Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

GL.L3gi Mar 3, 2023 @ 1:26pm
i wrote a MOD that disables subs, mines and flaws.... (Published!)
UPDATE:
Hey guys so ive decided to give this a shot and publish this small mod with some fun impact.

This Mods major changes:
Submarines are impossible to get for anyone
Mines are impossible to get for anyone

+ tweaks to flaws and the earliest torpedo tech

You will find everything needed in here:
https://drive.google.com/drive/folders/1fvkNcawGp7updA3Zwp2NDx-FLULo5r27

Stable with Version 1.7

Please remember to start a new game after replacing the file. Good luck!


PS: I cant guarantee any frequent updates when needed, especially when the developer decides to push new patches this will most likely break this mod. Please poke this discussion if needed and ill check it out when i see it. Please make me aware if something does not work as intended, i will be lurking from time to time.

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old post:
Ive now played without subs as well as mines (and reduced flaws by 9-fold) for the last 4 weeks constantly and its a blessing. no more "boom RNG" ♥♥♥♥.

sadly every patch (which feels 2x a week) i would need to update immediately for the mod so it would keep working, which is just tedious .I sadly have a very time consuming job, So wouldnt be able to guarantee an update within several days.

If the game is finished i will publish it.
Last edited by GL.L3gi; Feb 15 @ 10:40pm
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Showing 1-15 of 20 comments
Swisspike Mar 3, 2023 @ 1:31pm 
I have completely stopped playing, until the patches slow down.

Slapping a patch every day is almost certainly breaking other parts of the game.

How about one patch on a test branch, get feedback, then publishing the patch every Tuesday?
GL.L3gi Mar 3, 2023 @ 1:37pm 
i dont know why every minor hotfix needs a patch in all honesty, as well.

I would rahter have then work on it more continuously and not do actionsim and publish every minor fix. Also, Reworking the parts of the game which are critisized the most in terms of balance isnt even difficult, you just need a guy with a lot of statistical knowledge as well as dedication towards finding a good balance.
Swisspike Mar 3, 2023 @ 2:45pm 
Originally posted by GL.L3gi:
i dont know why every minor hotfix needs a patch in all honesty, as well.

I would rahter have then work on it more continuously and not do actionsim and publish every minor fix. Also, Reworking the parts of the game which are critisized the most in terms of balance isnt even difficult, you just need a guy with a lot of statistical knowledge as well as dedication towards finding a good balance.

Agreed. You fix something, it breaks something else. It is all inter-related, and whipping back and forth may break it worse than before.
TigerB44 Mar 3, 2023 @ 6:07pm 
I hate the flaw system. You should have at least the possibility to delete them with refits. They get fixed in RL as well.
Wyrm Mar 3, 2023 @ 10:04pm 
The worst thing is when they patch things that mess up your already built ships in the campaign
sandman2575 Mar 4, 2023 @ 10:16am 
I would absolutely love a mod that removes subs. I don't especially like the flaws system, but I can live with it; i'd also be happy to play without them entirely.

But subs -- and this can't be overstated -- are campaign-destroying. The entire point of the campaign is to set up interesting ship combats that have significant consequences. Subs single-handedly defeat the entire point of the campaign. They're totally abstracted, so forget the ship combat -- which, again, is the POINT of the campaign.

And over time the campaign AI builds fleets that are overwhelmingly subs, thereby making ship combats (again, the POINT of the campaign) rarer and rarer.

@OP: If you publish a mod w/o subs I will be the first to subscribe. Thank you for working on this.
Swisspike Mar 4, 2023 @ 10:37am 
Originally posted by sandman2575:
I would absolutely love a mod that removes subs. I don't especially like the flaws system, but I can live with it; i'd also be happy to play without them entirely.

But subs -- and this can't be overstated -- are campaign-destroying. The entire point of the campaign is to set up interesting ship combats that have significant consequences. Subs single-handedly defeat the entire point of the campaign. They're totally abstracted, so forget the ship combat -- which, again, is the POINT of the campaign.

And over time the campaign AI builds fleets that are overwhelmingly subs, thereby making ship combats (again, the POINT of the campaign) rarer and rarer.

@OP: If you publish a mod w/o subs I will be the first to subscribe. Thank you for working on this.

I would be OK if subs were on the battle map, and can be seen and tracked for your TB's and DD's to kill. Abstracting subs just doesn't work for me either.

I ran one campaign, where I had HUNDREDS of subs, and crushed the opponent.
GL.L3gi Mar 4, 2023 @ 3:24pm 
Originally posted by sandman2575:
I would absolutely love a mod that removes
@OP: If you publish a mod w/o subs I will be the first to subscribe. Thank you for working on this.

gladly would already publish. I hope the game update cycles get more stable/slow down within a few weeks.
sandman2575 Mar 4, 2023 @ 8:13pm 
Originally posted by GL.L3gi:
Originally posted by sandman2575:
I would absolutely love a mod that removes
@OP: If you publish a mod w/o subs I will be the first to subscribe. Thank you for working on this.

gladly would already publish. I hope the game update cycles get more stable/slow down within a few weeks.

I honestly think your mod is the only thing that will save the game for me at this point. The campaign cannot be played with any enjoyment with the way the AI spams subs.

I tried to post a screenshot of my USA campaign that I'm now abandoning. [F11 doesn't seem to work in UAD? I tried posting in Artwork. anyway.] In the Politics screen, it shows China with 146 ships total: ALL subs. Spain with 137 ships total: ALL subs.

What is the POINT of playing a campaign like this? Why bother designing ships when you'll never get to control them in battles against an AI that ONLY builds subs?

I'm just astounded that the devs would introduce a campaign mechanic that completely defeats the purpose of playing a campaign. Totally unbelievable.
Coheed May 15, 2023 @ 11:40pm 
When Googling a Mod that removes Flaws I came across this. The fact that it also removes subs and mines as well is also great. I look forward to when you release this to the masses.... Hopefully they'll stop messing with the game soon....
GL.L3gi Jun 2, 2023 @ 2:13pm 
I can already tell you that it still works. Ive just now edited the files to give 1.3.5 a try.

Unfortunately, with every minor patch the file needs an update. Theoretically, maybe a good coder with tons of .bat experience could generate a self-fixing solution but thats beyond my knowledge.

Im gonna stick around and publish a first test iteration for you to try as soon as the game is running on a stable version (without devs pushing repair patches) for more than a week.
Last edited by GL.L3gi; Jun 2, 2023 @ 2:14pm
weulitus Jun 3, 2023 @ 12:12am 
Interesting to hear many people seem to have problems with AI subs. For me they never really are an issue and the AI does not spam them. Usually I am the one playing weaker nations, rushing subs and flooding the oceans with them. What does seem strange to me is the prelevence of sub vs. sub battles - those were EXTREMELY rare IRL. AFAIK there is 1 confirmed sub vs. sub torpedo kill in WWII.
Numenor Feb 6 @ 3:47am 
Now that the game is dead, can you publish the mod or write a guide on how to reproduce the mod.
Esmarix Feb 6 @ 5:26am 
Originally posted by Numenor:
Now that the game is dead, can you publish the mod or write a guide on how to reproduce the mod.

+1
GL.L3gi Feb 15 @ 7:33pm 
okay. I got you.

edit: i will test it today and publish here some time later.
Last edited by GL.L3gi; Feb 15 @ 10:06pm
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