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Planes are (for me) not that important,
as a DLC down the line, mayby but not now
But for the implementation,
my idea would be to do it like with subs ( the CV)
and as a module ( for floatplanes ) with just stat boost for the Ships ( like deepth charges)
binde the Air Modules to Hull/Tower
1) Air attack from carrier when player control air group if he attacks or attacked fleet with maybe some planes from CAP if there is friendly carrier.
2) Full scale carrier combat with 200 * 200 km map with 50-100x time compression and zoom out to 2D map.
Designing carrier with different option like armored deck additional space and air group composition would be great addition to the game, as well as proper AAA on the other ships.
It is so sad how true this comment is.
However, aircraft carriers are not coming to UAD, it was an idea that got bounced around but no real moves were made to add them in for aircraft carriers or for CA's - BB's to make use of scout planes. The game is in maintenance mode now, it is no longer in active development so any major features that the community might want would need to come in the form of DLC a few years from now or else go completely ignored. Aircraft carriers (and planes in general) would have been cool and would have added a lot to the game including the ability to have a proper fog of war and scouting system but we will not see them any time soon if ever.
Also they are quite fragile an easy damaged beyond repair even from a to harsh landing in even calm weather...
Carrier planes are for scouting and air cover mostly until the end of the 30s/beginning 40s. Then aircraft engines got strong enought to carry a payload that can deal serious damage to a modern BB. But then the carrier is superiour to the BB in every way as its cheaper on easier to build an repair, has larger weapon range and damage and can scout for itself.
The real "game breaking" stuff are land based planes. They are mostly better then carrier planes and get a threat earlier. In the beginning to middle 40s guided bombs and Tallboys will be the death of a (not air covered) ship. Or i simply send 1000 4 engines bombers and bomb your shipyards and harbours... or a single one with a nuclear bomb.
As you see air war would be much more then just carriers. And just put them into the game woulnd make much sense. With modern knowledge and focus research you can got some of these things earlier... Air war would be a complete new level of warfare needing so much... a bit much for a little dlc...
Just for example a few things...The battle UI would need to be able to cope with task forces being 100+ miles apart. Battles would have to start with task forces even further away to allow scouting and positioning forces. We would need a clock and a compass with info on when night would start and end (which we should probably have anyway)
Wish the developers would post on the 6 months development plan to say clearly what is and is not possible in the time remaining. There are so many posts there and in other threads that bear no resemblence to the time available.
Guided missiles, on the other hand....
What about a Ruhrstahl SD 1400 X radio controlled glide bomb sinking Italian battleships in 1943?
Or Japanese ships being sunk by the radar guided ASM-N-2 Bat in 1945?
And again. Why should i invest into battleships or even cruisers if i have a:
-Long range scout and fighter plane (like the lightning)
-Long range bombers (B17, superfortress, lancaster etc)
and build them in large numbers and bomb your shipyards and harbors and bases with thousands of them, maybe even with nuclear bombs? Air war would add a complete new layer to the campaign, and planes will do almost everything better then ships...
Remember if you focus research (what is not effective, but could be then) i can get techs about decades earlier... Throwing Fritz X or tallboys on AI WWI era BBs...?
At least it was possbile in earlier versions to get radar about 1905-1910....