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"Fleet" elements on the other hand are intended to support my main battle fleets. There's only a few relatively speaking, but they tend to be heavily designed for big fleet actions. More torpedoes (because it's a target rich environment and if you miss something you can probably still another thing), a bigger focus on light guns because your screens are going to spend a huge amount of time juking and dodging enemy torpedoes and can't stay straight long enough for accuracy bonuses to matter so might as well throw more light shells downrange for sheer dakka, and both minesweeping and ASW. In some ways they're not really meant for combat per se because in the chaotic mass of a late game battlefield destroyers have a hard time landing decisive damage by themselves (unless you focus on them and invest heavily in torpedo tech I guess, which I haven't) and they exist mostly to distract enemy screens and keep them from torpedoing your capital ships who do the real damage. The main reason to have a lot of them is to provide minesweeping and ASW capabilities.
https://steamcommunity.com/sharedfiles/filedetails/?id=2934425036
Would be nice to have mine sweeper CL's. That would save alot of worry about fleet movement for me. Just have those tag along with the fleet and build the DDs strictly as fast gun platforms with depth charges.
I found needs change and I never have what I want in a region when I want it. If your on a budget that must really suck.
So I took the ideas and designed a new DD. We'll see what happens. Thanks everyone!
If you wish, you can even cut 5 inch and 2 inch gun barrel shorter to make them fire faster. DD never means to snipe enemy at long range anyway. Close quarter SMG style will be more destructive.
Torpedos are formation-breaking purpose, I never expect them hit anything (at 1940 torpedo defense is way too advance anyway) so 18 inch is pretty enough. Even you are lucky hit something, flooding surely can stop enemies in their tracks.