Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

marine0351W Jul 27, 2023 @ 5:38pm
Torpedoes travel way outside their max engagement range
Is this a bug or feature? I've seen torps travel sometimes 4+ km past the max range indicated on the enemy ships, aren't they supposed to drown or detonate shortly after they pass their max range?
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Showing 1-10 of 10 comments
AlphaVictorKilo Jul 27, 2023 @ 6:17pm 
I've also seen torps go 20+km when they're supposed to only be 6km torps...
Black Dragon Jul 27, 2023 @ 7:32pm 
I've also noticed it today. I think that it's a feature, not shure. Because I think that it's the theoretical max range and not the "I'm now out of steam" range. It's probably RNG. But I would not like it to travel more than about 10 % further than estimated max range. If you get my drift.
Last edited by Black Dragon; Jul 27, 2023 @ 7:34pm
marine0351W Jul 27, 2023 @ 7:56pm 
Originally posted by Black Dragon:
I've also noticed it today. I think that it's a feature, not shure. Because I think that it's the theoretical max range and not the "I'm now out of steam" range. It's probably RNG. But I would not like it to travel more than about 10 % further than estimated max range. If you get my drift.
Agreed, I'm ok with a little bit of play there, but not kms worth of distance. Historically the reason torps only went so far is because their propulsion ran out of juice and they drowned.
Lucky Jul 27, 2023 @ 9:37pm 
Its a feature that it is still not tuned properly.
MIWE37 Jul 28, 2023 @ 12:32am 
Don't quote me on this, but i vaguely remember a post in the official forum, stating that the listed range is the max aimingdistance for a firing solution and the max traveling distance is up to 100% more, before the torp selfdetonates.
marine0351W Jul 28, 2023 @ 3:48am 
Originally posted by MIWE37:
Don't quote me on this, but i vaguely remember a post in the official forum, stating that the listed range is the max aimingdistance for a firing solution and the max traveling distance is up to 100% more, before the torp selfdetonates.

I suppose that makes sense, looked it up though and found this

British Mark VIII torpedo had a range of about 5 000 yards at about 45 knots.
US Mark 15 Mod.0 torpedo had a range of 6 000 yards at about 45 konts or 15 000 yards at 26,5 knots.
Japanese Type 93 (Long Lance) torpedo had a range of 22 kilometers at 48–50 konts and 40 kilometers at 33–35 knots.
The Japanese manned torpedo Kaiten had a range up to 70 kilometers at 22 knots.

But my problem is if the torps in game are moving at 45 knots or so, then they should not be traveling super far outside that max range imo.
Lightravenn Jul 28, 2023 @ 3:53am 
Originally posted by marine0351W:
Originally posted by MIWE37:
Don't quote me on this, but i vaguely remember a post in the official forum, stating that the listed range is the max aimingdistance for a firing solution and the max traveling distance is up to 100% more, before the torp selfdetonates.

I suppose that makes sense, looked it up though and found this

British Mark VIII torpedo had a range of about 5 000 yards at about 45 knots.
US Mark 15 Mod.0 torpedo had a range of 6 000 yards at about 45 konts or 15 000 yards at 26,5 knots.
Japanese Type 93 (Long Lance) torpedo had a range of 22 kilometers at 48–50 konts and 40 kilometers at 33–35 knots.
The Japanese manned torpedo Kaiten had a range up to 70 kilometers at 22 knots.

But my problem is if the torps in game are moving at 45 knots or so, then they should not be traveling super far outside that max range imo.
Throwing full broadside torps, in which for every second on the water they may explode earlier and then if hit something be a dud... I really don't care if as a + sometime they go a little far. It works with the AI good evasing solution if they are in a straight line with +10 ships behind
vanDyck Jul 28, 2023 @ 3:55am 
I think the data are minimum values that can be reached for sure. As with many other things you cant excatly say how far will a torpedo move, and it can be different for every torpedo. So the data you give to the crews are that what can be reached for sure. The torp must reach that distance. Importand for hits is that the speed is quite exact. If it goes further is mostly not a thing, shorter would be a waste of the torp (and they were really expansive these days).
marine0351W Jul 28, 2023 @ 8:55am 
Originally posted by vanDyck:
I think the data are minimum values that can be reached for sure. As with many other things you cant excatly say how far will a torpedo move, and it can be different for every torpedo. So the data you give to the crews are that what can be reached for sure. The torp must reach that distance. Importand for hits is that the speed is quite exact. If it goes further is mostly not a thing, shorter would be a waste of the torp (and they were really expansive these days).

Except I see all the time a torpedo prematurely detonate before it hits that 'max engagement range'
smythman2015 Aug 5, 2023 @ 4:10am 
Originally posted by AlphaVictorKilo:
I've also seen torps go 20+km when they're supposed to only be 6km torps...

Agree its a real bug bear. in real life torpedoes slow then sink as the reach there max range.
AI torps seem to run for ever despite only having researched short ranges. in large battles its impossible to counter this and stay tactically focused .
its also quite ridiculous how the AI can outmanoeuvre torpedoes. it seems the AI has all the data required to be able to manoeuvre to avoid torpedoes available at the first instant they are detected.
Whilst the human player has to visibly judge time and distance and try to guess which way to turn. this takes a lot of time and concentration, meaning other areas of the battle are impossible to monitor.
the human player ought to just be able to turn away and the AI torps with say 4.6 K range will just run out of gas. but as it is they will chase your ships for 10 or 12 K, its very poor and needs fixing
Last edited by smythman2015; Aug 5, 2023 @ 4:13am
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Date Posted: Jul 27, 2023 @ 5:38pm
Posts: 10