible to make land wars in colonies.
Princess_Daystar Aug 9, 2023 @ 7:54am 
Originally posted by mccoyco64:
You could invade the blockading port -
i literally took Gibraltar and couldn't get out of the med through that channel until the English fleet of 2 light cruisers left the area, and since egypt was allies with england i was effectively stuck inside the med due to the games idiocy :/

2 CLs Shouldn't be able to block off 12 BBs, 12 CAs and 40CLs in the first place, but its worse when they dont even own the channel.
mccoyco64 Aug 9, 2023 @ 8:05am 
Originally posted by Princess_Daystar:
Originally posted by mccoyco64:
You could invade the blockading port -
i literally took Gibraltar and couldn't get out of the med through that channel until the English fleet of 2 light cruisers left the area, and since egypt was allies with england i was effectively stuck inside the med due to the games idiocy :/

2 CLs Shouldn't be able to block off 12 BBs, 12 CAs and 40CLs in the first place, but its worse when they dont even own the channel.
Ah, i see ,, yes that is not right at all
NT_Dave Aug 9, 2023 @ 8:44am 
The concept of using your fleet to control "choke points" is a valid strategic action and should be retained. Further, it should have an impact on the flow of trade.

HOWEVER, the fleet attempting to break the blockade should be automatically trigger a battle with the blocking ships. If victorious, the choke would be removed. THAT is the real way to deal with this - fight it out.
NT_Dave Aug 9, 2023 @ 8:47am 
BTW, IMHO the best way to control a choke point is with a vast minefield. Like the North Sea Mine Barrage of WW 1. Use large numbers of mine-laying subs for this.
Drakken Aug 9, 2023 @ 8:58am 
Originally posted by NT_Dave:
The concept of using your fleet to control "choke points" is a valid strategic action and should be retained. Further, it should have an impact on the flow of trade.

HOWEVER, the fleet attempting to break the blockade should be automatically trigger a battle with the blocking ships. If victorious, the choke would be removed. THAT is the real way to deal with this - fight it out.


Sigh... Just read..

I'll make it simple for you
A Single TB is blocking 10000 BB
And no, no fight, the TB is obliterated or move away, you won't force the player to load that battle, the TB will just move awaay as soon as the battle will start.
NT_Dave Aug 9, 2023 @ 9:03am 
Originally posted by Drakken:
Originally posted by NT_Dave:
The concept of using your fleet to control "choke points" is a valid strategic action and should be retained. Further, it should have an impact on the flow of trade.

HOWEVER, the fleet attempting to break the blockade should be automatically trigger a battle with the blocking ships. If victorious, the choke would be removed. THAT is the real way to deal with this - fight it out.


Sigh... Just read..

I'll make it simple for you
A Single TB is blocking 10000 BB
And no, no fight, the TB is obliterated or move away, you won't force the player to load that battle, the TB will just move awaay as soon as the battle will start.

Read my second paragraph. Your 10000 BB could surely do a successful auto resolution against a TB and take control of the choke point (or pass through).
Liondrome Aug 9, 2023 @ 9:13am 
The problem is that right now, ships are projecting a force field around them that blocks path finding like a solid object. I believe players would rather have their ships project a zone that would cause them to 100% engage an enemy task force attempting to pass through.
Princess_Daystar Aug 9, 2023 @ 10:00am 
Originally posted by NT_Dave:
Originally posted by Drakken:


Sigh... Just read..

I'll make it simple for you
A Single TB is blocking 10000 BB
And no, no fight, the TB is obliterated or move away, you won't force the player to load that battle, the TB will just move awaay as soon as the battle will start.

Read my second paragraph. Your 10000 BB could surely do a successful auto resolution against a TB and take control of the choke point (or pass through).
i dont trust their auto resolve enough to auto resolve a match like that, lost one to many ships to it being...dumb to say the least.

And its really annoying when they wont withdraw.
This morning ive spent every single turn having to fight a DD from Japan because they keep engaging my fleet but dont actually want to fight. -_- I cant catch it, they wont come near me, its garbage ;-;
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Aug 8, 2023 @ 9:19pm
Posts: 11