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Maybe there should be a technology named "Project Liberty" to increase TR production rate.
It's a bad system, the whole thing needs a rework but I think thats too much to ask in the time remaining.
Also maneuver warfare has loads of techs to make the TR Armed which massively decreases it's chances to be destroyed in general and in missions I think it goes up to 1000% So they're pretty well defended late game which counter acts the slow buildup.
Trick is get it up to 200% in the early game and defend it and then you never need worry about it having to be built back up, I play on legendary and it's too easy atm so no idea why you need to build it up again.
I think the issue is highlighted when playing as Britain and trying to protect many sea zones from convoy attacks.
Obviously the more territory you own the harder it is to protect your transports.
And seeing as taking non core territory barely helps your GDP it actively discourages you from expanding.
Well being at war increases the budget for you, but it shrinks growth which means long drawn out wars will hamper you in the long term. Plan the wars out and make sure you can end them fast or you'll get bogged down and pay for it in the late game. But if you play UK and don't get into wars too quick, your economy will grow really nicely and you'll have plenty of money to protect everything.
I'm referring specifically to the transport slider, nothing to do with GDP in general or strategy of wars.
Just simply the effect of losing transports via convoys sunk and the ability to recover the losses to the slider.
I was just pointing out how to manage UK if you like playing them. If you find the TR thing frustrating, plan well ahead.
Personally I don't struggle protecting convoys, I was thinking more about the AI recovery rate if their economies take a big hit. But I suppose the game has to end some time and this is one way to draw it to a close.
I know, I agree with you.
The protecting of the convoy is the reason that they have to recover though. If they didn't have convoy issues their slider would always be maxed out.
I just had a turn where Spain lost 40 convoys in 1 month lol. The AI is clueless in pretty much every regard. This is why I mainly play custom battles.
Thing is the reason why the TRs in say 1920 are 3 times as long to build as in 1890 is that you'd only need 100s of them in 1890s but 1000s in 1920 and since the ships are getting larger as time goes on and having guns added they will slow down in production not speed up. Especially since in 1920s+ you're dealing with GDPs of billions of dollars not millions.
How can my production of 86 provinces is the same as 30 provinces (at the start)?
Well campaign is broken atm for a different reason, but pre-1.2 I could take over the world very easily. So there is loads more to to do than just sitting in the ports waiting on missions.
You can't fully annex a nation by sitting in port because they don't sell core regions. That's why you have to mobilize your fleet and capture all of them ... in 1 turn. That's the goal for an Ultimate Conqueror.
So, build your fleet well, invade and protect your landing. It's ok if you are there for small battle, I'm not into it though, as a Total War player.