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Plus 100 mil in 1920-1930?
How about plus 500 in 1920? And yes at this point Japan's economy became number one in the world.
https://steamcommunity.com/sharedfiles/filedetails/?id=2996763528
This is a long game.
To the OP:
Don't be afraid of bankruptcy, be afraid of unrest. If you can maintain low unrest (keep winning battles), then you can go bankrupt with impunity. The penalties for bankruptcy are unrest and prestige, the bonuses are cash and an increase to the naval budget (your goal).
Another tip, play tall. Expand by baby steps. Take all the territories around one sea zone, then move on. A compact empire keeps fuel costs down. Sending an invasion fleet to a distant target makes fuel costs skyrocket. Wide empires also make protecting transports an issue.
You don't gonna tell me how did you make it, Right?
You're just making boast of your well played game without giving any advice to this poor man.
Of course I tired to play long game and I think I tired my best because I saved lots of money and this made me to command my fleet with minus budget (500 mil per every month) over 10 years since 1930 when the government changed.
THE POINT IS :
I got "Stolen" my budget by new Government Party
And they not gonna suggest any increase of my budget
I NEED Specific ADVICE not boasting
Thank you So much Oggmeista, glythe and Jabberwock.
That's really helpful.
From what I can see the typical complaint here is made on the assumption that player's actions were sound and its the game whats in the wrong. Meaning that a complainer is unable to comprehend the possibility that the dissapointing result is a mere consequence of player's choices. And it is a player who is at a fault here.
You are the perfect example of this.
"I got "stolen" my budget"
No. It was you who robbed your country of economical growth in pursuit of some ephemerical gains. And it was you who didn't control the fallout of this choice.
What choices of yours what led to this?
1. You kept Nationalist Party government for its Naval Budget bonus disregarding the hit on the GDP growth.
2. You made those "+ naval budget" choices what undermine your economic base.
3. You didn't suppress the unrest level prior to elections hence new party won it.
So, for half the game you preferred the short term results above all else and literally build your country around that fleet of yours. And in the midgame you let the change into long term policy happen. But you have no long term anymore. You have only your navy with something what resembles a country attached to it.
And this is the architecture of your mistake.
Can something be done about that?
Yes.
You should create political instability and see how internal balance will change. If leftwing party will start to gain ground than you should quell the unrest by whatever means necessary and go with plan B: scrap you precious fleet and build a new, affordable, one. If the situation will swing into right than you should keep the unrest level and after the next elections you will get your budget back.
While you are absolutely correct that something could be done better the actual advises will have too litle of impact to even consider them. And the difference will be choosing centrist government over right wing one. I didn't bother by that because, you know, techically I have already won and whatever left in the game was huge mopping up operation. Too boring to actually go with it.
Finally! That's the answer what I want. Thank you.
If you start a new campaign, avoid wars as long as possible. Wars halve your GDP growth.
If war in unavoidable, try to make it a very short one. Go with the infamous "Kantai kessen" (Decisive battle) doctrine: find the strongest fleet of your enemy and sink it. If they ask for peace, accept it. You will get war reparations and you can get a few provinces here and there.
Avoid invasions early game. They last for too long, and the prolonged war will put you behind economic behemoths like USA and France. If you laund an invasion anyway, do it with a high value province with oil in it. Map painting is for late game.
Current support for the ruling party is defined by the unrest level. In absolute monarchies you have to go all the way till revolution. For everybody else you just keep some unrest and the support will shift. This way you can even control government types of other countries.