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I suppose that makes sense, looked it up though and found this
British Mark VIII torpedo had a range of about 5 000 yards at about 45 knots.
US Mark 15 Mod.0 torpedo had a range of 6 000 yards at about 45 konts or 15 000 yards at 26,5 knots.
Japanese Type 93 (Long Lance) torpedo had a range of 22 kilometers at 48–50 konts and 40 kilometers at 33–35 knots.
The Japanese manned torpedo Kaiten had a range up to 70 kilometers at 22 knots.
But my problem is if the torps in game are moving at 45 knots or so, then they should not be traveling super far outside that max range imo.
Except I see all the time a torpedo prematurely detonate before it hits that 'max engagement range'
Agree its a real bug bear. in real life torpedoes slow then sink as the reach there max range.
AI torps seem to run for ever despite only having researched short ranges. in large battles its impossible to counter this and stay tactically focused .
its also quite ridiculous how the AI can outmanoeuvre torpedoes. it seems the AI has all the data required to be able to manoeuvre to avoid torpedoes available at the first instant they are detected.
Whilst the human player has to visibly judge time and distance and try to guess which way to turn. this takes a lot of time and concentration, meaning other areas of the battle are impossible to monitor.
the human player ought to just be able to turn away and the AI torps with say 4.6 K range will just run out of gas. but as it is they will chase your ships for 10 or 12 K, its very poor and needs fixing