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Rapporter et oversættelsesproblem
IIRC coincidence saves some weight, so its ok to use on DDs that you intend to use for torpedo attacks, but anything CL and up I only use stereoscopic
My rule of thumb was to use coinc' until coinc' III where you would switch to stereo' III and stay on stereo' 'til the end. You could design a late-game brawler to close in and cause mayhem, but in hindsight that relied more on bad AI ship designs.
My experience with 1.1.x is coincidence V all the way, and only switch to stereoscopic when you unlock radars.
I don't know why but I just can't get past 5-6km engagements (~1913), and I still rely heavily on secondaries to fend off the small fry, which also requires coincidence. I tried switching as usual and got punished for it.
So that one is more about game balance, and I hope we eventually will be back with a choice between brawler and sniper designs in all eras.
Note also that the answer is different depending on if you're playing random missions or campaign ones. The latter skews fleet numbers and also tech' heavily.
Coincident + Radar = Balance close range vs long range
Stereoscopic + Radar = Very good long range, average close range
I too got trouble when AI get into 8-11 km and spray torpedoes to my formation ...
Because coincidence rangefinders are also more suitable for, say, a single ship operating alone or a commander who designate separate targets for every ship. Stereoscopics are more helpful for task forces which focus their firepower on a single enemy ship at a time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2931758265