Ultimate Admiral: Dreadnoughts

Ultimate Admiral: Dreadnoughts

ohthot1227 Jan 21, 2023 @ 6:40pm
how is tech "behind" or "advanced" decided?
does GDP have to do with research speed?
or is the research speed same for all nations as long as the research budget bar is at "100%"?

Cuz I always leave the research bar at 100% at start of game and never change it,
But Britain is always "very advanced"
While I am average~behind
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Showing 1-15 of 15 comments
Knight0vvl Jan 21, 2023 @ 6:42pm 
GDP has something to do with it, a 100% budget for a nation with a 200 billion dollar economy is a lot more money than 100% for a nation with a 40 billion dollar economy. So GB has a massive economy lets say 100B vs say A-H at 40B so GB research at 100% is 60% higher than A-H at 100% theoretically, i havent done the math for exact numbers.
Last edited by Knight0vvl; Jan 21, 2023 @ 6:59pm
redhongkong Jan 21, 2023 @ 6:53pm 
idk if gdp has soemthing to do with research speed, but i find it funny if i keep researching cruiser hull, it makes me more advanced compare to others


i think the "advanced" or not is based on how high tonnage of hull u can build

if u suddenly able to build 7000ton light cruiser while eveyrone is still at 3500ton, it makes u advanced

maybe they count how many tech researched in total u get as well. (not sure)
ohthot1227 Jan 21, 2023 @ 6:57pm 
Originally posted by redhongkong:
idk if gdp has soemthing to do with research speed, but i find it funny if i keep researching cruiser hull, it makes me more advanced compare to others


i think the "advanced" or not is based on how high tonnage of hull u can build

if u suddenly able to build 7000ton light cruiser while eveyrone is still at 3500ton, it makes u advanced

maybe they count how many tech researched in total u get as well. (not sure)

I was thinking this too.
redhongkong Jan 21, 2023 @ 6:59pm 
i would say keep 100% research budget 100% convoy transport budget

0% crew training budget, lower all ship budget to limited in port

that should get ur good income for the first few years of peace time. try to delay war with bad relation empire.
redhongkong Jan 21, 2023 @ 7:04pm 
my new play style is BB only start on 1890 campaign, 8-9 of them are able to invade a port
(100ton taskforce)

less number means easier to control in big battle and they pack big punch and massive rapid firing 2" seondaries just deletes tb/dd like hot knife in a butter
ohthot1227 Jan 21, 2023 @ 8:03pm 
Originally posted by redhongkong:
i would say keep 100% research budget 100% convoy transport budget

0% crew training budget, lower all ship budget to limited in port

that should get ur good income for the first few years of peace time. try to delay war with bad relation empire.

In fact, That is what I ALWAYS do. And that's why I feel strange when my empire is only avarage~behind.
JaM Jan 21, 2023 @ 9:29pm 
0% crew budget means you get rookie crews which will not hit anything.. i go usually for at least 50%, preferably 75%.. that way, your crew start as "trained" and are much better at hitting the enemy... especially in early campaigns this is crucial, as you dont have access to technology that improves the hit chances...
redhongkong Jan 21, 2023 @ 9:42pm 
i mean 0% for the first few year during "peace time"

it takes around 2-3 turn of 100% to get it back to green training . u can start training when one is -75 relation with u and lower it down to 70 65 60 50 depending on how advanced ur crew training tech is .
198xAD Jan 21, 2023 @ 11:19pm 
Originally posted by ohthot1227:
does GDP have to do with research speed?
or is the research speed same for all nations as long as the research budget bar is at "100%"?

Cuz I always leave the research bar at 100% at start of game and never change it,
But Britain is always "very advanced"
While I am average~behind

It's relative to other countries tech, based off the most advanced country. Nothing to do with GDP. I tested this using wemod to speed research.

Basically I had radar and modern battleships by 1895 and every country in the list said 'very behind' except mine.
198xAD Jan 21, 2023 @ 11:22pm 
It's important to note that prioritizing research by using vials actually hurts you in the long run. Better to leave them all turned off unless you want to be gamey, IE getting dreadnought hulls early using 1 vial and then turning it off.
munroburton Jan 22, 2023 @ 7:52am 
Originally posted by Knight0vvl:
GDP has something to do with it, a 100% budget for a nation with a 200 billion dollar economy is a lot more money than 100% for a nation with a 40 billion dollar economy. So GB has a massive economy lets say 100B vs say A-H at 40B so GB research at 100% is 60% higher than A-H at 100% theoretically, i havent done the math for exact numbers.

This. If you set tech budget to 100%, look at research screen, then set tech budget to 50% and look at the research again, the remaining times more or less doubles(eg. 4>7, 7>14, 17>35 months). That shows tech progress is based on how much actual cash you can shove into the tech budget, which is capped at 35% of your naval budget. Once maxed out, the only way to speed research further is to raise your naval budget.

The best way of doing that is to always pump your GDP up, even at the (short-term) expense of your monthly budget. Remember that your nation is not only paying for your Navy, it is also funding an Army.

Make sure you expand transport capacity to 200%. Prioritise getting this done before anything else.
Knight0vvl Jan 22, 2023 @ 8:01am 
Originally posted by munroburton:
Originally posted by Knight0vvl:
GDP has something to do with it, a 100% budget for a nation with a 200 billion dollar economy is a lot more money than 100% for a nation with a 40 billion dollar economy. So GB has a massive economy lets say 100B vs say A-H at 40B so GB research at 100% is 60% higher than A-H at 100% theoretically, i havent done the math for exact numbers.

This. If you set tech budget to 100%, look at research screen, then set tech budget to 50% and look at the research again, the remaining times more or less doubles(eg. 4>7, 7>14, 17>35 months). That shows tech progress is based on how much actual cash you can shove into the tech budget, which is capped at 35% of your naval budget. Once maxed out, the only way to speed research further is to raise your naval budget.

The best way of doing that is to always pump your GDP up, even at the (short-term) expense of your monthly budget. Remember that your nation is not only paying for your Navy, it is also funding an Army.

Make sure you expand transport capacity to 200%. Prioritise getting this done before anything else.

ya i always pump my transport to 200% and can usually easily get to "very advanced" tech
ohthot1227 Jan 22, 2023 @ 10:18pm 
Originally posted by munroburton:
Originally posted by Knight0vvl:
GDP has something to do with it, a 100% budget for a nation with a 200 billion dollar economy is a lot more money than 100% for a nation with a 40 billion dollar economy. So GB has a massive economy lets say 100B vs say A-H at 40B so GB research at 100% is 60% higher than A-H at 100% theoretically, i havent done the math for exact numbers.

This. If you set tech budget to 100%, look at research screen, then set tech budget to 50% and look at the research again, the remaining times more or less doubles(eg. 4>7, 7>14, 17>35 months). That shows tech progress is based on how much actual cash you can shove into the tech budget, which is capped at 35% of your naval budget. Once maxed out, the only way to speed research further is to raise your naval budget.

The best way of doing that is to always pump your GDP up, even at the (short-term) expense of your monthly budget. Remember that your nation is not only paying for your Navy, it is also funding an Army.

Make sure you expand transport capacity to 200%. Prioritise getting this done before anything else.

That's what I ALWAYS do anyway - 200% transport& 100% tech.
Yet I keep getting average~behind.
probably because I concentrate on researching armor and fire control using vials
Last edited by ohthot1227; Jan 22, 2023 @ 10:19pm
munroburton Jan 23, 2023 @ 2:14am 
Yeah, I think the research vials are more useful for the "crunch" period of research. Eg, you see something that's finishing in 5 months, but you have a batch of 8 CAs or 24 CLs commissioning now and they'll be ready for refit in 2 months. So you vial that small guns/engines/whatever so you can start the refits immediately instead of waiting.
CaoLex Jan 23, 2023 @ 4:30am 
I believe that "advanced" or "behind" is simple compares amount of 100% researched tech.
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Date Posted: Jan 21, 2023 @ 6:40pm
Posts: 15